pub struct RayCast2d {
pub ray: Ray2d,
pub max: f32,
/* private fields */
}
Expand description
A raycast intersection test for 2D bounding volumes
Fields§
§ray: Ray2d
The ray for the test
max: f32
The maximum distance for the ray
Implementations§
§impl RayCast2d
impl RayCast2d
pub fn from_ray(ray: Ray2d, max: f32) -> RayCast2d
pub fn from_ray(ray: Ray2d, max: f32) -> RayCast2d
Examples found in repository?
examples/2d/bounding_2d.rs (line 310)
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fn get_and_draw_ray(gizmos: &mut Gizmos, time: &Time) -> RayCast2d {
let ray = Vec2::new(time.elapsed_seconds().cos(), time.elapsed_seconds().sin());
let dist = 150. + (0.5 * time.elapsed_seconds()).sin().abs() * 500.;
let aabb_ray = Ray2d {
origin: ray * 250.,
direction: Dir2::new_unchecked(-ray),
};
let ray_cast = RayCast2d::from_ray(aabb_ray, dist - 20.);
draw_ray(gizmos, &ray_cast);
ray_cast
}
pub fn direction_recip(&self) -> Vec2
pub fn direction_recip(&self) -> Vec2
Get the cached multiplicative inverse of the direction of the ray.
pub fn aabb_intersection_at(&self, aabb: &Aabb2d) -> Option<f32>
pub fn aabb_intersection_at(&self, aabb: &Aabb2d) -> Option<f32>
Get the distance of an intersection with an Aabb2d
, if any.
Examples found in repository?
examples/2d/bounding_2d.rs (line 325)
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fn ray_cast_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let ray_cast = get_and_draw_ray(&mut gizmos, &time);
for (volume, mut intersects) in volumes.iter_mut() {
let toi = match volume {
CurrentVolume::Aabb(a) => ray_cast.aabb_intersection_at(a),
CurrentVolume::Circle(c) => ray_cast.circle_intersection_at(c),
};
**intersects = toi.is_some();
if let Some(toi) = toi {
draw_filled_circle(
&mut gizmos,
ray_cast.ray.origin + *ray_cast.ray.direction * toi,
LIME,
);
}
}
}
pub fn circle_intersection_at(&self, circle: &BoundingCircle) -> Option<f32>
pub fn circle_intersection_at(&self, circle: &BoundingCircle) -> Option<f32>
Get the distance of an intersection with a BoundingCircle
, if any.
Examples found in repository?
examples/2d/bounding_2d.rs (line 326)
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fn ray_cast_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let ray_cast = get_and_draw_ray(&mut gizmos, &time);
for (volume, mut intersects) in volumes.iter_mut() {
let toi = match volume {
CurrentVolume::Aabb(a) => ray_cast.aabb_intersection_at(a),
CurrentVolume::Circle(c) => ray_cast.circle_intersection_at(c),
};
**intersects = toi.is_some();
if let Some(toi) = toi {
draw_filled_circle(
&mut gizmos,
ray_cast.ray.origin + *ray_cast.ray.direction * toi,
LIME,
);
}
}
}
Trait Implementations§
§impl IntersectsVolume<Aabb2d> for RayCast2d
impl IntersectsVolume<Aabb2d> for RayCast2d
§fn intersects(&self, volume: &Aabb2d) -> bool
fn intersects(&self, volume: &Aabb2d) -> bool
Check if a volume intersects with this intersection test
§impl IntersectsVolume<BoundingCircle> for RayCast2d
impl IntersectsVolume<BoundingCircle> for RayCast2d
§fn intersects(&self, volume: &BoundingCircle) -> bool
fn intersects(&self, volume: &BoundingCircle) -> bool
Check if a volume intersects with this intersection test
Auto Trait Implementations§
impl Freeze for RayCast2d
impl RefUnwindSafe for RayCast2d
impl Send for RayCast2d
impl Sync for RayCast2d
impl Unpin for RayCast2d
impl UnwindSafe for RayCast2d
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for self
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source§impl<T> IntoEither for T
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