Struct bevy::math::Dir3

pub struct Dir3(/* private fields */);
Expand description

A normalized vector pointing in a direction in 3D space

Implementations§

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impl Dir3

pub const X: Dir3 = _

A unit vector pointing along the positive X axis.

pub const Y: Dir3 = _

A unit vector pointing along the positive Y axis.

pub const Z: Dir3 = _

A unit vector pointing along the positive Z axis.

pub const NEG_X: Dir3 = _

A unit vector pointing along the negative X axis.

pub const NEG_Y: Dir3 = _

A unit vector pointing along the negative Y axis.

pub const NEG_Z: Dir3 = _

A unit vector pointing along the negative Z axis.

pub fn new(value: Vec3) -> Result<Dir3, InvalidDirectionError>

Create a direction from a finite, nonzero Vec3.

Returns Err(InvalidDirectionError) if the length of the given vector is zero (or very close to zero), infinite, or NaN.

pub fn new_unchecked(value: Vec3) -> Dir3

Create a Dir3 from a Vec3 that is already normalized.

§Warning

value must be normalized, i.e its length must be 1.0.

Examples found in repository?
examples/3d/3d_viewport_to_world.rs (line 42)
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fn draw_cursor(
    camera_query: Query<(&Camera, &GlobalTransform)>,
    ground_query: Query<&GlobalTransform, With<Ground>>,
    windows: Query<&Window>,
    mut gizmos: Gizmos,
) {
    let (camera, camera_transform) = camera_query.single();
    let ground = ground_query.single();

    let Some(cursor_position) = windows.single().cursor_position() else {
        return;
    };

    // Calculate a ray pointing from the camera into the world based on the cursor's position.
    let Some(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
        return;
    };

    // Calculate if and where the ray is hitting the ground plane.
    let Some(distance) =
        ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
    else {
        return;
    };
    let point = ray.get_point(distance);

    // Draw a circle just above the ground plane at that position.
    gizmos.circle(
        point + ground.up() * 0.01,
        Dir3::new_unchecked(ground.up()), // Up vector is already normalized.
        0.2,
        Color::WHITE,
    );
}

pub fn new_and_length(value: Vec3) -> Result<(Dir3, f32), InvalidDirectionError>

Create a direction from a finite, nonzero Vec3, also returning its original length.

Returns Err(InvalidDirectionError) if the length of the given vector is zero (or very close to zero), infinite, or NaN.

pub fn from_xyz(x: f32, y: f32, z: f32) -> Result<Dir3, InvalidDirectionError>

Create a direction from its x, y, and z components.

Returns Err(InvalidDirectionError) if the length of the vector formed by the components is zero (or very close to zero), infinite, or NaN.

pub const fn as_vec3(&self) -> Vec3

Returns the inner Vec3

Methods from Deref<Target = Vec3>§

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pub const ZERO: Vec3 = _

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pub const ONE: Vec3 = _

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pub const NEG_ONE: Vec3 = _

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pub const MIN: Vec3 = _

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pub const MAX: Vec3 = _

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pub const NAN: Vec3 = _

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pub const INFINITY: Vec3 = _

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pub const NEG_INFINITY: Vec3 = _

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pub const X: Vec3 = _

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pub const Y: Vec3 = _

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pub const Z: Vec3 = _

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pub const NEG_X: Vec3 = _

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pub const NEG_Y: Vec3 = _

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pub const NEG_Z: Vec3 = _

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pub const AXES: [Vec3; 3] = _

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pub fn to_array(&self) -> [f32; 3]

[x, y, z]

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pub fn any_orthogonal_vector(&self) -> Vec3

Returns some vector that is orthogonal to the given one.

The input vector must be finite and non-zero.

The output vector is not necessarily unit length. For that use Self::any_orthonormal_vector() instead.

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pub fn any_orthonormal_vector(&self) -> Vec3

Returns any unit vector that is orthogonal to the given one.

The input vector must be unit length.

§Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)

Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.

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Will panic if self is not normalized when glam_assert is enabled.

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pub fn as_dvec3(&self) -> DVec3

Casts all elements of self to f64.

