Struct bevy::render::render_resource::BindGroupEntries

pub struct BindGroupEntries<'b, const N: usize = 1> { /* private fields */ }
Expand description

Helper for constructing bindgroups.

Allows constructing the descriptor’s entries as:

render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &BindGroupEntries::with_indices((
        (2, &my_sampler),
        (3, my_uniform),
    )),
);

instead of

render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &[
        BindGroupEntry {
            binding: 2,
            resource: BindingResource::Sampler(&my_sampler),
        },
        BindGroupEntry {
            binding: 3,
            resource: my_uniform,
        },
    ],
);

or

render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &BindGroupEntries::sequential((
        &my_sampler,
        my_uniform,
    )),
);

instead of

render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &[
        BindGroupEntry {
            binding: 0,
            resource: BindingResource::Sampler(&my_sampler),
        },
        BindGroupEntry {
            binding: 1,
            resource: my_uniform,
        },
    ],
);

or

render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &BindGroupEntries::single(my_uniform),
);

instead of

render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &[
        BindGroupEntry {
            binding: 0,
            resource: my_uniform,
        },
    ],
);

Implementations§

§

impl<'b, const N: usize> BindGroupEntries<'b, N>

pub fn sequential( resources: impl IntoBindingArray<'b, N> ) -> BindGroupEntries<'b, N>

Examples found in repository?
examples/shader/compute_shader_game_of_life.rs (line 142)
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fn prepare_bind_group(
    mut commands: Commands,
    pipeline: Res<GameOfLifePipeline>,
    gpu_images: Res<RenderAssets<GpuImage>>,
    game_of_life_images: Res<GameOfLifeImages>,
    render_device: Res<RenderDevice>,
) {
    let view_a = gpu_images.get(&game_of_life_images.texture_a).unwrap();
    let view_b = gpu_images.get(&game_of_life_images.texture_b).unwrap();
    let bind_group_0 = render_device.create_bind_group(
        None,
        &pipeline.texture_bind_group_layout,
        &BindGroupEntries::sequential((&view_a.texture_view, &view_b.texture_view)),
    );
    let bind_group_1 = render_device.create_bind_group(
        None,
        &pipeline.texture_bind_group_layout,
        &BindGroupEntries::sequential((&view_b.texture_view, &view_a.texture_view)),
    );
    commands.insert_resource(GameOfLifeImageBindGroups([bind_group_0, bind_group_1]));
}
More examples
Hide additional examples
examples/shader/texture_binding_array.rs (line 128)
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    fn as_bind_group(
        &self,
        layout: &BindGroupLayout,
        render_device: &RenderDevice,
        image_assets: &RenderAssets<GpuImage>,
        fallback_image: &FallbackImage,
    ) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError> {
        // retrieve the render resources from handles
        let mut images = vec![];
        for handle in self.textures.iter().take(MAX_TEXTURE_COUNT) {
            match image_assets.get(handle) {
                Some(image) => images.push(image),
                None => return Err(AsBindGroupError::RetryNextUpdate),
            }
        }

        let fallback_image = &fallback_image.d2;

        let textures = vec![&fallback_image.texture_view; MAX_TEXTURE_COUNT];

        // convert bevy's resource types to WGPU's references
        let mut textures: Vec<_> = textures.into_iter().map(|texture| &**texture).collect();

        // fill in up to the first `MAX_TEXTURE_COUNT` textures and samplers to the arrays
        for (id, image) in images.into_iter().enumerate() {
            textures[id] = &*image.texture_view;
        }

        let bind_group = render_device.create_bind_group(
            "bindless_material_bind_group",
            layout,
            &BindGroupEntries::sequential((&textures[..], &fallback_image.sampler)),
        );

        Ok(PreparedBindGroup {
            bindings: vec![],
            bind_group,
            data: (),
        })
    }
examples/shader/post_processing.rs (lines 184-191)
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    fn run(
        &self,
        _graph: &mut RenderGraphContext,
        render_context: &mut RenderContext,
        (view_target, _post_process_settings): QueryItem<Self::ViewQuery>,
        world: &World,
    ) -> Result<(), NodeRunError> {
        // Get the pipeline resource that contains the global data we need
        // to create the render pipeline
        let post_process_pipeline = world.resource::<PostProcessPipeline>();

        // The pipeline cache is a cache of all previously created pipelines.
        // It is required to avoid creating a new pipeline each frame,
        // which is expensive due to shader compilation.
        let pipeline_cache = world.resource::<PipelineCache>();

        // Get the pipeline from the cache
        let Some(pipeline) = pipeline_cache.get_render_pipeline(post_process_pipeline.pipeline_id)
        else {
            return Ok(());
        };

        // Get the settings uniform binding
        let settings_uniforms = world.resource::<ComponentUniforms<PostProcessSettings>>();
        let Some(settings_binding) = settings_uniforms.uniforms().binding() else {
            return Ok(());
        };

        // This will start a new "post process write", obtaining two texture
        // views from the view target - a `source` and a `destination`.
        // `source` is the "current" main texture and you _must_ write into
        // `destination` because calling `post_process_write()` on the
        // [`ViewTarget`] will internally flip the [`ViewTarget`]'s main
        // texture to the `destination` texture. Failing to do so will cause
        // the current main texture information to be lost.
        let post_process = view_target.post_process_write();

        // The bind_group gets created each frame.
        //
        // Normally, you would create a bind_group in the Queue set,
        // but this doesn't work with the post_process_write().
        // The reason it doesn't work is because each post_process_write will alternate the source/destination.
        // The only way to have the correct source/destination for the bind_group
        // is to make sure you get it during the node execution.
        let bind_group = render_context.render_device().create_bind_group(
            "post_process_bind_group",
            &post_process_pipeline.layout,
            // It's important for this to match the BindGroupLayout defined in the PostProcessPipeline
            &BindGroupEntries::sequential((
                // Make sure to use the source view
                post_process.source,
                // Use the sampler created for the pipeline
                &post_process_pipeline.sampler,
                // Set the settings binding
                settings_binding.clone(),
            )),
        );

        // Begin the render pass
        let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
            label: Some("post_process_pass"),
            color_attachments: &[Some(RenderPassColorAttachment {
                // We need to specify the post process destination view here
                // to make sure we write to the appropriate texture.
                view: post_process.destination,
                resolve_target: None,
                ops: Operations::default(),
            })],
            depth_stencil_attachment: None,
            timestamp_writes: None,
            occlusion_query_set: None,
        });

        // This is mostly just wgpu boilerplate for drawing a fullscreen triangle,
        // using the pipeline/bind_group created above
        render_pass.set_render_pipeline(pipeline);
        render_pass.set_bind_group(0, &bind_group, &[]);
        render_pass.draw(0..3, 0..1);

        Ok(())
    }

pub fn with_indices( indexed_resources: impl IntoIndexedBindingArray<'b, N> ) -> BindGroupEntries<'b, N>

§

impl<'b> BindGroupEntries<'b>

pub fn single(resource: impl IntoBinding<'b>) -> [BindGroupEntry<'b>; 1]

Examples found in repository?
examples/shader/gpu_readback.rs (line 148)
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fn prepare_bind_group(
    mut commands: Commands,
    pipeline: Res<ComputePipeline>,
    render_device: Res<RenderDevice>,
    buffers: Res<Buffers>,
) {
    let bind_group = render_device.create_bind_group(
        None,
        &pipeline.layout,
        &BindGroupEntries::single(buffers.gpu_buffer.as_entire_binding()),
    );
    commands.insert_resource(GpuBufferBindGroup(bind_group));
}

Methods from Deref<Target = [BindGroupEntry<'b>]>§

source

pub fn flatten(&self) -> &[T]

🔬This is a nightly-only experimental API. (slice_flatten)

Takes a &[[T; N]], and flattens it to a &[T].

§Panics

This panics if the length of the resulting slice would overflow a usize.

This is only possible when flattening a slice of arrays of zero-sized types, and thus tends to be irrelevant in practice. If size_of::<T>() > 0, this will never panic.

§Examples
#![feature(slice_flatten)]

assert_eq!([[1, 2, 3], [4, 5, 6]].flatten(), &[1, 2, 3, 4, 5, 6]);

assert_eq!(
    [[1, 2, 3], [4, 5, 6]].flatten(),
    [[1, 2], [3, 4], [5, 6]].flatten(),
);

let slice_of_empty_arrays: &[[i32; 0]] = &[[], [], [], [], []];
assert!(slice_of_empty_arrays.flatten().is_empty());

let empty_slice_of_arrays: &[[u32; 10]] = &[];
assert!(empty_slice_of_arrays.flatten().is_empty());
1.0.0 · source

pub fn len(&self) -> usize

Returns the number of elements in the slice.

§Examples
let a = [1, 2, 3];
assert_eq!(a.len(), 3);
1.0.0 · source

pub fn is_empty(&self) -> bool

Returns true if the slice has a length of 0.

