Struct bevy::prelude::SpatialAudioSink

pub struct SpatialAudioSink { /* private fields */ }
Expand description

Used to control spatial audio during playback.

Bevy inserts this component onto your entities when it begins playing an audio source that’s configured to use spatial audio.

You can use this component to modify the playback settings while the audio is playing.

If this component is removed from an entity, and a AudioSource is attached to that entity, that AudioSource will start playing. If that source is unchanged, that translates to the audio restarting.

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impl SpatialAudioSink

pub fn set_ears_position(&self, left_position: Vec3, right_position: Vec3)

Set the two ears position.

pub fn set_listener_position(&self, position: Transform, gap: f32)

Set the listener position, with an ear on each side separated by gap.

pub fn set_emitter_position(&self, position: Vec3)

Set the emitter position.

Trait Implementations§

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impl AudioSinkPlayback for SpatialAudioSink

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fn volume(&self) -> f32

Gets the volume of the sound. Read more
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fn set_volume(&self, volume: f32)

Changes the volume of the sound. Read more
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fn speed(&self) -> f32

Gets the speed of the sound. Read more
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fn set_speed(&self, speed: f32)

Changes the speed of the sound. Read more
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fn play(&self)

Resumes playback of a paused sink. Read more
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fn pause(&self)

Pauses playback of this sink. Read more
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fn is_paused(&self) -> bool

Is this sink paused? Read more
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fn stop(&self)

Stops the sink. Read more
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fn empty(&self) -> bool

Returns true if this sink has no more sounds to play.
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fn toggle(&self)

Toggles the playback of this sink. Read more
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impl Component for SpatialAudioSink
where SpatialAudioSink: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.

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