Struct bevy::math::primitives::Capsule3d

pub struct Capsule3d {
    pub radius: f32,
    pub half_length: f32,
}
Expand description

A 3D capsule primitive. A three-dimensional capsule is defined as a surface at a distance (radius) from a line

Fields§

§radius: f32

The radius of the capsule

§half_length: f32

Half the height of the capsule, excluding the hemispheres

Implementations§

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impl Capsule3d

pub fn new(radius: f32, length: f32) -> Capsule3d

Create a new Capsule3d from a radius and length

Examples found in repository?
examples/3d/lighting.rs (line 173)
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fn setup(
    parameters: Res<Parameters>,
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
    asset_server: Res<AssetServer>,
) {
    // ground plane
    commands.spawn(PbrBundle {
        mesh: meshes.add(Plane3d::default().mesh().size(10.0, 10.0)),
        material: materials.add(StandardMaterial {
            base_color: Color::WHITE,
            perceptual_roughness: 1.0,
            ..default()
        }),
        ..default()
    });

    // left wall
    let mut transform = Transform::from_xyz(2.5, 2.5, 0.0);
    transform.rotate_z(PI / 2.);
    commands.spawn(PbrBundle {
        mesh: meshes.add(Cuboid::new(5.0, 0.15, 5.0)),
        transform,
        material: materials.add(StandardMaterial {
            base_color: INDIGO.into(),
            perceptual_roughness: 1.0,
            ..default()
        }),
        ..default()
    });
    // back (right) wall
    let mut transform = Transform::from_xyz(0.0, 2.5, -2.5);
    transform.rotate_x(PI / 2.);
    commands.spawn(PbrBundle {
        mesh: meshes.add(Cuboid::new(5.0, 0.15, 5.0)),
        transform,
        material: materials.add(StandardMaterial {
            base_color: INDIGO.into(),
            perceptual_roughness: 1.0,
            ..default()
        }),
        ..default()
    });

    // Bevy logo to demonstrate alpha mask shadows
    let mut transform = Transform::from_xyz(-2.2, 0.5, 1.0);
    transform.rotate_y(PI / 8.);
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Rectangle::new(2.0, 0.5)),
            transform,
            material: materials.add(StandardMaterial {
                base_color_texture: Some(asset_server.load("branding/bevy_logo_light.png")),
                perceptual_roughness: 1.0,
                alpha_mode: AlphaMode::Mask(0.5),
                cull_mode: None,
                ..default()
            }),
            ..default()
        },
        Movable,
    ));

    // cube
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Cuboid::default()),
            material: materials.add(StandardMaterial {
                base_color: DEEP_PINK.into(),
                ..default()
            }),
            transform: Transform::from_xyz(0.0, 0.5, 0.0),
            ..default()
        },
        Movable,
    ));
    // sphere
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Sphere::new(0.5).mesh().uv(32, 18)),
            material: materials.add(StandardMaterial {
                base_color: LIMEGREEN.into(),
                ..default()
            }),
            transform: Transform::from_xyz(1.5, 1.0, 1.5),
            ..default()
        },
        Movable,
    ));

    // ambient light
    commands.insert_resource(AmbientLight {
        color: ORANGE_RED.into(),
        brightness: 0.02,
    });

    // red point light
    commands
        .spawn(PointLightBundle {
            // transform: Transform::from_xyz(5.0, 8.0, 2.0),
            transform: Transform::from_xyz(1.0, 2.0, 0.0),
            point_light: PointLight {
                intensity: 100_000.0,
                color: RED.into(),
                shadows_enabled: true,
                ..default()
            },
            ..default()
        })
        .with_children(|builder| {
            builder.spawn(PbrBundle {
                mesh: meshes.add(Sphere::new(0.1).mesh().uv(32, 18)),
                material: materials.add(StandardMaterial {
                    base_color: RED.into(),
                    emissive: Color::linear_rgba(713.0, 0.0, 0.0, 0.0),
                    ..default()
                }),
                ..default()
            });
        });

    // green spot light
    commands
        .spawn(SpotLightBundle {
            transform: Transform::from_xyz(-1.0, 2.0, 0.0)
                .looking_at(Vec3::new(-1.0, 0.0, 0.0), Vec3::Z),
            spot_light: SpotLight {
                intensity: 100_000.0,
                color: LIME.into(),
                shadows_enabled: true,
                inner_angle: 0.6,
                outer_angle: 0.8,
                ..default()
            },
            ..default()
        })
        .with_children(|builder| {
            builder.spawn(PbrBundle {
                transform: Transform::from_rotation(Quat::from_rotation_x(PI / 2.0)),
                mesh: meshes.add(Capsule3d::new(0.1, 0.125)),
                material: materials.add(StandardMaterial {
                    base_color: LIME.into(),
                    emissive: Color::linear_rgba(0.0, 713.0, 0.0, 0.0),
                    ..default()
                }),
                ..default()
            });
        });

    // blue point light
    commands
        .spawn(PointLightBundle {
            // transform: Transform::from_xyz(5.0, 8.0, 2.0),
            transform: Transform::from_xyz(0.0, 4.0, 0.0),
            point_light: PointLight {
                intensity: 100_000.0,
                color: BLUE.into(),
                shadows_enabled: true,
                ..default()
            },
            ..default()
        })
        .with_children(|builder| {
            builder.spawn(PbrBundle {
                mesh: meshes.add(Sphere::new(0.1).mesh().uv(32, 18)),
                material: materials.add(StandardMaterial {
                    base_color: BLUE.into(),
                    emissive: Color::linear_rgba(0.0, 0.0, 713.0, 0.0),
                    ..default()
                }),
                ..default()
            });
        });