§Examples
let a = [1, 2, 3];
assert!(!a.is_empty());

let b: &[i32] = &[];
assert!(b.is_empty());
1.0.0 · source

pub fn first(&self) -> Option<&T>

Returns the first element of the slice, or None if it is empty.

§Examples
let v = [10, 40, 30];
assert_eq!(Some(&10), v.first());

let w: &[i32] = &[];
assert_eq!(None, w.first());
1.5.0 · source

pub fn split_first(&self) -> Option<(&T, &[T])>

Returns the first and all the rest of the elements of the slice, or None if it is empty.

§Examples
let x = &[0, 1, 2];

if let Some((first, elements)) = x.split_first() {
    assert_eq!(first, &0);
    assert_eq!(elements, &[1, 2]);
}
1.5.0 · source

pub fn split_last(&self) -> Option<(&T, &[T])>

Returns the last and all the rest of the elements of the slice, or None if it is empty.

§Examples
let x = &[0, 1, 2];

if let Some((last, elements)) = x.split_last() {
    assert_eq!(last, &2);
    assert_eq!(elements, &[0, 1]);
}
1.0.0 · source

pub fn last(&self) -> Option<&T>

Returns the last element of the slice, or None if it is empty.

§Examples
let v = [10, 40, 30];
assert_eq!(Some(&30), v.last());

let w: &[i32] = &[];
assert_eq!(None, w.last());
1.77.0 · source

pub fn first_chunk<const N: usize>(&self) -> Option<&[T; N]>

Return an array reference to the first N items in the slice.

If the slice is not at least N in length, this will return None.

§Examples
let u = [10, 40, 30];
assert_eq!(Some(&[10, 40]), u.first_chunk::<2>());

let v: &[i32] = &[10];
assert_eq!(None, v.first_chunk::<2>());

let w: &[i32] = &[];
assert_eq!(Some(&[]), w.first_chunk::<0>());
1.77.0 · source

pub fn split_first_chunk<const N: usize>(&self) -> Option<(&[T; N], &[T])>

Return an array reference to the first N items in the slice and the remaining slice.

If the slice is not at least N in length, this will return None.

§Examples
let x = &[0, 1, 2];

if let Some((first, elements)) = x.split_first_chunk::<2>() {
    assert_eq!(first, &[0, 1]);
    assert_eq!(elements, &[2]);
}

assert_eq!(None, x.split_first_chunk::<4>());
1.77.0 · source

pub fn split_last_chunk<const N: usize>(&self) -> Option<(&[T], &[T; N])>

Return an array reference to the last N items in the slice and the remaining slice.

If the slice is not at least N in length, this will return None.

§Examples
let x = &[0, 1, 2];

if let Some((elements, last)) = x.split_last_chunk::<2>() {
    assert_eq!(elements, &[0]);
    assert_eq!(last, &[1, 2]);
}

assert_eq!(None, x.split_last_chunk::<4>());
1.77.0 · source

pub fn last_chunk<const N: usize>(&self) -> Option<&[T; N]>

Return an array reference to the last N items in the slice.

If the slice is not at least N in length, this will return None.

§Examples
let u = [10, 40, 30];
assert_eq!(Some(&[40, 30]), u.last_chunk::<2>());

let v: &[i32] = &[10];
assert_eq!(None, v.last_chunk::<2>());

let w: &[i32] = &[];
assert_eq!(Some(&[]), w.last_chunk::<0>());
1.0.0 · source

pub fn get<I>(&self, index: I) -> Option<&<I as SliceIndex<[T]>>::Output>
where I: SliceIndex<[T]>,

Returns a reference to an element or subslice depending on the type of index.

  • If given a position, returns a reference to the element at that position or None if out of bounds.
  • If given a range, returns the subslice corresponding to that range, or None if out of bounds.
§Examples
let v = [10, 40, 30];
assert_eq!(Some(&40), v.get(1));
assert_eq!(Some(&[10, 40][..]), v.get(0..2));
assert_eq!(None, v.get(3));
assert_eq!(None, v.get(0..4));
1.0.0 · source

pub unsafe fn get_unchecked<I>( &self, index: I ) -> &<I as SliceIndex<[T]>>::Output
where I: SliceIndex<[T]>,

Returns a reference to an element or subslice, without doing bounds checking.

For a safe alternative see get.

§Safety

Calling this method with an out-of-bounds index is undefined behavior even if the resulting reference is not used.

You can think of this like .get(index).unwrap_unchecked(). It’s UB to call .get_unchecked(len), even if you immediately convert to a pointer. And it’s UB to call .get_unchecked(..len + 1), .get_unchecked(..=len), or similar.

§Examples
let x = &[1, 2, 4];

unsafe {
    assert_eq!(x.get_unchecked(1), &2);
}
1.0.0 · source

pub fn as_ptr(&self) -> *const T

Returns a raw pointer to the slice’s buffer.

The caller must ensure that the slice outlives the pointer this function returns, or else it will end up pointing to garbage.

The caller must also ensure that the memory the pointer (non-transitively) points to is never written to (except inside an UnsafeCell) using this pointer or any pointer derived from it. If you need to mutate the contents of the slice, use as_mut_ptr.

Modifying the container referenced by this slice may cause its buffer to be reallocated, which would also make any pointers to it invalid.

§Examples
let x = &[1, 2, 4];
let x_ptr = x.as_ptr();

unsafe {
    for i in 0..x.len() {
        assert_eq!(x.get_unchecked(i), &*x_ptr.add(i));
    }
}
1.48.0 · source

pub fn as_ptr_range(&self) -> Range<*const T>

Returns the two raw pointers spanning the slice.

The returned range is half-open, which means that the end pointer points one past the last element of the slice. This way, an empty slice is represented by two equal pointers, and the difference between the two pointers represents the size of the slice.

See as_ptr for warnings on using these pointers. The end pointer requires extra caution, as it does not point to a valid element in the slice.

This function is useful for interacting with foreign interfaces which use two pointers to refer to a range of elements in memory, as is common in C++.

It can also be useful to check if a pointer to an element refers to an element of this slice:

let a = [1, 2, 3];
let x = &a[1] as *const _;
let y = &5 as *const _;

assert!(a.as_ptr_range().contains(&x));
assert!(!a.as_ptr_range().contains(&y));
1.0.0 · source

pub fn iter(&self) -> Iter<'_, T>

Returns an iterator over the slice.

The iterator yields all items from start to end.

§Examples
let x = &[1, 2, 4];
let mut iterator = x.iter();

assert_eq!(iterator.next(), Some(&1));
assert_eq!(iterator.next(), Some(&2));
assert_eq!(iterator.next(), Some(&4));
assert_eq!(iterator.next(), None);
1.0.0 · source

pub fn windows(&self, size: usize) -> Windows<'_, T>

Returns an iterator over all contiguous windows of length size. The windows overlap. If the slice is shorter than size, the iterator returns no values.

§Panics

Panics if size is 0.

§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.windows(3);
assert_eq!(iter.next().unwrap(), &['l', 'o', 'r']);
assert_eq!(iter.next().unwrap(), &['o', 'r', 'e']);
assert_eq!(iter.next().unwrap(), &['r', 'e', 'm']);
assert!(iter.next().is_none());

If the slice is shorter than size:

let slice = ['f', 'o', 'o'];
let mut iter = slice.windows(4);
assert!(iter.next().is_none());

There’s no windows_mut, as that existing would let safe code violate the “only one &mut at a time to the same thing” rule. However, you can sometimes use Cell::as_slice_of_cells in conjunction with windows to accomplish something similar:

use std::cell::Cell;

let mut array = ['R', 'u', 's', 't', ' ', '2', '0', '1', '5'];
let slice = &mut array[..];
let slice_of_cells: &[Cell<char>] = Cell::from_mut(slice).as_slice_of_cells();
for w in slice_of_cells.windows(3) {
    Cell::swap(&w[0], &w[2]);
}
assert_eq!(array, ['s', 't', ' ', '2', '0', '1', '5', 'u', 'R']);
1.0.0 · source

pub fn chunks(&self, chunk_size: usize) -> Chunks<'_, T>

Returns an iterator over chunk_size elements of the slice at a time, starting at the beginning of the slice.

The chunks are slices and do not overlap. If chunk_size does not divide the length of the slice, then the last chunk will not have length chunk_size.

See chunks_exact for a variant of this iterator that returns chunks of always exactly chunk_size elements, and rchunks for the same iterator but starting at the end of the slice.

§Panics

Panics if chunk_size is 0.

§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.chunks(2);
assert_eq!(iter.next().unwrap(), &['l', 'o']);
assert_eq!(iter.next().unwrap(), &['r', 'e']);
assert_eq!(iter.next().unwrap(), &['m']);
assert!(iter.next().is_none());
1.31.0 · source

pub fn chunks_exact(&self, chunk_size: usize) -> ChunksExact<'_, T>

Returns an iterator over chunk_size elements of the slice at a time, starting at the beginning of the slice.

