Struct bevy::pbr::MeshLayouts
pub struct MeshLayouts {
pub model_only: BindGroupLayout,
pub lightmapped: BindGroupLayout,
pub skinned: BindGroupLayout,
pub morphed: BindGroupLayout,
pub morphed_skinned: BindGroupLayout,
}
Expand description
All possible BindGroupLayout
s in bevy’s default mesh shader (mesh.wgsl
).
Fields§
§model_only: BindGroupLayout
The mesh model uniform (transform) and nothing else.
lightmapped: BindGroupLayout
Includes the lightmap texture and uniform.
skinned: BindGroupLayout
Also includes the uniform for skinning
morphed: BindGroupLayout
Also includes the uniform and MorphAttributes
for morph targets.
morphed_skinned: BindGroupLayout
Also includes both uniforms for skinning and morph targets, also the
morph target MorphAttributes
binding.
Implementations§
§impl MeshLayouts
impl MeshLayouts
pub fn new(render_device: &RenderDevice) -> MeshLayouts
pub fn new(render_device: &RenderDevice) -> MeshLayouts
Prepare the layouts used by the default bevy Mesh
.
pub fn model_only( &self, render_device: &RenderDevice, model: &BindingResource<'_> ) -> BindGroup
pub fn lightmapped( &self, render_device: &RenderDevice, model: &BindingResource<'_>, lightmap: &GpuImage ) -> BindGroup
pub fn skinned( &self, render_device: &RenderDevice, model: &BindingResource<'_>, skin: &Buffer ) -> BindGroup
pub fn morphed( &self, render_device: &RenderDevice, model: &BindingResource<'_>, weights: &Buffer, targets: &TextureView ) -> BindGroup
pub fn morphed_skinned( &self, render_device: &RenderDevice, model: &BindingResource<'_>, skin: &Buffer, weights: &Buffer, targets: &TextureView ) -> BindGroup
Trait Implementations§
§impl Clone for MeshLayouts
impl Clone for MeshLayouts
§fn clone(&self) -> MeshLayouts
fn clone(&self) -> MeshLayouts
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for MeshLayouts
impl RefUnwindSafe for MeshLayouts
impl Send for MeshLayouts
impl Sync for MeshLayouts
impl Unpin for MeshLayouts
impl UnwindSafe for MeshLayouts
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more