Struct bevy::pbr::MeshPipeline

pub struct MeshPipeline {
    pub dummy_white_gpu_image: GpuImage,
    pub clustered_forward_buffer_binding_type: BufferBindingType,
    pub mesh_layouts: MeshLayouts,
    pub per_object_buffer_batch_size: Option<u32>,
    pub binding_arrays_are_usable: bool,
    /* private fields */
}

Fields§

§dummy_white_gpu_image: GpuImage§clustered_forward_buffer_binding_type: BufferBindingType§mesh_layouts: MeshLayouts§per_object_buffer_batch_size: Option<u32>

MeshUniforms are stored in arrays in buffers. If storage buffers are available, they are used and this will be None, otherwise uniform buffers will be used with batches of this many MeshUniforms, stored at dynamic offsets within the uniform buffer. Use code like this in custom shaders:

##ifdef PER_OBJECT_BUFFER_BATCH_SIZE
@group(1) @binding(0) var<uniform> mesh: array<Mesh, #{PER_OBJECT_BUFFER_BATCH_SIZE}u>;
##else
@group(1) @binding(0) var<storage> mesh: array<Mesh>;
##endif // PER_OBJECT_BUFFER_BATCH_SIZE
§binding_arrays_are_usable: bool

Whether binding arrays (a.k.a. bindless textures) are usable on the current render device.

This affects whether reflection probes can be used.

Implementations§

§

impl MeshPipeline

pub fn get_image_texture<'a>( &'a self, gpu_images: &'a RenderAssets<GpuImage>, handle_option: &Option<Handle<Image>> ) -> Option<(&'a TextureView, &'a Sampler)>

pub fn get_view_layout( &self, layout_key: MeshPipelineViewLayoutKey ) -> &BindGroupLayout

Trait Implementations§

§

impl Clone for MeshPipeline

§

fn clone(&self) -> MeshPipeline

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl FromWorld for MeshPipeline

§

fn from_world(world: &mut World) -> MeshPipeline

Creates Self using data from the given World.
§

impl GetBatchData for MeshPipeline

§

type Param = (Res<'static, RenderMeshInstances>, Res<'static, RenderLightmaps>, Res<'static, RenderAssets<GpuMesh>>)

The system parameters GetBatchData::get_batch_data needs in order to compute the batch data.
§

type CompareData = (MaterialBindGroupId, AssetId<Mesh>, Option<AssetId<Image>>)

Data used for comparison between phase items. If the pipeline id, draw function id, per-instance data buffer dynamic offset and this data matches, the draws can be batched.
§

type BufferData = MeshUniform

The per-instance data to be inserted into the crate::render_resource::GpuArrayBuffer containing these data for all instances.
§

fn get_batch_data( _: &<<MeshPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, entity: Entity ) -> Option<(<MeshPipeline as GetBatchData>::BufferData, Option<<MeshPipeline as GetBatchData>::CompareData>)>

Get the per-instance data to be inserted into the crate::render_resource::GpuArrayBuffer. If the instance can be batched, also return the data used for comparison when deciding whether draws can be batched, else return None for the CompareData. Read more
§

impl GetFullBatchData for MeshPipeline

§

type BufferInputData = MeshInputUniform

The per-instance data that was inserted into the crate::render_resource::BufferVec during extraction.
§

fn get_index_and_compare_data( _: &<<MeshPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, entity: Entity ) -> Option<(NonMaxU32, Option<<MeshPipeline as GetBatchData>::CompareData>)>

Returns the index of the GetFullBatchData::BufferInputData that the GPU preprocessing phase will use. Read more
§

fn get_binned_batch_data( _: &<<MeshPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, entity: Entity ) -> Option<<MeshPipeline as GetBatchData>::BufferData>

Get the per-instance data to be inserted into the crate::render_resource::GpuArrayBuffer. Read more
§

fn get_binned_index( _: &<<MeshPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, entity: Entity ) -> Option<NonMaxU32>

Returns the index of the GetFullBatchData::BufferInputData that the GPU preprocessing phase will use, for the binning path. Read more
§

fn get_batch_indirect_parameters_index( _: &<<MeshPipeline as GetBatchData>::Param as SystemParam>::Item<'_, '_>, indirect_parameters_buffer: &mut IndirectParametersBuffer, entity: Entity, instance_index: u32 ) -> Option<NonMaxU32>

Pushes gpu_preprocessing::IndirectParameters necessary to draw this batch onto the given IndirectParametersBuffer, and returns its index. Read more
§

impl SpecializedMeshPipeline for MeshPipeline

§

impl Resource for MeshPipeline
where MeshPipeline: Send + Sync + 'static,

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,

§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

§

impl<T> Settings for T
where T: 'static + Send + Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,