The chunks are slices and do not overlap. If chunk_size does not divide the length of the slice, then the last up to chunk_size-1 elements will be omitted and can be retrieved from the remainder function of the iterator.

Due to each chunk having exactly chunk_size elements, the compiler can often optimize the resulting code better than in the case of chunks.

See chunks for a variant of this iterator that also returns the remainder as a smaller chunk, and rchunks_exact for the same iterator but starting at the end of the slice.

§Panics

Panics if chunk_size is 0.

§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.chunks_exact(2);
assert_eq!(iter.next().unwrap(), &['l', 'o']);
assert_eq!(iter.next().unwrap(), &['r', 'e']);
assert!(iter.next().is_none());
assert_eq!(iter.remainder(), &['m']);
source

pub unsafe fn as_chunks_unchecked<const N: usize>(&self) -> &[[T; N]]

🔬This is a nightly-only experimental API. (slice_as_chunks)

Splits the slice into a slice of N-element arrays, assuming that there’s no remainder.

§Safety

This may only be called when

  • The slice splits exactly into N-element chunks (aka self.len() % N == 0).
  • N != 0.
§Examples
#![feature(slice_as_chunks)]
let slice: &[char] = &['l', 'o', 'r', 'e', 'm', '!'];
let chunks: &[[char; 1]] =
    // SAFETY: 1-element chunks never have remainder
    unsafe { slice.as_chunks_unchecked() };
assert_eq!(chunks, &[['l'], ['o'], ['r'], ['e'], ['m'], ['!']]);
let chunks: &[[char; 3]] =
    // SAFETY: The slice length (6) is a multiple of 3
    unsafe { slice.as_chunks_unchecked() };
assert_eq!(chunks, &[['l', 'o', 'r'], ['e', 'm', '!']]);

// These would be unsound:
// let chunks: &[[_; 5]] = slice.as_chunks_unchecked() // The slice length is not a multiple of 5
// let chunks: &[[_; 0]] = slice.as_chunks_unchecked() // Zero-length chunks are never allowed
source

pub fn as_chunks<const N: usize>(&self) -> (&[[T; N]], &[T])

🔬This is a nightly-only experimental API. (slice_as_chunks)

Splits the slice into a slice of N-element arrays, starting at the beginning of the slice, and a remainder slice with length strictly less than N.

§Panics

Panics if N is 0. This check will most probably get changed to a compile time error before this method gets stabilized.

§Examples
#![feature(slice_as_chunks)]
let slice = ['l', 'o', 'r', 'e', 'm'];
let (chunks, remainder) = slice.as_chunks();
assert_eq!(chunks, &[['l', 'o'], ['r', 'e']]);
assert_eq!(remainder, &['m']);

If you expect the slice to be an exact multiple, you can combine let-else with an empty slice pattern:

#![feature(slice_as_chunks)]
let slice = ['R', 'u', 's', 't'];
let (chunks, []) = slice.as_chunks::<2>() else {
    panic!("slice didn't have even length")
};
assert_eq!(chunks, &[['R', 'u'], ['s', 't']]);
source

pub fn as_rchunks<const N: usize>(&self) -> (&[T], &[[T; N]])

🔬This is a nightly-only experimental API. (slice_as_chunks)

Splits the slice into a slice of N-element arrays, starting at the end of the slice, and a remainder slice with length strictly less than N.

§Panics

Panics if N is 0. This check will most probably get changed to a compile time error before this method gets stabilized.

§Examples
#![feature(slice_as_chunks)]
let slice = ['l', 'o', 'r', 'e', 'm'];
let (remainder, chunks) = slice.as_rchunks();
assert_eq!(remainder, &['l']);
assert_eq!(chunks, &[['o', 'r'], ['e', 'm']]);
source

pub fn array_chunks<const N: usize>(&self) -> ArrayChunks<'_, T, N>

🔬This is a nightly-only experimental API. (array_chunks)

Returns an iterator over N elements of the slice at a time, starting at the beginning of the slice.

The chunks are array references and do not overlap. If N does not divide the length of the slice, then the last up to N-1 elements will be omitted and can be retrieved from the remainder function of the iterator.

This method is the const generic equivalent of chunks_exact.

§Panics

Panics if N is 0. This check will most probably get changed to a compile time error before this method gets stabilized.

§Examples
#![feature(array_chunks)]
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.array_chunks();
assert_eq!(iter.next().unwrap(), &['l', 'o']);
assert_eq!(iter.next().unwrap(), &['r', 'e']);
assert!(iter.next().is_none());
assert_eq!(iter.remainder(), &['m']);
source

pub fn array_windows<const N: usize>(&self) -> ArrayWindows<'_, T, N>

🔬This is a nightly-only experimental API. (array_windows)

Returns an iterator over overlapping windows of N elements of a slice, starting at the beginning of the slice.

This is the const generic equivalent of windows.

If N is greater than the size of the slice, it will return no windows.

§Panics

Panics if N is 0. This check will most probably get changed to a compile time error before this method gets stabilized.

§Examples
#![feature(array_windows)]
let slice = [0, 1, 2, 3];
let mut iter = slice.array_windows();
assert_eq!(iter.next().unwrap(), &[0, 1]);
assert_eq!(iter.next().unwrap(), &[1, 2]);
assert_eq!(iter.next().unwrap(), &[2, 3]);
assert!(iter.next().is_none());
1.31.0 · source

pub fn rchunks(&self, chunk_size: usize) -> RChunks<'_, T>

Returns an iterator over chunk_size elements of the slice at a time, starting at the end of the slice.

The chunks are slices and do not overlap. If chunk_size does not divide the length of the slice, then the last chunk will not have length chunk_size.

See rchunks_exact for a variant of this iterator that returns chunks of always exactly chunk_size elements, and chunks for the same iterator but starting at the beginning of the slice.

§Panics

Panics if chunk_size is 0.

§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.rchunks(2);
assert_eq!(iter.next().unwrap(), &['e', 'm']);
assert_eq!(iter.next().unwrap(), &['o', 'r']);
assert_eq!(iter.next().unwrap(), &['l']);
assert!(iter.next().is_none());
1.31.0 · source

pub fn rchunks_exact(&self, chunk_size: usize) -> RChunksExact<'_, T>

Returns an iterator over chunk_size elements of the slice at a time, starting at the end of the slice.

The chunks are slices and do not overlap. If chunk_size does not divide the length of the slice, then the last up to chunk_size-1 elements will be omitted and can be retrieved from the remainder function of the iterator.

Due to each chunk having exactly chunk_size elements, the compiler can often optimize the resulting code better than in the case of rchunks.

See rchunks for a variant of this iterator that also returns the remainder as a smaller chunk, and chunks_exact for the same iterator but starting at the beginning of the slice.

§Panics

Panics if chunk_size is 0.

§Examples
let slice = ['l', 'o', 'r', 'e', 'm'];
let mut iter = slice.rchunks_exact(2);
assert_eq!(iter.next().unwrap(), &['e', 'm']);
assert_eq!(iter.next().unwrap(), &['o', 'r']);
assert!(iter.next().is_none());
assert_eq!(iter.remainder(), &['l']);
1.77.0 · source

pub fn chunk_by<F>(&self, pred: F) -> ChunkBy<'_, T, F>
where F: FnMut(&T, &T) -> bool,

Returns an iterator over the slice producing non-overlapping runs of elements using the predicate to separate them.

The predicate is called for every pair of consecutive elements, meaning that it is called on slice[0] and slice[1], followed by slice[1] and slice[2], and so on.

§Examples
let slice = &[1, 1, 1, 3, 3, 2, 2, 2];

let mut iter = slice.chunk_by(|a, b| a == b);

assert_eq!(iter.next(), Some(&[1, 1, 1][..]));
assert_eq!(iter.next(), Some(&[3, 3][..]));
assert_eq!(iter.next(), Some(&[2, 2, 2][..]));
assert_eq!(iter.next(), None);

This method can be used to extract the sorted subslices:

let slice = &[1, 1, 2, 3, 2, 3, 2, 3, 4];

let mut iter = slice.chunk_by(|a, b| a <= b);

assert_eq!(iter.next(), Some(&[1, 1, 2, 3][..]));
assert_eq!(iter.next(), Some(&[2, 3][..]));
assert_eq!(iter.next(), Some(&[2, 3, 4][..]));
assert_eq!(iter.next(), None);
1.0.0 · source

pub fn split_at(&self, mid: usize) -> (&[T], &[T])

Divides one slice into two at an index.

The first will contain all indices from [0, mid) (excluding the index mid itself) and the second will contain all indices from [mid, len) (excluding the index len itself).

§Panics

Panics if mid > len. For a non-panicking alternative see split_at_checked.

