Enum bevy::render::mesh::VertexAttributeValues
pub enum VertexAttributeValues {
Show 28 variants
Float32(Vec<f32>),
Sint32(Vec<i32>),
Uint32(Vec<u32>),
Float32x2(Vec<[f32; 2]>),
Sint32x2(Vec<[i32; 2]>),
Uint32x2(Vec<[u32; 2]>),
Float32x3(Vec<[f32; 3]>),
Sint32x3(Vec<[i32; 3]>),
Uint32x3(Vec<[u32; 3]>),
Float32x4(Vec<[f32; 4]>),
Sint32x4(Vec<[i32; 4]>),
Uint32x4(Vec<[u32; 4]>),
Sint16x2(Vec<[i16; 2]>),
Snorm16x2(Vec<[i16; 2]>),
Uint16x2(Vec<[u16; 2]>),
Unorm16x2(Vec<[u16; 2]>),
Sint16x4(Vec<[i16; 4]>),
Snorm16x4(Vec<[i16; 4]>),
Uint16x4(Vec<[u16; 4]>),
Unorm16x4(Vec<[u16; 4]>),
Sint8x2(Vec<[i8; 2]>),
Snorm8x2(Vec<[i8; 2]>),
Uint8x2(Vec<[u8; 2]>),
Unorm8x2(Vec<[u8; 2]>),
Sint8x4(Vec<[i8; 4]>),
Snorm8x4(Vec<[i8; 4]>),
Uint8x4(Vec<[u8; 4]>),
Unorm8x4(Vec<[u8; 4]>),
}
Expand description
Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
.
Variants§
Float32(Vec<f32>)
Sint32(Vec<i32>)
Uint32(Vec<u32>)
Float32x2(Vec<[f32; 2]>)
Sint32x2(Vec<[i32; 2]>)
Uint32x2(Vec<[u32; 2]>)
Float32x3(Vec<[f32; 3]>)
Sint32x3(Vec<[i32; 3]>)
Uint32x3(Vec<[u32; 3]>)
Float32x4(Vec<[f32; 4]>)
Sint32x4(Vec<[i32; 4]>)
Uint32x4(Vec<[u32; 4]>)
Sint16x2(Vec<[i16; 2]>)
Snorm16x2(Vec<[i16; 2]>)
Uint16x2(Vec<[u16; 2]>)
Unorm16x2(Vec<[u16; 2]>)
Sint16x4(Vec<[i16; 4]>)
Snorm16x4(Vec<[i16; 4]>)
Uint16x4(Vec<[u16; 4]>)
Unorm16x4(Vec<[u16; 4]>)
Sint8x2(Vec<[i8; 2]>)
Snorm8x2(Vec<[i8; 2]>)
Uint8x2(Vec<[u8; 2]>)
Unorm8x2(Vec<[u8; 2]>)
Sint8x4(Vec<[i8; 4]>)
Snorm8x4(Vec<[i8; 4]>)
Uint8x4(Vec<[u8; 4]>)
Unorm8x4(Vec<[u8; 4]>)
Implementations§
§impl VertexAttributeValues
impl VertexAttributeValues
pub fn enum_variant_index(&self) -> usize
pub fn enum_variant_name(&self) -> &'static str
§impl VertexAttributeValues
impl VertexAttributeValues
pub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of vertices in this VertexAttributeValues
. For a single
mesh, all of the VertexAttributeValues
must have the same length.
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no vertices in this VertexAttributeValues
.
pub fn get_bytes(&self) -> &[u8] ⓘ
pub fn get_bytes(&self) -> &[u8] ⓘ
Flattens the VertexAttributeValues
into a sequence of bytes. This is
useful for serialization and sending to the GPU.
Trait Implementations§
§impl Clone for VertexAttributeValues
impl Clone for VertexAttributeValues
§fn clone(&self) -> VertexAttributeValues
fn clone(&self) -> VertexAttributeValues
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VertexAttributeValues
impl Debug for VertexAttributeValues
§impl From<&VertexAttributeValues> for VertexFormat
impl From<&VertexAttributeValues> for VertexFormat
§fn from(values: &VertexAttributeValues) -> VertexFormat
fn from(values: &VertexAttributeValues) -> VertexFormat
Converts to this type from the input type.
