Struct bevy::math::bounding::BoundingCircleCast
pub struct BoundingCircleCast {
pub ray: RayCast2d,
pub circle: BoundingCircle,
}
Expand description
An intersection test that casts a BoundingCircle
along a ray.
Fields§
§ray: RayCast2d
The ray along which to cast the bounding volume
circle: BoundingCircle
The circle that is being cast
Implementations§
§impl BoundingCircleCast
impl BoundingCircleCast
pub fn new(
circle: BoundingCircle,
origin: Vec2,
direction: Dir2,
max: f32
) -> BoundingCircleCast
pub fn new( circle: BoundingCircle, origin: Vec2, direction: Dir2, max: f32 ) -> BoundingCircleCast
Construct a BoundingCircleCast
from a BoundingCircle
, origin, Dir2
, and max distance.
pub fn from_ray(
circle: BoundingCircle,
ray: Ray2d,
max: f32
) -> BoundingCircleCast
pub fn from_ray( circle: BoundingCircle, ray: Ray2d, max: f32 ) -> BoundingCircleCast
Construct a BoundingCircleCast
from a BoundingCircle
, Ray2d
, and max distance.
pub fn circle_collision_at(&self, circle: BoundingCircle) -> Option<f32>
pub fn circle_collision_at(&self, circle: BoundingCircle) -> Option<f32>
Get the distance at which the BoundingCircle
s collide, if at all.
Examples found in repository?
examples/2d/bounding_2d.rs (line 382)
368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394
fn bounding_circle_cast_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let ray_cast = get_and_draw_ray(&mut gizmos, &time);
let circle_cast = BoundingCircleCast {
circle: BoundingCircle::new(Vec2::ZERO, 15.),
ray: ray_cast,
};
for (volume, mut intersects) in volumes.iter_mut() {
let toi = match *volume {
CurrentVolume::Aabb(_) => None,
CurrentVolume::Circle(c) => circle_cast.circle_collision_at(c),
};
**intersects = toi.is_some();
if let Some(toi) = toi {
gizmos.circle_2d(
circle_cast.ray.ray.origin + *circle_cast.ray.ray.direction * toi,
circle_cast.circle.radius(),
LIME,
);
}
}
}
Trait Implementations§
§impl Clone for BoundingCircleCast
impl Clone for BoundingCircleCast
§fn clone(&self) -> BoundingCircleCast
fn clone(&self) -> BoundingCircleCast
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BoundingCircleCast
impl Debug for BoundingCircleCast
§impl IntersectsVolume<BoundingCircle> for BoundingCircleCast
impl IntersectsVolume<BoundingCircle> for BoundingCircleCast
§fn intersects(&self, volume: &BoundingCircle) -> bool
fn intersects(&self, volume: &BoundingCircle) -> bool
Check if a volume intersects with this intersection test
Auto Trait Implementations§
impl Freeze for BoundingCircleCast
impl RefUnwindSafe for BoundingCircleCast
impl Send for BoundingCircleCast
impl Sync for BoundingCircleCast
impl Unpin for BoundingCircleCast
impl UnwindSafe for BoundingCircleCast
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more