§Examples
let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.split_at(0);
   assert_eq!(left, []);
   assert_eq!(right, [1, 2, 3, 4, 5, 6]);
}

{
    let (left, right) = v.split_at(2);
    assert_eq!(left, [1, 2]);
    assert_eq!(right, [3, 4, 5, 6]);
}

{
    let (left, right) = v.split_at(6);
    assert_eq!(left, [1, 2, 3, 4, 5, 6]);
    assert_eq!(right, []);
}
1.79.0 · source

pub unsafe fn split_at_unchecked(&self, mid: usize) -> (&[T], &[T])

Divides one slice into two at an index, without doing bounds checking.

The first will contain all indices from [0, mid) (excluding the index mid itself) and the second will contain all indices from [mid, len) (excluding the index len itself).

For a safe alternative see split_at.

§Safety

Calling this method with an out-of-bounds index is undefined behavior even if the resulting reference is not used. The caller has to ensure that 0 <= mid <= self.len().

§Examples
let v = [1, 2, 3, 4, 5, 6];

unsafe {
   let (left, right) = v.split_at_unchecked(0);
   assert_eq!(left, []);
   assert_eq!(right, [1, 2, 3, 4, 5, 6]);
}

unsafe {
    let (left, right) = v.split_at_unchecked(2);
    assert_eq!(left, [1, 2]);
    assert_eq!(right, [3, 4, 5, 6]);
}

unsafe {
    let (left, right) = v.split_at_unchecked(6);
    assert_eq!(left, [1, 2, 3, 4, 5, 6]);
    assert_eq!(right, []);
}
1.80.0 · source

pub fn split_at_checked(&self, mid: usize) -> Option<(&[T], &[T])>

Divides one slice into two at an index, returning None if the slice is too short.

If mid ≤ len returns a pair of slices where the first will contain all indices from [0, mid) (excluding the index mid itself) and the second will contain all indices from [mid, len) (excluding the index len itself).

Otherwise, if mid > len, returns None.

§Examples
let v = [1, -2, 3, -4, 5, -6];

{
   let (left, right) = v.split_at_checked(0).unwrap();
   assert_eq!(left, []);
   assert_eq!(right, [1, -2, 3, -4, 5, -6]);
}

{
    let (left, right) = v.split_at_checked(2).unwrap();
    assert_eq!(left, [1, -2]);
    assert_eq!(right, [3, -4, 5, -6]);
}

{
    let (left, right) = v.split_at_checked(6).unwrap();
    assert_eq!(left, [1, -2, 3, -4, 5, -6]);
    assert_eq!(right, []);
}

assert_eq!(None, v.split_at_checked(7));
1.0.0 · source

pub fn split<F>(&self, pred: F) -> Split<'_, T, F>
where F: FnMut(&T) -> bool,

Returns an iterator over subslices separated by elements that match pred. The matched element is not contained in the subslices.

§Examples
let slice = [10, 40, 33, 20];
let mut iter = slice.split(|num| num % 3 == 0);

assert_eq!(iter.next().unwrap(), &[10, 40]);
assert_eq!(iter.next().unwrap(), &[20]);
assert!(iter.next().is_none());

If the first element is matched, an empty slice will be the first item returned by the iterator. Similarly, if the last element in the slice is matched, an empty slice will be the last item returned by the iterator:

let slice = [10, 40, 33];
let mut iter = slice.split(|num| num % 3 == 0);

assert_eq!(iter.next().unwrap(), &[10, 40]);
assert_eq!(iter.next().unwrap(), &[]);
assert!(iter.next().is_none());

If two matched elements are directly adjacent, an empty slice will be present between them:

let slice = [10, 6, 33, 20];
let mut iter = slice.split(|num| num % 3 == 0);

assert_eq!(iter.next().unwrap(), &[10]);
assert_eq!(iter.next().unwrap(), &[]);
assert_eq!(iter.next().unwrap(), &[20]);
assert!(iter.next().is_none());
1.51.0 · source

pub fn split_inclusive<F>(&self, pred: F) -> SplitInclusive<'_, T, F>
where F: FnMut(&T) -> bool,

Returns an iterator over subslices separated by elements that match pred. The matched element is contained in the end of the previous subslice as a terminator.

§Examples
let slice = [10, 40, 33, 20];
let mut iter = slice.split_inclusive(|num| num % 3 == 0);

assert_eq!(iter.next().unwrap(), &[10, 40, 33]);
assert_eq!(iter.next().unwrap(), &[20]);
assert!(iter.next().is_none());

If the last element of the slice is matched, that element will be considered the terminator of the preceding slice. That slice will be the last item returned by the iterator.

let slice = [3, 10, 40, 33];
let mut iter = slice.split_inclusive(|num| num % 3 == 0);

assert_eq!(iter.next().unwrap(), &[3]);
assert_eq!(iter.next().unwrap(), &[10, 40, 33]);
assert!(iter.next().is_none());
1.27.0 · source

pub fn rsplit<F>(&self, pred: F) -> RSplit<'_, T, F>
where F: FnMut(&T) -> bool,

Returns an iterator over subslices separated by elements that match pred, starting at the end of the slice and working backwards. The matched element is not contained in the subslices.

§Examples
let slice = [11, 22, 33, 0, 44, 55];
let mut iter = slice.rsplit(|num| *num == 0);

assert_eq!(iter.next().unwrap(), &[44, 55]);
assert_eq!(iter.next().unwrap(), &[11, 22, 33]);
assert_eq!(iter.next(), None);

As with split(), if the first or last element is matched, an empty slice will be the first (or last) item returned by the iterator.

let v = &[0, 1, 1, 2, 3, 5, 8];
let mut it = v.rsplit(|n| *n % 2 == 0);
assert_eq!(it.next().unwrap(), &[]);
assert_eq!(it.next().unwrap(), &[3, 5]);
assert_eq!(it.next().unwrap(), &[1, 1]);
assert_eq!(it.next().unwrap(), &[]);
assert_eq!(it.next(), None);
1.0.0 · source

pub fn splitn<F>(&self, n: usize, pred: F) -> SplitN<'_, T, F>
where F: FnMut(&T) -> bool,

Returns an iterator over subslices separated by elements that match pred, limited to returning at most n items. The matched element is not contained in the subslices.

The last element returned, if any, will contain the remainder of the slice.

§Examples

Print the slice split once by numbers divisible by 3 (i.e., [10, 40], [20, 60, 50]):

let v = [10, 40, 30, 20, 60, 50];

for group in v.splitn(2, |num| *num % 3 == 0) {
    println!("{group:?}");
}
1.0.0 · source

pub fn rsplitn<F>(&self, n: usize, pred: F) -> RSplitN<'_, T, F>
where F: FnMut(&T) -> bool,

Returns an iterator over subslices separated by elements that match pred limited to returning at most n items. This starts at the end of the slice and works backwards. The matched element is not contained in the subslices.

The last element returned, if any, will contain the remainder of the slice.

§Examples

Print the slice split once, starting from the end, by numbers divisible by 3 (i.e., [50], [10, 40, 30, 20]):

let v = [10, 40, 30, 20, 60, 50];

for group in v.rsplitn(2, |num| *num % 3 == 0) {
    println!("{group:?}");
}
source

pub fn split_once<F>(&self, pred: F) -> Option<(&[T], &[T])>
where F: FnMut(&T) -> bool,

🔬This is a nightly-only experimental API. (slice_split_once)

Splits the slice on the first element that matches the specified predicate.

If any matching elements are present in the slice, returns the prefix before the match and suffix after. The matching element itself is not included. If no elements match, returns None.

§Examples
#![feature(slice_split_once)]
let s = [1, 2, 3, 2, 4];
assert_eq!(s.split_once(|&x| x == 2), Some((
    &[1][..],
    &[3, 2, 4][..]
)));
assert_eq!(s.split_once(|&x| x == 0), None);
source

pub fn rsplit_once<F>(&self, pred: F) -> Option<(&[T], &[T])>
where F: FnMut(&T) -> bool,

🔬This is a nightly-only experimental API. (slice_split_once)

Splits the slice on the last element that matches the specified predicate.

If any matching elements are present in the slice, returns the prefix before the match and suffix after. The matching element itself is not included. If no elements match, returns None.

§Examples
#![feature(slice_split_once)]
let s = [1, 2, 3, 2, 4];
assert_eq!(s.rsplit_once(|&x| x == 2), Some((
    &[1, 2, 3][..],
    &[4][..]
)));
assert_eq!(s.rsplit_once(|&x| x == 0), None);
1.0.0 · source

pub fn contains(&self, x: &T) -> bool
where T: PartialEq,

Returns true if the slice contains an element with the given value.

This operation is O(n).

Note that if you have a sorted slice, binary_search may be faster.

§Examples
let v = [10, 40, 30];
assert!(v.contains(&30));
assert!(!v.contains(&50));

If you do not have a &T, but some other value that you can compare with one (for example, String implements PartialEq<str>), you can use iter().any:

let v = [String::from("hello"), String::from("world")]; // slice of `String`
assert!(v.iter().any(|e| e == "hello")); // search with `&str`
assert!(!v.iter().any(|e| e == "hi"));
1.0.0 · source

pub fn starts_with(&self, needle: &[T]) -> bool
where T: PartialEq,

Returns true if needle is a prefix of the slice or equal to the slice.