§impl From<Vec<IVec2>> for VertexAttributeValues
impl From<Vec<IVec2>> for VertexAttributeValues
§fn from(vec: Vec<IVec2>) -> VertexAttributeValues
fn from(vec: Vec<IVec2>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<IVec3>> for VertexAttributeValues
impl From<Vec<IVec3>> for VertexAttributeValues
§fn from(vec: Vec<IVec3>) -> VertexAttributeValues
fn from(vec: Vec<IVec3>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<IVec4>> for VertexAttributeValues
impl From<Vec<IVec4>> for VertexAttributeValues
§fn from(vec: Vec<IVec4>) -> VertexAttributeValues
fn from(vec: Vec<IVec4>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<UVec2>> for VertexAttributeValues
impl From<Vec<UVec2>> for VertexAttributeValues
§fn from(vec: Vec<UVec2>) -> VertexAttributeValues
fn from(vec: Vec<UVec2>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<UVec3>> for VertexAttributeValues
impl From<Vec<UVec3>> for VertexAttributeValues
§fn from(vec: Vec<UVec3>) -> VertexAttributeValues
fn from(vec: Vec<UVec3>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<UVec4>> for VertexAttributeValues
impl From<Vec<UVec4>> for VertexAttributeValues
§fn from(vec: Vec<UVec4>) -> VertexAttributeValues
fn from(vec: Vec<UVec4>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<Vec2>> for VertexAttributeValues
impl From<Vec<Vec2>> for VertexAttributeValues
§fn from(vec: Vec<Vec2>) -> VertexAttributeValues
fn from(vec: Vec<Vec2>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<Vec3>> for VertexAttributeValues
impl From<Vec<Vec3>> for VertexAttributeValues
§fn from(vec: Vec<Vec3>) -> VertexAttributeValues
fn from(vec: Vec<Vec3>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<Vec3A>> for VertexAttributeValues
impl From<Vec<Vec3A>> for VertexAttributeValues
§fn from(vec: Vec<Vec3A>) -> VertexAttributeValues
fn from(vec: Vec<Vec3A>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<Vec4>> for VertexAttributeValues
impl From<Vec<Vec4>> for VertexAttributeValues
§fn from(vec: Vec<Vec4>) -> VertexAttributeValues
fn from(vec: Vec<Vec4>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<f32>> for VertexAttributeValues
impl From<Vec<f32>> for VertexAttributeValues
§fn from(vec: Vec<f32>) -> VertexAttributeValues
fn from(vec: Vec<f32>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<i32>> for VertexAttributeValues
impl From<Vec<i32>> for VertexAttributeValues
§fn from(vec: Vec<i32>) -> VertexAttributeValues
fn from(vec: Vec<i32>) -> VertexAttributeValues
Converts to this type from the input type.
§impl From<Vec<u32>> for VertexAttributeValues
impl From<Vec<u32>> for VertexAttributeValues
§fn from(vec: Vec<u32>) -> VertexAttributeValues
fn from(vec: Vec<u32>) -> VertexAttributeValues
Converts to this type from the input type.
§impl TryFrom<VertexAttributeValues> for Vec<IVec2>
impl TryFrom<VertexAttributeValues> for Vec<IVec2>
§impl TryFrom<VertexAttributeValues> for Vec<IVec3>
impl TryFrom<VertexAttributeValues> for Vec<IVec3>
§impl TryFrom<VertexAttributeValues> for Vec<IVec4>
impl TryFrom<VertexAttributeValues> for Vec<IVec4>
§impl TryFrom<VertexAttributeValues> for Vec<UVec2>
impl TryFrom<VertexAttributeValues> for Vec<UVec2>
§impl TryFrom<VertexAttributeValues> for Vec<UVec3>
impl TryFrom<VertexAttributeValues> for Vec<UVec3>
§impl TryFrom<VertexAttributeValues> for Vec<UVec4>
impl TryFrom<VertexAttributeValues> for Vec<UVec4>
§impl TryFrom<VertexAttributeValues> for Vec<Vec2>
impl TryFrom<VertexAttributeValues> for Vec<Vec2>
§impl TryFrom<VertexAttributeValues> for Vec<Vec3>
impl TryFrom<VertexAttributeValues> for Vec<Vec3>
§impl TryFrom<VertexAttributeValues> for Vec<Vec3A>
impl TryFrom<VertexAttributeValues> for Vec<Vec3A>
§impl TryFrom<VertexAttributeValues> for Vec<Vec4>
impl TryFrom<VertexAttributeValues> for Vec<Vec4>
§impl TryFrom<VertexAttributeValues> for Vec<f32>
impl TryFrom<VertexAttributeValues> for Vec<f32>
§impl TryFrom<VertexAttributeValues> for Vec<i32>
impl TryFrom<VertexAttributeValues> for Vec<i32>
Auto Trait Implementations§
impl Freeze for VertexAttributeValues
impl RefUnwindSafe for VertexAttributeValues
impl Send for VertexAttributeValues
impl Sync for VertexAttributeValues
impl Unpin for VertexAttributeValues
impl UnwindSafe for VertexAttributeValues
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
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. Rc<Any>
can then be
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
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.
Converts self
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