pub struct RayCast3d {
pub origin: Vec3A,
pub direction: Dir3A,
pub max: f32,
/* private fields */
}
Expand description
A raycast intersection test for 3D bounding volumes
Fields§
§origin: Vec3A
The origin of the ray.
direction: Dir3A
The direction of the ray.
max: f32
The maximum distance for the ray
Implementations§
§impl RayCast3d
impl RayCast3d
pub fn new(
origin: impl Into<Vec3A>,
direction: impl Into<Dir3A>,
max: f32
) -> RayCast3d
pub fn new( origin: impl Into<Vec3A>, direction: impl Into<Dir3A>, max: f32 ) -> RayCast3d
Construct a RayCast3d
from an origin, [Dir3
], and max distance.
pub fn direction_recip(&self) -> Vec3A
pub fn direction_recip(&self) -> Vec3A
Get the cached multiplicative inverse of the direction of the ray.
pub fn aabb_intersection_at(&self, aabb: &Aabb3d) -> Option<f32>
pub fn aabb_intersection_at(&self, aabb: &Aabb3d) -> Option<f32>
Get the distance of an intersection with an Aabb3d
, if any.
pub fn sphere_intersection_at(&self, sphere: &BoundingSphere) -> Option<f32>
pub fn sphere_intersection_at(&self, sphere: &BoundingSphere) -> Option<f32>
Get the distance of an intersection with a BoundingSphere
, if any.
Trait Implementations§
§impl IntersectsVolume<Aabb3d> for RayCast3d
impl IntersectsVolume<Aabb3d> for RayCast3d
§fn intersects(&self, volume: &Aabb3d) -> bool
fn intersects(&self, volume: &Aabb3d) -> bool
Check if a volume intersects with this intersection test
§impl IntersectsVolume<BoundingSphere> for RayCast3d
impl IntersectsVolume<BoundingSphere> for RayCast3d
§fn intersects(&self, volume: &BoundingSphere) -> bool
fn intersects(&self, volume: &BoundingSphere) -> bool
Check if a volume intersects with this intersection test
Auto Trait Implementations§
impl Freeze for RayCast3d
impl RefUnwindSafe for RayCast3d
impl Send for RayCast3d
impl Sync for RayCast3d
impl Unpin for RayCast3d
impl UnwindSafe for RayCast3d
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