§Examples
let v = [10, 40, 30];
assert!(v.starts_with(&[10]));
assert!(v.starts_with(&[10, 40]));
assert!(v.starts_with(&v));
assert!(!v.starts_with(&[50]));
assert!(!v.starts_with(&[10, 50]));

Always returns true if needle is an empty slice:

let v = &[10, 40, 30];
assert!(v.starts_with(&[]));
let v: &[u8] = &[];
assert!(v.starts_with(&[]));
1.0.0 · source

pub fn ends_with(&self, needle: &[T]) -> bool
where T: PartialEq,

Returns true if needle is a suffix of the slice or equal to the slice.

§Examples
let v = [10, 40, 30];
assert!(v.ends_with(&[30]));
assert!(v.ends_with(&[40, 30]));
assert!(v.ends_with(&v));
assert!(!v.ends_with(&[50]));
assert!(!v.ends_with(&[50, 30]));

Always returns true if needle is an empty slice:

let v = &[10, 40, 30];
assert!(v.ends_with(&[]));
let v: &[u8] = &[];
assert!(v.ends_with(&[]));
1.51.0 · source

pub fn strip_prefix<P>(&self, prefix: &P) -> Option<&[T]>
where P: SlicePattern<Item = T> + ?Sized, T: PartialEq,

Returns a subslice with the prefix removed.

If the slice starts with prefix, returns the subslice after the prefix, wrapped in Some. If prefix is empty, simply returns the original slice. If prefix is equal to the original slice, returns an empty slice.

If the slice does not start with prefix, returns None.

§Examples
let v = &[10, 40, 30];
assert_eq!(v.strip_prefix(&[10]), Some(&[40, 30][..]));
assert_eq!(v.strip_prefix(&[10, 40]), Some(&[30][..]));
assert_eq!(v.strip_prefix(&[10, 40, 30]), Some(&[][..]));
assert_eq!(v.strip_prefix(&[50]), None);
assert_eq!(v.strip_prefix(&[10, 50]), None);

let prefix : &str = "he";
assert_eq!(b"hello".strip_prefix(prefix.as_bytes()),
           Some(b"llo".as_ref()));
1.51.0 · source

pub fn strip_suffix<P>(&self, suffix: &P) -> Option<&[T]>
where P: SlicePattern<Item = T> + ?Sized, T: PartialEq,

Returns a subslice with the suffix removed.

If the slice ends with suffix, returns the subslice before the suffix, wrapped in Some. If suffix is empty, simply returns the original slice. If suffix is equal to the original slice, returns an empty slice.

If the slice does not end with suffix, returns None.

§Examples
let v = &[10, 40, 30];
assert_eq!(v.strip_suffix(&[30]), Some(&[10, 40][..]));
assert_eq!(v.strip_suffix(&[40, 30]), Some(&[10][..]));
assert_eq!(v.strip_suffix(&[10, 40, 30]), Some(&[][..]));
assert_eq!(v.strip_suffix(&[50]), None);
assert_eq!(v.strip_suffix(&[50, 30]), None);

Binary searches this slice for a given element. If the slice is not sorted, the returned result is unspecified and meaningless.

If the value is found then Result::Ok is returned, containing the index of the matching element. If there are multiple matches, then any one of the matches could be returned. The index is chosen deterministically, but is subject to change in future versions of Rust. If the value is not found then Result::Err is returned, containing the index where a matching element could be inserted while maintaining sorted order.

See also binary_search_by, binary_search_by_key, and partition_point.

§Examples

Looks up a series of four elements. The first is found, with a uniquely determined position; the second and third are not found; the fourth could match any position in [1, 4].

let s = [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];

assert_eq!(s.binary_search(&13),  Ok(9));
assert_eq!(s.binary_search(&4),   Err(7));
assert_eq!(s.binary_search(&100), Err(13));
let r = s.binary_search(&1);
assert!(match r { Ok(1..=4) => true, _ => false, });

If you want to find that whole range of matching items, rather than an arbitrary matching one, that can be done using partition_point:

let s = [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];

let low = s.partition_point(|x| x < &1);
assert_eq!(low, 1);
let high = s.partition_point(|x| x <= &1);
assert_eq!(high, 5);
let r = s.binary_search(&1);
assert!((low..high).contains(&r.unwrap()));

assert!(s[..low].iter().all(|&x| x < 1));
assert!(s[low..high].iter().all(|&x| x == 1));
assert!(s[high..].iter().all(|&x| x > 1));

// For something not found, the "range" of equal items is empty
assert_eq!(s.partition_point(|x| x < &11), 9);
assert_eq!(s.partition_point(|x| x <= &11), 9);
assert_eq!(s.binary_search(&11), Err(9));

If you want to insert an item to a sorted vector, while maintaining sort order, consider using partition_point:

let mut s = vec![0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
let num = 42;
let idx = s.partition_point(|&x| x <= num);
// If `num` is unique, `s.partition_point(|&x| x < num)` (with `<`) is equivalent to
// `s.binary_search(&num).unwrap_or_else(|x| x)`, but using `<=` will allow `insert`
// to shift less elements.
s.insert(idx, num);
assert_eq!(s, [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 42, 55]);
1.0.0 · source

pub fn binary_search_by<'a, F>(&'a self, f: F) -> Result<usize, usize>
where F: FnMut(&'a T) -> Ordering,

Binary searches this slice with a comparator function.

The comparator function should return an order code that indicates whether its argument is Less, Equal or Greater the desired target. If the slice is not sorted or if the comparator function does not implement an order consistent with the sort order of the underlying slice, the returned result is unspecified and meaningless.

If the value is found then Result::Ok is returned, containing the index of the matching element. If there are multiple matches, then any one of the matches could be returned. The index is chosen deterministically, but is subject to change in future versions of Rust. If the value is not found then Result::Err is returned, containing the index where a matching element could be inserted while maintaining sorted order.

See also binary_search, binary_search_by_key, and partition_point.

§Examples

Looks up a series of four elements. The first is found, with a uniquely determined position; the second and third are not found; the fourth could match any position in [1, 4].

let s = [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];

let seek = 13;
assert_eq!(s.binary_search_by(|probe| probe.cmp(&seek)), Ok(9));
let seek = 4;
assert_eq!(s.binary_search_by(|probe| probe.cmp(&seek)), Err(7));
let seek = 100;
assert_eq!(s.binary_search_by(|probe| probe.cmp(&seek)), Err(13));
let seek = 1;
let r = s.binary_search_by(|probe| probe.cmp(&seek));
assert!(match r { Ok(1..=4) => true, _ => false, });
1.10.0 · source

pub fn binary_search_by_key<'a, B, F>( &'a self, b: &B, f: F ) -> Result<usize, usize>
where F: FnMut(&'a T) -> B, B: Ord,

Binary searches this slice with a key extraction function.

Assumes that the slice is sorted by the key, for instance with sort_by_key using the same key extraction function. If the slice is not sorted by the key, the returned result is unspecified and meaningless.

If the value is found then Result::Ok is returned, containing the index of the matching element. If there are multiple matches, then any one of the matches could be returned. The index is chosen deterministically, but is subject to change in future versions of Rust. If the value is not found then Result::Err is returned, containing the index where a matching element could be inserted while maintaining sorted order.

See also binary_search, binary_search_by, and partition_point.

§Examples

Looks up a series of four elements in a slice of pairs sorted by their second elements. The first is found, with a uniquely determined position; the second and third are not found; the fourth could match any position in [1, 4].

let s = [(0, 0), (2, 1), (4, 1), (5, 1), (3, 1),
         (1, 2), (2, 3), (4, 5), (5, 8), (3, 13),
         (1, 21), (2, 34), (4, 55)];

assert_eq!(s.binary_search_by_key(&13, |&(a, b)| b),  Ok(9));
assert_eq!(s.binary_search_by_key(&4, |&(a, b)| b),   Err(7));
assert_eq!(s.binary_search_by_key(&100, |&(a, b)| b), Err(13));
let r = s.binary_search_by_key(&1, |&(a, b)| b);
assert!(match r { Ok(1..=4) => true, _ => false, });
1.30.0 · source

pub unsafe fn align_to<U>(&self) -> (&[T], &[U], &[T])

Transmute the slice to a slice of another type, ensuring alignment of the types is maintained.

This method splits the slice into three distinct slices: prefix, correctly aligned middle slice of a new type, and the suffix slice. The middle part will be as big as possible under the given alignment constraint and element size.

This method has no purpose when either input element T or output element U are zero-sized and will return the original slice without splitting anything.

§Safety

This method is essentially a transmute with respect to the elements in the returned middle slice, so all the usual caveats pertaining to transmute::<T, U> also apply here.