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pub fn as_i16vec3(&self) -> I16Vec3

Casts all elements of self to i16.

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pub fn as_u16vec3(&self) -> U16Vec3

Casts all elements of self to u16.

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pub fn as_ivec3(&self) -> IVec3

Casts all elements of self to i32.

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pub fn as_uvec3(&self) -> UVec3

Casts all elements of self to u32.

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pub fn as_i64vec3(&self) -> I64Vec3

Casts all elements of self to i64.

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pub fn as_u64vec3(&self) -> U64Vec3

Casts all elements of self to u64.

Trait Implementations§

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impl Clone for Dir3

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fn clone(&self) -> Dir3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Dir3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Dir3

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type Target = Vec3

The resulting type after dereferencing.
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fn deref(&self) -> &<Dir3 as Deref>::Target

Dereferences the value.
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impl<'de> Deserialize<'de> for Dir3

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fn deserialize<__D>( __deserializer: __D ) -> Result<Dir3, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Dir3> for Dir3A

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fn from(value: Dir3) -> Dir3A

Converts to this type from the input type.
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impl From<Dir3> for Vec3

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fn from(value: Dir3) -> Vec3

Converts to this type from the input type.
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impl From<Dir3A> for Dir3

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fn from(value: Dir3A) -> Dir3

Converts to this type from the input type.
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impl FromReflect for Dir3
where Dir3: Any + Send + Sync,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Dir3>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl FromRng for Dir3

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fn from_rng<R>(rng: &mut R) -> Self
where R: Rng + ?Sized,

Construct a value of this type uniformly at random using rng as the source of randomness.
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impl GetTypeRegistration for Dir3
where Dir3: Any + Send + Sync,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<'w, 's, Config, Clear> GizmoPrimitive3d<Dir3> for Gizmos<'w, 's, Config, Clear>
where Config: GizmoConfigGroup, Clear: 'static + Send + Sync,

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type Output<'a> = () where Gizmos<'w, 's, Config, Clear>: 'a

The output of primitive_3d. This is a builder to set non-default values.
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fn primitive_3d( &mut self, primitive: Dir3, position: Vec3, rotation: Quat, color: impl Into<Color> ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive3d<Dir3>>::Output<'_>

Renders a 3D primitive with its associated details.
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impl Mul<Dir3> for Quat

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fn mul(self, direction: Dir3) -> <Quat as Mul<Dir3>>::Output

Rotates the Dir3 using a Quat.

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type Output = Dir3

The resulting type after applying the * operator.
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impl Mul<Dir3> for f32

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, rhs: Dir3) -> <f32 as Mul<Dir3>>::Output

Performs the * operation. Read more
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impl Mul<f32> for Dir3

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> <Dir3 as Mul<f32>>::Output

Performs the * operation. Read more
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impl Neg for Dir3

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type Output = Dir3

The resulting type after applying the - operator.
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fn neg(self) -> <Dir3 as Neg>::Output

Performs the unary - operation. Read more
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impl PartialEq for Dir3

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fn eq(&self, other: &Dir3) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Dir3
where Dir3: Any + Send + Sync,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Dir3>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Dir3>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Dir3>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Dir3

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<Vec3> for Dir3

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type Error = InvalidDirectionError

The type returned in the event of a conversion error.
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fn try_from(value: Vec3) -> Result<Dir3, <Dir3 as TryFrom<Vec3>>::Error>

Performs the conversion.
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impl TypePath for Dir3
where Dir3: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Dir3
where Dir3: Any + Send + Sync,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Dir3

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impl Primitive3d for Dir3

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impl StructuralPartialEq for Dir3

Auto Trait Implementations§

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impl Freeze for Dir3

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impl RefUnwindSafe for Dir3

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impl Send for Dir3

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impl Sync for Dir3

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impl Unpin for Dir3

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impl UnwindSafe for Dir3

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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impl<T> GetPath for T
where T: Reflect + ?Sized,

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Returns a reference to the value specified by path. Read more
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Returns a mutable reference to the value specified by path. Read more
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where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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