Struct bevy::ui::node_bundles::AtlasImageBundle
pub struct AtlasImageBundle {Show 13 fields
pub node: Node,
pub style: Style,
pub calculated_size: ContentSize,
pub image: UiImage,
pub texture_atlas: TextureAtlas,
pub focus_policy: FocusPolicy,
pub image_size: UiImageSize,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
}
TextureAtlas
alongside ImageBundle
insteadExpand description
A UI node that is a texture atlas sprite
ยงExtra behaviours
You may add the following components to enable additional behaviours
ImageScaleMode
to enable either slicing or tiling of the texture
This bundle is identical to ImageBundle
with an additional TextureAtlas
component.
Fieldsยง
ยงnode: Node
TextureAtlas
alongside ImageBundle
insteadDescribes the logical size of the node
style: Style
TextureAtlas
alongside ImageBundle
insteadStyles which control the layout (size and position) of the node and its children In some cases these styles also affect how the node drawn/painted.
calculated_size: ContentSize
TextureAtlas
alongside ImageBundle
insteadThe calculated size based on the given image
image: UiImage
TextureAtlas
alongside ImageBundle
insteadThe image of the node
texture_atlas: TextureAtlas
TextureAtlas
alongside ImageBundle
insteadA handle to the texture atlas to use for this Ui Node
focus_policy: FocusPolicy
TextureAtlas
alongside ImageBundle
insteadWhether this node should block interaction with lower nodes
image_size: UiImageSize
TextureAtlas
alongside ImageBundle
insteadThe size of the image in pixels
This component is set automatically
transform: Transform
TextureAtlas
alongside ImageBundle
insteadThe transform of the node
This component is automatically managed by the UI layout system.
To alter the position of the AtlasImageBundle
, use the properties of the Style
component.
global_transform: GlobalTransform
TextureAtlas
alongside ImageBundle
insteadThe global transform of the node
This component is automatically updated by the TransformPropagate
systems.
visibility: Visibility
TextureAtlas
alongside ImageBundle
insteadDescribes the visibility properties of the node
inherited_visibility: InheritedVisibility
TextureAtlas
alongside ImageBundle
insteadInherited visibility of an entity.
view_visibility: ViewVisibility
TextureAtlas
alongside ImageBundle
insteadAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
TextureAtlas
alongside ImageBundle
insteadIndicates the depth at which the node should appear in the UI
Trait Implementationsยง
ยงimpl Debug for AtlasImageBundle
impl Debug for AtlasImageBundle
ยงimpl Default for AtlasImageBundle
impl Default for AtlasImageBundle
ยงfn default() -> AtlasImageBundle
fn default() -> AtlasImageBundle
impl Bundle for AtlasImageBundle
impl DynamicBundle for AtlasImageBundle
Auto Trait Implementationsยง
impl Freeze for AtlasImageBundle
impl !RefUnwindSafe for AtlasImageBundle
impl Send for AtlasImageBundle
impl Sync for AtlasImageBundle
impl Unpin for AtlasImageBundle
impl !UnwindSafe for AtlasImageBundle
Blanket Implementationsยง
ยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
ยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
ยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
ยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.ยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.ยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.ยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.ยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
ยงimpl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
ยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
ยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.ยงimpl<T> Instrument for T
impl<T> Instrument for T
ยงfn instrument(self, span: Span) -> Instrumented<Self> โ
fn instrument(self, span: Span) -> Instrumented<Self> โ
ยงfn in_current_span(self) -> Instrumented<Self> โ
fn in_current_span(self) -> Instrumented<Self> โ
sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self> โ
fn into_either(self, into_left: bool) -> Either<Self, Self> โ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreยงimpl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
ยงimpl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
ยงfn null_value() -> T
fn null_value() -> T
ยงimpl<T> Pointable for T
impl<T> Pointable for T
sourceยงimpl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
sourceยงfn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.