§Examples

Basic usage:

unsafe {
    let bytes: [u8; 7] = [1, 2, 3, 4, 5, 6, 7];
    let (prefix, shorts, suffix) = bytes.align_to::<u16>();
    // less_efficient_algorithm_for_bytes(prefix);
    // more_efficient_algorithm_for_aligned_shorts(shorts);
    // less_efficient_algorithm_for_bytes(suffix);
}
source

pub fn as_simd<const LANES: usize>(&self) -> (&[T], &[Simd<T, LANES>], &[T])

🔬This is a nightly-only experimental API. (portable_simd)

Split a slice into a prefix, a middle of aligned SIMD types, and a suffix.

This is a safe wrapper around slice::align_to, so has the same weak postconditions as that method. You’re only assured that self.len() == prefix.len() + middle.len() * LANES + suffix.len().

Notably, all of the following are possible:

  • prefix.len() >= LANES.
  • middle.is_empty() despite self.len() >= 3 * LANES.
  • suffix.len() >= LANES.

That said, this is a safe method, so if you’re only writing safe code, then this can at most cause incorrect logic, not unsoundness.

§Panics

This will panic if the size of the SIMD type is different from LANES times that of the scalar.

At the time of writing, the trait restrictions on Simd<T, LANES> keeps that from ever happening, as only power-of-two numbers of lanes are supported. It’s possible that, in the future, those restrictions might be lifted in a way that would make it possible to see panics from this method for something like LANES == 3.

§Examples
#![feature(portable_simd)]
use core::simd::prelude::*;

let short = &[1, 2, 3];
let (prefix, middle, suffix) = short.as_simd::<4>();
assert_eq!(middle, []); // Not enough elements for anything in the middle

// They might be split in any possible way between prefix and suffix
let it = prefix.iter().chain(suffix).copied();
assert_eq!(it.collect::<Vec<_>>(), vec![1, 2, 3]);

fn basic_simd_sum(x: &[f32]) -> f32 {
    use std::ops::Add;
    let (prefix, middle, suffix) = x.as_simd();
    let sums = f32x4::from_array([
        prefix.iter().copied().sum(),
        0.0,
        0.0,
        suffix.iter().copied().sum(),
    ]);
    let sums = middle.iter().copied().fold(sums, f32x4::add);
    sums.reduce_sum()
}

let numbers: Vec<f32> = (1..101).map(|x| x as _).collect();
assert_eq!(basic_simd_sum(&numbers[1..99]), 4949.0);
source

pub fn is_sorted(&self) -> bool
where T: PartialOrd,

🔬This is a nightly-only experimental API. (is_sorted)

Checks if the elements of this slice are sorted.

That is, for each element a and its following element b, a <= b must hold. If the slice yields exactly zero or one element, true is returned.

Note that if Self::Item is only PartialOrd, but not Ord, the above definition implies that this function returns false if any two consecutive items are not comparable.

§Examples
#![feature(is_sorted)]
let empty: [i32; 0] = [];

assert!([1, 2, 2, 9].is_sorted());
assert!(![1, 3, 2, 4].is_sorted());
assert!([0].is_sorted());
assert!(empty.is_sorted());
assert!(![0.0, 1.0, f32::NAN].is_sorted());
source

pub fn is_sorted_by<'a, F>(&'a self, compare: F) -> bool
where F: FnMut(&'a T, &'a T) -> bool,

🔬This is a nightly-only experimental API. (is_sorted)

Checks if the elements of this slice are sorted using the given comparator function.

Instead of using PartialOrd::partial_cmp, this function uses the given compare function to determine whether two elements are to be considered in sorted order.

§Examples
#![feature(is_sorted)]

assert!([1, 2, 2, 9].is_sorted_by(|a, b| a <= b));
assert!(![1, 2, 2, 9].is_sorted_by(|a, b| a < b));

assert!([0].is_sorted_by(|a, b| true));
assert!([0].is_sorted_by(|a, b| false));

let empty: [i32; 0] = [];
assert!(empty.is_sorted_by(|a, b| false));
assert!(empty.is_sorted_by(|a, b| true));
source

pub fn is_sorted_by_key<'a, F, K>(&'a self, f: F) -> bool
where F: FnMut(&'a T) -> K, K: PartialOrd,

🔬This is a nightly-only experimental API. (is_sorted)

Checks if the elements of this slice are sorted using the given key extraction function.

Instead of comparing the slice’s elements directly, this function compares the keys of the elements, as determined by f. Apart from that, it’s equivalent to is_sorted; see its documentation for more information.

§Examples
#![feature(is_sorted)]

assert!(["c", "bb", "aaa"].is_sorted_by_key(|s| s.len()));
assert!(![-2i32, -1, 0, 3].is_sorted_by_key(|n| n.abs()));
1.52.0 · source

pub fn partition_point<P>(&self, pred: P) -> usize
where P: FnMut(&T) -> bool,

Returns the index of the partition point according to the given predicate (the index of the first element of the second partition).

The slice is assumed to be partitioned according to the given predicate. This means that all elements for which the predicate returns true are at the start of the slice and all elements for which the predicate returns false are at the end. For example, [7, 15, 3, 5, 4, 12, 6] is partitioned under the predicate x % 2 != 0 (all odd numbers are at the start, all even at the end).

If this slice is not partitioned, the returned result is unspecified and meaningless, as this method performs a kind of binary search.

See also binary_search, binary_search_by, and binary_search_by_key.

§Examples
let v = [1, 2, 3, 3, 5, 6, 7];
let i = v.partition_point(|&x| x < 5);

assert_eq!(i, 4);
assert!(v[..i].iter().all(|&x| x < 5));
assert!(v[i..].iter().all(|&x| !(x < 5)));

If all elements of the slice match the predicate, including if the slice is empty, then the length of the slice will be returned:

let a = [2, 4, 8];
assert_eq!(a.partition_point(|x| x < &100), a.len());
let a: [i32; 0] = [];
assert_eq!(a.partition_point(|x| x < &100), 0);

If you want to insert an item to a sorted vector, while maintaining sort order:

let mut s = vec![0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55];
let num = 42;
let idx = s.partition_point(|&x| x <= num);
s.insert(idx, num);
assert_eq!(s, [0, 1, 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, 42, 55]);
1.23.0 · source

pub fn is_ascii(&self) -> bool

Checks if all bytes in this slice are within the ASCII range.

source

pub fn as_ascii(&self) -> Option<&[AsciiChar]>

🔬This is a nightly-only experimental API. (ascii_char)

If this slice is_ascii, returns it as a slice of ASCII characters, otherwise returns None.

source

pub unsafe fn as_ascii_unchecked(&self) -> &[AsciiChar]

🔬This is a nightly-only experimental API. (ascii_char)

Converts this slice of bytes into a slice of ASCII characters, without checking whether they’re valid.

§Safety

Every byte in the slice must be in 0..=127, or else this is UB.

1.23.0 · source

pub fn eq_ignore_ascii_case(&self, other: &[u8]) -> bool

Checks that two slices are an ASCII case-insensitive match.

Same as to_ascii_lowercase(a) == to_ascii_lowercase(b), but without allocating and copying temporaries.

1.60.0 · source

pub fn escape_ascii(&self) -> EscapeAscii<'_>

Returns an iterator that produces an escaped version of this slice, treating it as an ASCII string.

§Examples

let s = b"0\t\r\n'\"\\\x9d";
let escaped = s.escape_ascii().to_string();
assert_eq!(escaped, "0\\t\\r\\n\\'\\\"\\\\\\x9d");
source

pub fn trim_ascii_start(&self) -> &[u8]

🔬This is a nightly-only experimental API. (byte_slice_trim_ascii)

Returns a byte slice with leading ASCII whitespace bytes removed.

‘Whitespace’ refers to the definition used by u8::is_ascii_whitespace.

§Examples
#![feature(byte_slice_trim_ascii)]

assert_eq!(b" \t hello world\n".trim_ascii_start(), b"hello world\n");
assert_eq!(b"  ".trim_ascii_start(), b"");
assert_eq!(b"".trim_ascii_start(), b"");
source

pub fn trim_ascii_end(&self) -> &[u8]

🔬This is a nightly-only experimental API. (byte_slice_trim_ascii)

Returns a byte slice with trailing ASCII whitespace bytes removed.

‘Whitespace’ refers to the definition used by u8::is_ascii_whitespace.

§Examples
#![feature(byte_slice_trim_ascii)]

assert_eq!(b"\r hello world\n ".trim_ascii_end(), b"\r hello world");
assert_eq!(b"  ".trim_ascii_end(), b"");
assert_eq!(b"".trim_ascii_end(), b"");
source

pub fn trim_ascii(&self) -> &[u8]

🔬This is a nightly-only experimental API. (byte_slice_trim_ascii)

Returns a byte slice with leading and trailing ASCII whitespace bytes removed.

‘Whitespace’ refers to the definition used by u8::is_ascii_whitespace.

