Struct bevy::render::render_resource::BindGroupLayout

pub struct BindGroupLayout { /* private fields */ }

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impl BindGroupLayout

pub fn id(&self) -> BindGroupLayoutId

pub fn value(&self) -> &BindGroupLayout

Methods from Deref<Target = BindGroupLayout>§

pub fn global_id(&self) -> Id<BindGroupLayout>

Returns a globally-unique identifier for this BindGroupLayout.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be different for all resources created from the same Instance.

Trait Implementations§

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impl Clone for BindGroupLayout

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fn clone(&self) -> BindGroupLayout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindGroupLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for BindGroupLayout

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type Target = BindGroupLayout

The resulting type after dereferencing.
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fn deref(&self) -> &<BindGroupLayout as Deref>::Target

Dereferences the value.
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impl From<BindGroupLayout> for BindGroupLayout

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fn from(value: BindGroupLayout) -> BindGroupLayout

Converts to this type from the input type.
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impl PartialEq for BindGroupLayout

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fn eq(&self, other: &BindGroupLayout) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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