Struct bevy::math::primitives::Triangle2d
pub struct Triangle2d {
pub vertices: [Vec2; 3],
}
Expand description
A triangle in 2D space
Fields§
§vertices: [Vec2; 3]
The vertices of the triangle
Implementations§
§impl Triangle2d
impl Triangle2d
pub const fn new(a: Vec2, b: Vec2, c: Vec2) -> Triangle2d
pub const fn new(a: Vec2, b: Vec2, c: Vec2) -> Triangle2d
Create a new Triangle2d
from points a
, b
, and c
Examples found in repository?
examples/2d/2d_shapes.rs (lines 31-35)
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
let shapes = [
Mesh2dHandle(meshes.add(Circle { radius: 50.0 })),
Mesh2dHandle(meshes.add(Ellipse::new(25.0, 50.0))),
Mesh2dHandle(meshes.add(Annulus::new(25.0, 50.0))),
Mesh2dHandle(meshes.add(Capsule2d::new(25.0, 50.0))),
Mesh2dHandle(meshes.add(Rectangle::new(50.0, 100.0))),
Mesh2dHandle(meshes.add(RegularPolygon::new(50.0, 6))),
Mesh2dHandle(meshes.add(Triangle2d::new(
Vec2::Y * 50.0,
Vec2::new(-50.0, -50.0),
Vec2::new(50.0, -50.0),
))),
];
let num_shapes = shapes.len();
for (i, shape) in shapes.into_iter().enumerate() {
// Distribute colors evenly across the rainbow.
let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
commands.spawn(MaterialMesh2dBundle {
mesh: shape,
material: materials.add(color),
transform: Transform::from_xyz(
// Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
0.0,
0.0,
),
..default()
});
}
}
More examples
examples/2d/wireframe_2d.rs (lines 64-68)
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
// Triangle: Never renders a wireframe
commands.spawn((
MaterialMesh2dBundle {
mesh: meshes
.add(Triangle2d::new(
Vec2::new(0.0, 50.0),
Vec2::new(-50.0, -50.0),
Vec2::new(50.0, -50.0),
))
.into(),
material: materials.add(Color::BLACK),
transform: Transform::from_xyz(-150.0, 0.0, 0.0),
..default()
},
NoWireframe2d,
));
// Rectangle: Follows global wireframe setting
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(Rectangle::new(100.0, 100.0)).into(),
material: materials.add(Color::BLACK),
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default()
});
// Circle: Always renders a wireframe
commands.spawn((
MaterialMesh2dBundle {
mesh: meshes.add(Circle::new(50.0)).into(),
material: materials.add(Color::BLACK),
transform: Transform::from_xyz(150.0, 0.0, 0.0),
..default()
},
Wireframe2d,
// This lets you configure the wireframe color of this entity.
// If not set, this will use the color in `WireframeConfig`
Wireframe2dColor { color: GREEN },
));
// Camera
commands.spawn(Camera2dBundle::default());
// Text used to show controls
commands.spawn(
TextBundle::from_section("", TextStyle::default()).with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
);
}
examples/2d/bounding_2d.rs (lines 226-230)
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fn setup(mut commands: Commands, loader: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(-OFFSET_X, OFFSET_Y, 0.),
..default()
},
Shape::Circle(Circle::new(45.)),
DesiredVolume::Aabb,
Intersects::default(),
));
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(0., OFFSET_Y, 0.),
..default()
},
Shape::Rectangle(Rectangle::new(80., 80.)),
Spin,
DesiredVolume::Circle,
Intersects::default(),
));
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(OFFSET_X, OFFSET_Y, 0.),
..default()
},
Shape::Triangle(Triangle2d::new(
Vec2::new(-40., -40.),
Vec2::new(-20., 40.),
Vec2::new(40., 50.),
)),
Spin,
DesiredVolume::Aabb,
Intersects::default(),
));
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(-OFFSET_X, -OFFSET_Y, 0.),
..default()
},
Shape::Line(Segment2d::new(Dir2::from_xy(1., 0.3).unwrap(), 90.)),
Spin,
DesiredVolume::Circle,
Intersects::default(),
));
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(0., -OFFSET_Y, 0.),
..default()
},
Shape::Capsule(Capsule2d::new(25., 50.)),
Spin,
DesiredVolume::Aabb,
Intersects::default(),
));
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(OFFSET_X, -OFFSET_Y, 0.),
..default()
},
Shape::Polygon(RegularPolygon::new(50., 6)),
Spin,
DesiredVolume::Circle,
Intersects::default(),
));
commands.spawn(
TextBundle::from_section(
"",
TextStyle {
font: loader.load("fonts/FiraMono-Medium.ttf"),
font_size: 26.0,
..default()
},
)
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
);
}
pub fn winding_order(&self) -> WindingOrder
pub fn winding_order(&self) -> WindingOrder
Get the WindingOrder
of the triangle
pub fn circumcircle(&self) -> (Circle, Vec2)
pub fn circumcircle(&self) -> (Circle, Vec2)
Compute the circle passing through all three vertices of the triangle. The vector in the returned tuple is the circumcenter.
pub fn reverse(&mut self)
pub fn reverse(&mut self)
Reverse the WindingOrder
of the triangle
by swapping the first and last vertices
Trait Implementations§
§impl Bounded2d for Triangle2d
impl Bounded2d for Triangle2d
§fn aabb_2d(&self, translation: Vec2, rotation: impl Into<Rotation2d>) -> Aabb2d
fn aabb_2d(&self, translation: Vec2, rotation: impl Into<Rotation2d>) -> Aabb2d
Get an axis-aligned bounding box for the shape with the given translation and rotation.