§Examples
#![feature(byte_slice_trim_ascii)]

assert_eq!(b"\r hello world\n ".trim_ascii(), b"hello world");
assert_eq!(b"  ".trim_ascii(), b"");
assert_eq!(b"".trim_ascii(), b"");
source

pub fn as_str(&self) -> &str

🔬This is a nightly-only experimental API. (ascii_char)

Views this slice of ASCII characters as a UTF-8 str.

source

pub fn as_bytes(&self) -> &[u8]

🔬This is a nightly-only experimental API. (ascii_char)

Views this slice of ASCII characters as a slice of u8 bytes.

1.79.0 · source

pub fn utf8_chunks(&self) -> Utf8Chunks<'_>

Creates an iterator over the contiguous valid UTF-8 ranges of this slice, and the non-UTF-8 fragments in between.

§Examples

This function formats arbitrary but mostly-UTF-8 bytes into Rust source code in the form of a C-string literal (c"...").

use std::fmt::Write as _;

pub fn cstr_literal(bytes: &[u8]) -> String {
    let mut repr = String::new();
    repr.push_str("c\"");
    for chunk in bytes.utf8_chunks() {
        for ch in chunk.valid().chars() {
            // Escapes \0, \t, \r, \n, \\, \', \", and uses \u{...} for non-printable characters.
            write!(repr, "{}", ch.escape_debug()).unwrap();
        }
        for byte in chunk.invalid() {
            write!(repr, "\\x{:02X}", byte).unwrap();
        }
    }
    repr.push('"');
    repr
}

fn main() {
    let lit = cstr_literal(b"\xferris the \xf0\x9f\xa6\x80\x07");
    let expected = stringify!(c"\xFErris the 🦀\u{7}");
    assert_eq!(lit, expected);
}
1.0.0 · source

pub fn to_vec(&self) -> Vec<T>
where T: Clone,

Available on non-no_global_oom_handling only.

Copies self into a new Vec.

§Examples
let s = [10, 40, 30];
let x = s.to_vec();
// Here, `s` and `x` can be modified independently.
Examples found in repository?
examples/shader/texture_binding_array.rs (line 183)
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    fn bind_group_layout_entries(_: &RenderDevice) -> Vec<BindGroupLayoutEntry>
    where
        Self: Sized,
    {
        BindGroupLayoutEntries::with_indices(
            // The layout entries will only be visible in the fragment stage
            ShaderStages::FRAGMENT,
            (
                // Screen texture
                //
                // @group(2) @binding(0) var textures: binding_array<texture_2d<f32>>;
                (
                    0,
                    texture_2d(TextureSampleType::Float { filterable: true })
                        .count(NonZeroU32::new(MAX_TEXTURE_COUNT as u32).unwrap()),
                ),
                // Sampler
                //
                // @group(2) @binding(1) var nearest_sampler: sampler;
                //
                // Note: as with textures, multiple samplers can also be bound
                // onto one binding slot:
                //
                // ```
                // sampler(SamplerBindingType::Filtering)
                //     .count(NonZeroU32::new(MAX_TEXTURE_COUNT as u32).unwrap()),
                // ```
                //
                // One may need to pay attention to the limit of sampler binding
                // amount on some platforms.
                (1, sampler(SamplerBindingType::Filtering)),
            ),
        )
        .to_vec()
    }
More examples
Hide additional examples
examples/app/headless_renderer.rs (line 459)
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fn receive_image_from_buffer(
    image_copiers: Res<ImageCopiers>,
    render_device: Res<RenderDevice>,
    sender: Res<RenderWorldSender>,
) {
    for image_copier in image_copiers.0.iter() {
        if !image_copier.enabled() {
            continue;
        }

        // Finally time to get our data back from the gpu.
        // First we get a buffer slice which represents a chunk of the buffer (which we
        // can't access yet).
        // We want the whole thing so use unbounded range.
        let buffer_slice = image_copier.buffer.slice(..);

        // Now things get complicated. WebGPU, for safety reasons, only allows either the GPU
        // or CPU to access a buffer's contents at a time. We need to "map" the buffer which means
        // flipping ownership of the buffer over to the CPU and making access legal. We do this
        // with `BufferSlice::map_async`.
        //
        // The problem is that map_async is not an async function so we can't await it. What
        // we need to do instead is pass in a closure that will be executed when the slice is
        // either mapped or the mapping has failed.
        //
        // The problem with this is that we don't have a reliable way to wait in the main
        // code for the buffer to be mapped and even worse, calling get_mapped_range or
        // get_mapped_range_mut prematurely will cause a panic, not return an error.
        //
        // Using channels solves this as awaiting the receiving of a message from
        // the passed closure will force the outside code to wait. It also doesn't hurt
        // if the closure finishes before the outside code catches up as the message is
        // buffered and receiving will just pick that up.
        //
        // It may also be worth noting that although on native, the usage of asynchronous
        // channels is wholly unnecessary, for the sake of portability to WASM
        // we'll use async channels that work on both native and WASM.

        let (s, r) = crossbeam_channel::bounded(1);

        // Maps the buffer so it can be read on the cpu
        buffer_slice.map_async(MapMode::Read, move |r| match r {
            // This will execute once the gpu is ready, so after the call to poll()
            Ok(r) => s.send(r).expect("Failed to send map update"),
            Err(err) => panic!("Failed to map buffer {err}"),
        });

        // In order for the mapping to be completed, one of three things must happen.
        // One of those can be calling `Device::poll`. This isn't necessary on the web as devices
        // are polled automatically but natively, we need to make sure this happens manually.
        // `Maintain::Wait` will cause the thread to wait on native but not on WebGpu.

        // This blocks until the gpu is done executing everything
        render_device.poll(Maintain::wait()).panic_on_timeout();

        // This blocks until the buffer is mapped
        r.recv().expect("Failed to receive the map_async message");

        // This could fail on app exit, if Main world clears resources (including receiver) while Render world still renders
        let _ = sender.send(buffer_slice.get_mapped_range().to_vec());

        // We need to make sure all `BufferView`'s are dropped before we do what we're about
        // to do.
        // Unmap so that we can copy to the staging buffer in the next iteration.
        image_copier.buffer.unmap();
    }
}
examples/ecs/dynamic.rs (line 177)
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fn main() {
    let mut world = World::new();
    let mut lines = std::io::stdin().lines();
    let mut component_names = HashMap::<String, ComponentId>::new();
    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();

    println!("{}", PROMPT);
    loop {
        print!("\n> ");
        let _ = std::io::stdout().flush();
        let Some(Ok(line)) = lines.next() else {
            return;
        };

        if line.is_empty() {
            return;
        };

        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
            match &line.chars().next() {
                Some('c') => println!("{}", COMPONENT_PROMPT),
                Some('s') => println!("{}", ENTITY_PROMPT),
                Some('q') => println!("{}", QUERY_PROMPT),
                _ => println!("{}", PROMPT),
            }
            continue;
        };

        match &first[0..1] {
            "c" => {
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };
                    let size = match component.next().map(|s| s.parse::<usize>()) {
                        Some(Ok(size)) => size,
                        _ => 0,
                    };
                    // Register our new component to the world with a layout specified by it's size
                    // SAFETY: [u64] is Send + Sync
                    let id = world.init_component_with_descriptor(unsafe {
                        ComponentDescriptor::new_with_layout(
                            name.to_string(),
                            StorageType::Table,
                            Layout::array::<u64>(size).unwrap(),
                            None,
                        )
                    });
                    let Some(info) = world.components().get_info(id) else {
                        return;
                    };
                    component_names.insert(name.to_string(), id);
                    component_info.insert(id, info.clone());
                    println!("Component {} created with id: {:?}", name, id.index());
                });
            }
            "s" => {
                let mut to_insert_ids = Vec::new();
                let mut to_insert_data = Vec::new();
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };

                    // Get the id for the component with the given name
                    let Some(&id) = component_names.get(name) else {
                        println!("Component {} does not exist", name);
                        return;
                    };

                    // Calculate the length for the array based on the layout created for this component id
                    let info = world.components().get_info(id).unwrap();
                    let len = info.layout().size() / std::mem::size_of::<u64>();
                    let mut values: Vec<u64> = component
                        .take(len)
                        .filter_map(|value| value.parse::<u64>().ok())
                        .collect();
                    values.resize(len, 0);

                    // Collect the id and array to be inserted onto our entity
                    to_insert_ids.push(id);
                    to_insert_data.push(values);
                });

                let mut entity = world.spawn_empty();

                // Construct an `OwningPtr` for each component in `to_insert_data`
                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);

                // SAFETY:
                // - Component ids have been taken from the same world
                // - Each array is created to the layout specified in the world
                unsafe {
                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
                }

                println!("Entity spawned with id: {:?}", entity.id());
            }
            "q" => {
                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
                parse_query(rest, &mut builder, &component_names);
                let mut query = builder.build();

                query.iter_mut(&mut world).for_each(|filtered_entity| {
                    let terms = filtered_entity
                        .components()
                        .map(|id| {
                            let ptr = filtered_entity.get_by_id(id).unwrap();
                            let info = component_info.get(&id).unwrap();
                            let len = info.layout().size() / std::mem::size_of::<u64>();

                            // SAFETY:
                            // - All components are created with layout [u64]
                            // - len is calculated from the component descriptor
                            let data = unsafe {
                                std::slice::from_raw_parts_mut(
                                    ptr.assert_unique().as_ptr().cast::<u64>(),
                                    len,
                                )
                            };

                            // If we have write access, increment each value once
                            if filtered_entity.access().has_write(id) {
                                data.iter_mut().for_each(|data| {
                                    *data += 1;
                                });
                            }

                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
                        })
                        .collect::<Vec<_>>()
                        .join(", ");

                    println!("{:?}: {}", filtered_entity.id(), terms);
                });
            }
            _ => continue,
        }
    }
}
source

pub fn to_vec_in<A>(&self, alloc: A) -> Vec<T, A>
where A: Allocator, T: Clone,

🔬This is a nightly-only experimental API. (allocator_api)
Available on non-no_global_oom_handling only.

