Struct bevy::sprite::SpriteSheetBundle
pub struct SpriteSheetBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub atlas: TextureAtlas,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
TextureAtlas
alongside a SpriteBundle
insteadExpand description
A Bundle
of components for drawing a single sprite from a sprite sheet (also referred
to as a TextureAtlas
) or for animated sprites.
Note:
This bundle is identical to SpriteBundle
with an additional TextureAtlas
component.
Check the following examples for usage:
Fieldsยง
ยงsprite: Sprite
TextureAtlas
alongside a SpriteBundle
insteadSpecifies the rendering properties of the sprite, such as color tint and flip.
transform: Transform
TextureAtlas
alongside a SpriteBundle
insteadThe local transform of the sprite, relative to its parent.
global_transform: GlobalTransform
TextureAtlas
alongside a SpriteBundle
insteadThe absolute transform of the sprite. This should generally not be written to directly.
texture: Handle<Image>
TextureAtlas
alongside a SpriteBundle
insteadThe sprite sheet base texture
atlas: TextureAtlas
TextureAtlas
alongside a SpriteBundle
insteadThe sprite sheet texture atlas, allowing to draw a custom section of texture
.
visibility: Visibility
TextureAtlas
alongside a SpriteBundle
insteadUser indication of whether an entity is visible
inherited_visibility: InheritedVisibility
TextureAtlas
alongside a SpriteBundle
insteadInherited visibility of an entity.
view_visibility: ViewVisibility
TextureAtlas
alongside a SpriteBundle
insteadAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementationsยง
ยงimpl Clone for SpriteSheetBundle
impl Clone for SpriteSheetBundle
ยงfn clone(&self) -> SpriteSheetBundle
fn clone(&self) -> SpriteSheetBundle
1.0.0 ยท sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreยงimpl Debug for SpriteSheetBundle
impl Debug for SpriteSheetBundle
ยงimpl Default for SpriteSheetBundle
impl Default for SpriteSheetBundle
ยงfn default() -> SpriteSheetBundle
fn default() -> SpriteSheetBundle
impl Bundle for SpriteSheetBundle
impl DynamicBundle for SpriteSheetBundle
Auto Trait Implementationsยง
impl Freeze for SpriteSheetBundle
impl !RefUnwindSafe for SpriteSheetBundle
impl Send for SpriteSheetBundle
impl Sync for SpriteSheetBundle
impl Unpin for SpriteSheetBundle
impl !UnwindSafe for SpriteSheetBundle
Blanket Implementationsยง
ยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
ยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
ยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
ยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.ยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.ยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.ยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.ยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
ยงimpl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
ยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
ยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.ยงimpl<T> Instrument for T
impl<T> Instrument for T
ยงfn instrument(self, span: Span) -> Instrumented<Self> โ
fn instrument(self, span: Span) -> Instrumented<Self> โ
ยงfn in_current_span(self) -> Instrumented<Self> โ
fn in_current_span(self) -> Instrumented<Self> โ
sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self> โ
fn into_either(self, into_left: bool) -> Either<Self, Self> โ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreยงimpl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
ยงimpl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
ยงfn null_value() -> T
fn null_value() -> T
ยงimpl<T> Pointable for T
impl<T> Pointable for T
sourceยงimpl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
sourceยงfn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.