Struct bevy::app::PluginGroupBuilder
pub struct PluginGroupBuilder { /* private fields */ }
Expand description
Facilitates the creation and configuration of a PluginGroup
.
Provides a build ordering to ensure that Plugin
s which produce/require a Resource
are built before/after dependent/depending Plugin
s. Plugin
s inside the group
can be disabled, enabled or reordered.
Implementations§
§impl PluginGroupBuilder
impl PluginGroupBuilder
pub fn start<PG>() -> PluginGroupBuilderwhere
PG: PluginGroup,
pub fn start<PG>() -> PluginGroupBuilderwhere
PG: PluginGroup,
Start a new builder for the PluginGroup
.
pub fn set<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
pub fn set<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
Examples found in repository?
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fn main() {
let mut app = App::new();
app.add_plugins((
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: "bevy scene viewer".to_string(),
..default()
}),
..default()
})
.set(AssetPlugin {
file_path: std::env::var("CARGO_MANIFEST_DIR").unwrap_or_else(|_| ".".to_string()),
..default()
}),
CameraControllerPlugin,
SceneViewerPlugin,
MorphViewerPlugin,
))
.add_systems(Startup, setup)
.add_systems(PreUpdate, setup_scene_after_load);
#[cfg(feature = "animation")]
app.add_plugins(animation_plugin::AnimationManipulationPlugin);
app.run();
}
More examples
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fn main() {
App::new()
.insert_resource(ClearColor(Color::BLACK))
.add_plugins((
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
resolution: (
(SIZE.0 * DISPLAY_FACTOR) as f32,
(SIZE.1 * DISPLAY_FACTOR) as f32,
)
.into(),
// uncomment for unthrottled FPS
// present_mode: bevy::window::PresentMode::AutoNoVsync,
..default()
}),
..default()
})
.set(ImagePlugin::default_nearest()),
GameOfLifeComputePlugin,
))
.add_systems(Startup, setup)
.add_systems(Update, switch_textures)
.run();
}
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fn main() {
let config = AppConfig {
width: 1920,
height: 1080,
single_image: true,
};
// setup frame capture
App::new()
.insert_resource(SceneController::new(
config.width,
config.height,
config.single_image,
))
.insert_resource(ClearColor(Color::srgb_u8(0, 0, 0)))
.add_plugins(
DefaultPlugins
.set(ImagePlugin::default_nearest())
// Do not create a window on startup.
.set(WindowPlugin {
primary_window: None,
exit_condition: bevy::window::ExitCondition::DontExit,
close_when_requested: false,
}),
)
.add_plugins(ImageCopyPlugin)
// headless frame capture
.add_plugins(CaptureFramePlugin)
.add_plugins(ScheduleRunnerPlugin::run_loop(
// Run 60 times per second.
Duration::from_secs_f64(1.0 / 60.0),
))
.init_resource::<SceneController>()
.add_systems(Startup, setup)
.run();
}
pub fn add<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
pub fn add<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
Adds the plugin Plugin
at the end of this PluginGroupBuilder
. If the plugin was
already in the group, it is removed from its previous place.
pub fn add_group(self, group: impl PluginGroup) -> PluginGroupBuilder
pub fn add_group(self, group: impl PluginGroup) -> PluginGroupBuilder
Adds a PluginGroup
at the end of this PluginGroupBuilder
. If the plugin was
already in the group, it is removed from its previous place.
pub fn add_before<Target, T>(self, plugin: T) -> PluginGroupBuilder
pub fn add_before<Target, T>(self, plugin: T) -> PluginGroupBuilder
Adds a Plugin
in this PluginGroupBuilder
before the plugin of type Target
.
If the plugin was already the group, it is removed from its previous place. There must
be a plugin of type Target
in the group or it will panic.
pub fn add_after<Target, T>(self, plugin: T) -> PluginGroupBuilder
pub fn add_after<Target, T>(self, plugin: T) -> PluginGroupBuilder
Adds a Plugin
in this PluginGroupBuilder
after the plugin of type Target
.
If the plugin was already the group, it is removed from its previous place. There must
be a plugin of type Target
in the group or it will panic.
pub fn enable<T>(self) -> PluginGroupBuilderwhere
T: Plugin,
pub fn enable<T>(self) -> PluginGroupBuilderwhere
T: Plugin,
Enables a Plugin
.
Plugin
s within a PluginGroup
are enabled by default. This function is used to
opt back in to a Plugin
after disabling it. If there are no plugins
of type T
in this group, it will panic.
pub fn disable<T>(self) -> PluginGroupBuilderwhere
T: Plugin,
pub fn disable<T>(self) -> PluginGroupBuilderwhere
T: Plugin,
Disables a Plugin
, preventing it from being added to the App
with the rest of the
PluginGroup
. The disabled Plugin
keeps its place in the PluginGroup
, so it can
still be used for ordering with add_before
or
add_after
, or it can be re-enabled. If there are no
plugins of type T
in this group, it will panic.
Trait Implementations§
§impl PluginGroup for PluginGroupBuilder
impl PluginGroup for PluginGroupBuilder
§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Plugin
s that are to be added.§fn name() -> String
fn name() -> String
PluginGroup
which is primarily used for debugging.§fn set<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
fn set<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
Plugin
, if it existsAuto Trait Implementations§
impl Freeze for PluginGroupBuilder
impl !RefUnwindSafe for PluginGroupBuilder
impl Send for PluginGroupBuilder
impl Sync for PluginGroupBuilder
impl Unpin for PluginGroupBuilder
impl !UnwindSafe for PluginGroupBuilder
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more