    // directional 'sun' light
    commands.spawn(DirectionalLightBundle {
        directional_light: DirectionalLight {
            illuminance: light_consts::lux::OVERCAST_DAY,
            shadows_enabled: true,
            ..default()
        },
        transform: Transform {
            translation: Vec3::new(0.0, 2.0, 0.0),
            rotation: Quat::from_rotation_x(-PI / 4.),
            ..default()
        },
        // The default cascade config is designed to handle large scenes.
        // As this example has a much smaller world, we can tighten the shadow
        // bounds for better visual quality.
        cascade_shadow_config: CascadeShadowConfigBuilder {
            first_cascade_far_bound: 4.0,
            maximum_distance: 10.0,
            ..default()
        }
        .into(),
        ..default()
    });

    // example instructions
    let style = TextStyle {
        font_size: 20.0,
        ..default()
    };
    commands.spawn(
        TextBundle::from_sections(vec![
            TextSection::new(
                format!("Aperture: f/{:.0}\n", parameters.aperture_f_stops),
                style.clone(),
            ),
            TextSection::new(
                format!(
                    "Shutter speed: 1/{:.0}s\n",
                    1.0 / parameters.shutter_speed_s
                ),
                style.clone(),
            ),
            TextSection::new(
                format!("Sensitivity: ISO {:.0}\n", parameters.sensitivity_iso),
                style.clone(),
            ),
            TextSection::new("\n\n", style.clone()),
            TextSection::new("Controls\n", style.clone()),
            TextSection::new("---------------\n", style.clone()),
            TextSection::new("Arrow keys - Move objects\n", style.clone()),
            TextSection::new("1/2 - Decrease/Increase aperture\n", style.clone()),
            TextSection::new("3/4 - Decrease/Increase shutter speed\n", style.clone()),
            TextSection::new("5/6 - Decrease/Increase sensitivity\n", style.clone()),
            TextSection::new("R - Reset exposure", style),
        ])
        .with_style(Style {
            position_type: PositionType::Absolute,
            top: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        }),
    );

    // camera
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
        exposure: Exposure::from_physical_camera(**parameters),
        ..default()
    });
}

pub fn to_cylinder(&self) -> Cylinder

Get the part connecting the hemispherical ends of the capsule as a Cylinder

pub fn area(&self) -> f32

Get the surface area of the capsule

pub fn volume(&self) -> f32

Get the volume of the capsule

Trait Implementations§

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impl Bounded3d for Capsule3d

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fn aabb_3d(&self, translation: Vec3, rotation: Quat) -> Aabb3d

Get an axis-aligned bounding box for the shape with the given translation and rotation
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fn bounding_sphere(&self, translation: Vec3, _rotation: Quat) -> BoundingSphere

Get a bounding sphere for the shape with the given translation and rotation
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impl Clone for Capsule3d

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fn clone(&self) -> Capsule3d

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Capsule3d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Capsule3d

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fn default() -> Capsule3d

Returns the default Capsule3d with a radius of 0.5 and a segment length of 1.0. The total height is 2.0.

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impl<'de> Deserialize<'de> for Capsule3d

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fn deserialize<__D>( __deserializer: __D ) -> Result<Capsule3d, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Capsule3d> for Mesh

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fn from(capsule: Capsule3d) -> Mesh

Converts to this type from the input type.
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impl FromReflect for Capsule3d
where Capsule3d: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Capsule3d>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Capsule3d
where Capsule3d: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<'w, 's, Config, Clear> GizmoPrimitive3d<Capsule3d> for Gizmos<'w, 's, Config, Clear>
where Config: GizmoConfigGroup, Clear: 'static + Send + Sync,

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type Output<'a> = Capsule3dBuilder<'a, 'w, 's, Config, Clear> where Gizmos<'w, 's, Config, Clear>: 'a

The output of primitive_3d. This is a builder to set non-default values.
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fn primitive_3d( &mut self, primitive: Capsule3d, position: Vec3, rotation: Quat, color: impl Into<Color> ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive3d<Capsule3d>>::Output<'_>

Renders a 3D primitive with its associated details.
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impl Meshable for Capsule3d

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type Output = Capsule3dMeshBuilder

The output of Self::mesh. This can either be a Mesh or a builder used for creating a Mesh.
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fn mesh(&self) -> <Capsule3d as Meshable>::Output

Creates a Mesh for a shape.
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impl PartialEq for Capsule3d

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fn eq(&self, other: &Capsule3d) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Capsule3d
where Capsule3d: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Capsule3d>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Capsule3d>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Capsule3d>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Capsule3d

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShapeSample for Capsule3d

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type Output = Vec3

The type of vector returned by the sample methods, Vec2 for 2D shapes and Vec3 for 3D shapes.
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fn sample_interior<R>(&self, rng: &mut R) -> Vec3
where R: Rng + ?Sized,

Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
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fn sample_boundary<R>(&self, rng: &mut R) -> Vec3
where R: Rng + ?Sized,

Uniformly sample a point from the surface of this shape, centered on 0. Read more
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impl Struct for Capsule3d
where Capsule3d: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for Capsule3d
where Capsule3d: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Capsule3d
where Capsule3d: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Capsule3d

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impl Primitive3d for Capsule3d

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impl StructuralPartialEq for Capsule3d

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

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fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer ) -> Result<(), ErrorImpl>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,