pub struct Aabb3d {
pub min: Vec3A,
pub max: Vec3A,
}
Expand description
A 3D axis-aligned bounding box
Fields§
§min: Vec3A
The minimum point of the box
max: Vec3A
The maximum point of the box
Implementations§
§impl Aabb3d
impl Aabb3d
pub fn new(center: impl Into<Vec3A>, half_size: impl Into<Vec3A>) -> Aabb3d
pub fn new(center: impl Into<Vec3A>, half_size: impl Into<Vec3A>) -> Aabb3d
Constructs an AABB from its center and half-size.
pub fn from_point_cloud(
translation: impl Into<Vec3A>,
rotation: Quat,
points: impl Iterator<Item = impl Into<Vec3A>>
) -> Aabb3d
pub fn from_point_cloud( translation: impl Into<Vec3A>, rotation: Quat, points: impl Iterator<Item = impl Into<Vec3A>> ) -> Aabb3d
pub fn bounding_sphere(&self) -> BoundingSphere
pub fn bounding_sphere(&self) -> BoundingSphere
Computes the smallest BoundingSphere
containing this Aabb3d
.
pub fn closest_point(&self, point: impl Into<Vec3A>) -> Vec3A
pub fn closest_point(&self, point: impl Into<Vec3A>) -> Vec3A
Finds the point on the AABB that is closest to the given point
.
If the point is outside the AABB, the returned point will be on the surface of the AABB. Otherwise, it will be inside the AABB and returned as is.
Trait Implementations§
§impl BoundingVolume for Aabb3d
impl BoundingVolume for Aabb3d
§fn transformed_by(
self,
translation: impl Into<<Aabb3d as BoundingVolume>::Translation>,
rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation>
) -> Aabb3d
fn transformed_by( self, translation: impl Into<<Aabb3d as BoundingVolume>::Translation>, rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation> ) -> Aabb3d
Transforms the bounding volume by first rotating it around the origin and then applying a translation.
The result is an Axis-Aligned Bounding Box that encompasses the rotated shape.
Note that the result may not be as tightly fitting as the original, and repeated rotations can cause the AABB to grow indefinitely. Avoid applying multiple rotations to the same AABB, and consider storing the original AABB and rotating that every time instead.
§fn transform_by(
&mut self,
translation: impl Into<<Aabb3d as BoundingVolume>::Translation>,
rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation>
)
fn transform_by( &mut self, translation: impl Into<<Aabb3d as BoundingVolume>::Translation>, rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation> )
Transforms the bounding volume by first rotating it around the origin and then applying a translation.
The result is an Axis-Aligned Bounding Box that encompasses the rotated shape.
Note that the result may not be as tightly fitting as the original, and repeated rotations can cause the AABB to grow indefinitely. Avoid applying multiple rotations to the same AABB, and consider storing the original AABB and rotating that every time instead.
§fn rotated_by(
self,
rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation>
) -> Aabb3d
fn rotated_by( self, rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation> ) -> Aabb3d
Rotates the bounding volume around the origin by the given rotation.
The result is an Axis-Aligned Bounding Box that encompasses the rotated shape.
Note that the result may not be as tightly fitting as the original, and repeated rotations can cause the AABB to grow indefinitely. Avoid applying multiple rotations to the same AABB, and consider storing the original AABB and rotating that every time instead.
§fn rotate_by(
&mut self,
rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation>
)
fn rotate_by( &mut self, rotation: impl Into<<Aabb3d as BoundingVolume>::Rotation> )
Rotates the bounding volume around the origin by the given rotation.
The result is an Axis-Aligned Bounding Box that encompasses the rotated shape.
Note that the result may not be as tightly fitting as the original, and repeated rotations can cause the AABB to grow indefinitely. Avoid applying multiple rotations to the same AABB, and consider storing the original AABB and rotating that every time instead.
§type Translation = Vec3A
type Translation = Vec3A
Vec2
for 2D and Vec3
for 3D.§type Rotation = Quat
type Rotation = Quat
f32
for 2D and Quat
for 3D.§type HalfSize = Vec3A
type HalfSize = Vec3A
f32
radius for a circle, or a Vec3
with half sizes for x, y and z for a 3D axis-aligned
bounding box§fn center(&self) -> <Aabb3d as BoundingVolume>::Translation
fn center(&self) -> <Aabb3d as BoundingVolume>::Translation
§fn half_size(&self) -> <Aabb3d as BoundingVolume>::HalfSize
fn half_size(&self) -> <Aabb3d as BoundingVolume>::HalfSize
§fn visible_area(&self) -> f32
fn visible_area(&self) -> f32
§fn merge(&self, other: &Aabb3d) -> Aabb3d
fn merge(&self, other: &Aabb3d) -> Aabb3d
self
and other
.§fn grow(
&self,
amount: impl Into<<Aabb3d as BoundingVolume>::HalfSize>
) -> Aabb3d
fn grow( &self, amount: impl Into<<Aabb3d as BoundingVolume>::HalfSize> ) -> Aabb3d
§fn shrink(
&self,
amount: impl Into<<Aabb3d as BoundingVolume>::HalfSize>
) -> Aabb3d
fn shrink( &self, amount: impl Into<<Aabb3d as BoundingVolume>::HalfSize> ) -> Aabb3d
§fn scale_around_center(
&self,
scale: impl Into<<Aabb3d as BoundingVolume>::HalfSize>
) -> Aabb3d
fn scale_around_center( &self, scale: impl Into<<Aabb3d as BoundingVolume>::HalfSize> ) -> Aabb3d
§fn translate_by(
&mut self,
translation: impl Into<<Aabb3d as BoundingVolume>::Translation>
)
fn translate_by( &mut self, translation: impl Into<<Aabb3d as BoundingVolume>::Translation> )
§fn translated_by(self, translation: impl Into<Self::Translation>) -> Self
fn translated_by(self, translation: impl Into<Self::Translation>) -> Self
§impl IntersectsVolume<Aabb3d> for Aabb3d
impl IntersectsVolume<Aabb3d> for Aabb3d
§fn intersects(&self, other: &Aabb3d) -> bool
fn intersects(&self, other: &Aabb3d) -> bool
§impl IntersectsVolume<Aabb3d> for AabbCast3d
impl IntersectsVolume<Aabb3d> for AabbCast3d
§fn intersects(&self, volume: &Aabb3d) -> bool
fn intersects(&self, volume: &Aabb3d) -> bool
§impl IntersectsVolume<Aabb3d> for BoundingSphere
impl IntersectsVolume<Aabb3d> for BoundingSphere
§fn intersects(&self, aabb: &Aabb3d) -> bool
fn intersects(&self, aabb: &Aabb3d) -> bool
§impl IntersectsVolume<Aabb3d> for RayCast3d
impl IntersectsVolume<Aabb3d> for RayCast3d
§fn intersects(&self, volume: &Aabb3d) -> bool
fn intersects(&self, volume: &Aabb3d) -> bool
§impl IntersectsVolume<BoundingSphere> for Aabb3d
impl IntersectsVolume<BoundingSphere> for Aabb3d
§fn intersects(&self, sphere: &BoundingSphere) -> bool
fn intersects(&self, sphere: &BoundingSphere) -> bool
impl Copy for Aabb3d
Auto Trait Implementations§
impl Freeze for Aabb3d
impl RefUnwindSafe for Aabb3d
impl Send for Aabb3d
impl Sync for Aabb3d
impl Unpin for Aabb3d
impl UnwindSafe for Aabb3d
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more