Struct bevy::pbr::MeshUniform
pub struct MeshUniform {
pub transform: [Vec4; 3],
pub previous_transform: [Vec4; 3],
pub inverse_transpose_model_a: [Vec4; 2],
pub inverse_transpose_model_b: f32,
pub flags: u32,
pub lightmap_uv_rect: UVec2,
}
Fields§
§transform: [Vec4; 3]
§previous_transform: [Vec4; 3]
§inverse_transpose_model_a: [Vec4; 2]
§inverse_transpose_model_b: f32
§flags: u32
§lightmap_uv_rect: UVec2
Implementations§
§impl MeshUniform
impl MeshUniform
pub fn new( mesh_transforms: &MeshTransforms, maybe_lightmap_uv_rect: Option<Rect> ) -> MeshUniform
Trait Implementations§
§impl Clone for MeshUniform
impl Clone for MeshUniform
§fn clone(&self) -> MeshUniform
fn clone(&self) -> MeshUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl CreateFrom for MeshUniformwhere
MeshUniform: ShaderType<ExtraMetadata = StructMetadata<6>>,
[Vec4; 3]: for<'__> CreateFrom + for<'__> CreateFrom,
[Vec4; 2]: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom,
UVec2: for<'__> CreateFrom,
impl CreateFrom for MeshUniformwhere
MeshUniform: ShaderType<ExtraMetadata = StructMetadata<6>>,
[Vec4; 3]: for<'__> CreateFrom + for<'__> CreateFrom,
[Vec4; 2]: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom,
UVec2: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> MeshUniformwhere
B: BufferRef,
§impl ReadFrom for MeshUniform
impl ReadFrom for MeshUniform
§impl ShaderSize for MeshUniformwhere
[Vec4; 3]: ShaderSize,
[Vec4; 2]: ShaderSize,
f32: ShaderSize,
u32: ShaderSize,
UVec2: ShaderSize,
impl ShaderSize for MeshUniformwhere
[Vec4; 3]: ShaderSize,
[Vec4; 2]: ShaderSize,
f32: ShaderSize,
u32: ShaderSize,
UVec2: ShaderSize,
§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for MeshUniformwhere
[Vec4; 3]: ShaderType + ShaderSize,
[Vec4; 2]: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
UVec2: ShaderType,
impl ShaderType for MeshUniformwhere
[Vec4; 3]: ShaderType + ShaderSize,
[Vec4; 2]: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
UVec2: ShaderType,
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for MeshUniform
impl WriteInto for MeshUniform
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for MeshUniform
impl RefUnwindSafe for MeshUniform
impl Send for MeshUniform
impl Sync for MeshUniform
impl Unpin for MeshUniform
impl UnwindSafe for MeshUniform
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more