The rotation is in radians, counterclockwise, with 0 meaning no rotation.
§fn bounding_circle(
&self,
translation: Vec2,
rotation: impl Into<Rotation2d>
) -> BoundingCircle
fn bounding_circle( &self, translation: Vec2, rotation: impl Into<Rotation2d> ) -> BoundingCircle
Get a bounding circle for the shape
The rotation is in radians, counterclockwise, with 0 meaning no rotation.
§impl Clone for Triangle2d
impl Clone for Triangle2d
§fn clone(&self) -> Triangle2d
fn clone(&self) -> Triangle2d
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Triangle2d
impl Debug for Triangle2d
§impl Default for Triangle2d
impl Default for Triangle2d
§fn default() -> Triangle2d
fn default() -> Triangle2d
Returns the default Triangle2d
with the vertices [0.0, 0.5]
, [-0.5, -0.5]
, and [0.5, -0.5]
.
§impl<'de> Deserialize<'de> for Triangle2d
impl<'de> Deserialize<'de> for Triangle2d
§fn deserialize<__D>(
__deserializer: __D
) -> Result<Triangle2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Triangle2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl From<Triangle2d> for Mesh
impl From<Triangle2d> for Mesh
§fn from(triangle: Triangle2d) -> Mesh
fn from(triangle: Triangle2d) -> Mesh
Converts to this type from the input type.
§impl FromReflect for Triangle2d
impl FromReflect for Triangle2d
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Triangle2d>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Triangle2d>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for Triangle2d
impl GetTypeRegistration for Triangle2d
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
§impl<'w, 's, Config, Clear> GizmoPrimitive2d<Triangle2d> for Gizmos<'w, 's, Config, Clear>
impl<'w, 's, Config, Clear> GizmoPrimitive2d<Triangle2d> for Gizmos<'w, 's, Config, Clear>
§type Output<'a> = ()
where
Gizmos<'w, 's, Config, Clear>: 'a
type Output<'a> = () where Gizmos<'w, 's, Config, Clear>: 'a
The output of
primitive_2d
. This is a builder to set non-default values.§fn primitive_2d(
&mut self,
primitive: Triangle2d,
position: Vec2,
angle: f32,
color: impl Into<Color>
) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<Triangle2d>>::Output<'_>
fn primitive_2d( &mut self, primitive: Triangle2d, position: Vec2, angle: f32, color: impl Into<Color> ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<Triangle2d>>::Output<'_>
Renders a 2D primitive with its associated details.
§impl Meshable for Triangle2d
impl Meshable for Triangle2d
§impl PartialEq for Triangle2d
impl PartialEq for Triangle2d
§fn eq(&self, other: &Triangle2d) -> bool
fn eq(&self, other: &Triangle2d) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for Triangle2d
impl Reflect for Triangle2d
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<Triangle2d>) -> Box<dyn Any>
fn into_any(self: Box<Triangle2d>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<Triangle2d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Triangle2d>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<Triangle2d>) -> ReflectOwned
fn reflect_owned(self: Box<Triangle2d>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Serialize for Triangle2d
impl Serialize for Triangle2d
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl ShapeSample for Triangle2d
impl ShapeSample for Triangle2d
§fn sample_interior<R>(&self, rng: &mut R) -> <Triangle2d as ShapeSample>::Output
fn sample_interior<R>(&self, rng: &mut R) -> <Triangle2d as ShapeSample>::Output
Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
§fn sample_boundary<R>(&self, rng: &mut R) -> <Triangle2d as ShapeSample>::Output
fn sample_boundary<R>(&self, rng: &mut R) -> <Triangle2d as ShapeSample>::Output
Uniformly sample a point from the surface of this shape, centered on 0. Read more
§impl Struct for Triangle2d
impl Struct for Triangle2d
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for Triangle2d
impl TypePath for Triangle2d
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for Triangle2d
impl Typed for Triangle2d
impl Copy for Triangle2d
impl Primitive2d for Triangle2d
impl StructuralPartialEq for Triangle2d
Auto Trait Implementations§
impl Freeze for Triangle2d
impl RefUnwindSafe for Triangle2d
impl Send for Triangle2d
impl Sync for Triangle2d
impl Unpin for Triangle2d
impl UnwindSafe for Triangle2d
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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(where Trait: Downcast
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. Rc<Any>
can then be
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where ConcreteType
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
§impl<S> FromSample<S> for S
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§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
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path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
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) -> Result<&T, ReflectPathError<'p>>where
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) -> Result<&mut T, ReflectPathError<'p>>where
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ReadEndian::read_from_little_endian()
.