Copies self into a new Vec with an allocator.

§Examples
#![feature(allocator_api)]

use std::alloc::System;

let s = [10, 40, 30];
let x = s.to_vec_in(System);
// Here, `s` and `x` can be modified independently.
1.40.0 · source

pub fn repeat(&self, n: usize) -> Vec<T>
where T: Copy,

Available on non-no_global_oom_handling only.

Creates a vector by copying a slice n times.

§Panics

This function will panic if the capacity would overflow.

§Examples

Basic usage:

assert_eq!([1, 2].repeat(3), vec![1, 2, 1, 2, 1, 2]);

A panic upon overflow:

// this will panic at runtime
b"0123456789abcdef".repeat(usize::MAX);
1.0.0 · source

pub fn concat<Item>(&self) -> <[T] as Concat<Item>>::Output
where [T]: Concat<Item>, Item: ?Sized,

Flattens a slice of T into a single value Self::Output.

§Examples
assert_eq!(["hello", "world"].concat(), "helloworld");
assert_eq!([[1, 2], [3, 4]].concat(), [1, 2, 3, 4]);
1.3.0 · source

pub fn join<Separator>( &self, sep: Separator ) -> <[T] as Join<Separator>>::Output
where [T]: Join<Separator>,

Flattens a slice of T into a single value Self::Output, placing a given separator between each.

§Examples
assert_eq!(["hello", "world"].join(" "), "hello world");
assert_eq!([[1, 2], [3, 4]].join(&0), [1, 2, 0, 3, 4]);
assert_eq!([[1, 2], [3, 4]].join(&[0, 0][..]), [1, 2, 0, 0, 3, 4]);
Examples found in repository?
examples/tools/scene_viewer/main.rs (line 64)
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fn parse_scene(scene_path: String) -> (String, usize) {
    if scene_path.contains('#') {
        let gltf_and_scene = scene_path.split('#').collect::<Vec<_>>();
        if let Some((last, path)) = gltf_and_scene.split_last() {
            if let Some(index) = last
                .strip_prefix("Scene")
                .and_then(|index| index.parse::<usize>().ok())
            {
                return (path.join("#"), index);
            }
        }
    }
    (scene_path, 0)
}
More examples
Hide additional examples
examples/tools/gamepad_viewer.rs (line 519)
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fn update_connected(
    gamepads: Res<Gamepads>,
    mut query: Query<&mut Text, With<ConnectedGamepadsText>>,
) {
    if !gamepads.is_changed() {
        return;
    }

    let mut text = query.single_mut();

    let formatted = gamepads
        .iter()
        .map(|g| format!("- {}", gamepads.name(g).unwrap()))
        .collect::<Vec<_>>()
        .join("\n");

    text.sections[1].value = if !formatted.is_empty() {
        formatted
    } else {
        "None".to_string()
    }
}
examples/ecs/dynamic.rs (line 180)
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fn main() {
    let mut world = World::new();
    let mut lines = std::io::stdin().lines();
    let mut component_names = HashMap::<String, ComponentId>::new();
    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();

    println!("{}", PROMPT);
    loop {
        print!("\n> ");
        let _ = std::io::stdout().flush();
        let Some(Ok(line)) = lines.next() else {
            return;
        };

        if line.is_empty() {
            return;
        };

        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
            match &line.chars().next() {
                Some('c') => println!("{}", COMPONENT_PROMPT),
                Some('s') => println!("{}", ENTITY_PROMPT),
                Some('q') => println!("{}", QUERY_PROMPT),
                _ => println!("{}", PROMPT),
            }
            continue;
        };

        match &first[0..1] {
            "c" => {
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };
                    let size = match component.next().map(|s| s.parse::<usize>()) {
                        Some(Ok(size)) => size,
                        _ => 0,
                    };
                    // Register our new component to the world with a layout specified by it's size
                    // SAFETY: [u64] is Send + Sync
                    let id = world.init_component_with_descriptor(unsafe {
                        ComponentDescriptor::new_with_layout(
                            name.to_string(),
                            StorageType::Table,
                            Layout::array::<u64>(size).unwrap(),
                            None,
                        )
                    });
                    let Some(info) = world.components().get_info(id) else {
                        return;
                    };
                    component_names.insert(name.to_string(), id);
                    component_info.insert(id, info.clone());
                    println!("Component {} created with id: {:?}", name, id.index());
                });
            }
            "s" => {
                let mut to_insert_ids = Vec::new();
                let mut to_insert_data = Vec::new();
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };

                    // Get the id for the component with the given name
                    let Some(&id) = component_names.get(name) else {
                        println!("Component {} does not exist", name);
                        return;
                    };

                    // Calculate the length for the array based on the layout created for this component id
                    let info = world.components().get_info(id).unwrap();
                    let len = info.layout().size() / std::mem::size_of::<u64>();
                    let mut values: Vec<u64> = component
                        .take(len)
                        .filter_map(|value| value.parse::<u64>().ok())
                        .collect();
                    values.resize(len, 0);

                    // Collect the id and array to be inserted onto our entity
                    to_insert_ids.push(id);
                    to_insert_data.push(values);
                });

                let mut entity = world.spawn_empty();

                // Construct an `OwningPtr` for each component in `to_insert_data`
                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);

                // SAFETY:
                // - Component ids have been taken from the same world
                // - Each array is created to the layout specified in the world
                unsafe {
                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
                }

                println!("Entity spawned with id: {:?}", entity.id());
            }
            "q" => {
                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
                parse_query(rest, &mut builder, &component_names);
                let mut query = builder.build();

                query.iter_mut(&mut world).for_each(|filtered_entity| {
                    let terms = filtered_entity
                        .components()
                        .map(|id| {
                            let ptr = filtered_entity.get_by_id(id).unwrap();
                            let info = component_info.get(&id).unwrap();
                            let len = info.layout().size() / std::mem::size_of::<u64>();

                            // SAFETY:
                            // - All components are created with layout [u64]
                            // - len is calculated from the component descriptor
                            let data = unsafe {
                                std::slice::from_raw_parts_mut(
                                    ptr.assert_unique().as_ptr().cast::<u64>(),
                                    len,
                                )
                            };

                            // If we have write access, increment each value once
                            if filtered_entity.access().has_write(id) {
                                data.iter_mut().for_each(|data| {
                                    *data += 1;
                                });
                            }

                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
                        })
                        .collect::<Vec<_>>()
                        .join(", ");

                    println!("{:?}: {}", filtered_entity.id(), terms);
                });
            }
            _ => continue,
        }
    }
}
1.0.0 · source

pub fn connect<Separator>( &self, sep: Separator ) -> <[T] as Join<Separator>>::Output
where [T]: Join<Separator>,

👎Deprecated since 1.3.0: renamed to join

Flattens a slice of T into a single value Self::Output, placing a given separator between each.

§Examples
assert_eq!(["hello", "world"].connect(" "), "hello world");
assert_eq!([[1, 2], [3, 4]].connect(&0), [1, 2, 0, 3, 4]);
1.23.0 · source

pub fn to_ascii_uppercase(&self) -> Vec<u8>

Available on non-no_global_oom_handling only.

Returns a vector containing a copy of this slice where each byte is mapped to its ASCII upper case equivalent.

ASCII letters ‘a’ to ‘z’ are mapped to ‘A’ to ‘Z’, but non-ASCII letters are unchanged.

To uppercase the value in-place, use make_ascii_uppercase.

1.23.0 · source

pub fn to_ascii_lowercase(&self) -> Vec<u8>

Available on non-no_global_oom_handling only.

Returns a vector containing a copy of this slice where each byte is mapped to its ASCII lower case equivalent.

ASCII letters ‘A’ to ‘Z’ are mapped to ‘a’ to ‘z’, but non-ASCII letters are unchanged.

To lowercase the value in-place, use make_ascii_lowercase.

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