Struct bevy::animation::prelude::SerializedAnimationGraph

pub struct SerializedAnimationGraph {
    pub graph: Graph<SerializedAnimationGraphNode, ()>,
    pub root: NodeIndex,
}
Expand description

A version of AnimationGraph suitable for serializing as an asset.

Animation nodes can refer to external animation clips, and the AssetId is typically not sufficient to identify the clips, since the bevy_asset::AssetServer assigns IDs in unpredictable ways. That fact motivates this type, which replaces the Handle<AnimationClip> with an asset path. Loading an animation graph via the bevy_asset::AssetServer actually loads a serialized instance of this type, as does serializing an AnimationGraph through serde.

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§graph: Graph<SerializedAnimationGraphNode, ()>

Corresponds to the graph field on AnimationGraph.

§root: NodeIndex

Corresponds to the root field on AnimationGraph.

Trait Implementations§

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impl<'de> Deserialize<'de> for SerializedAnimationGraph

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fn deserialize<__D>( __deserializer: __D ) -> Result<SerializedAnimationGraph, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<AnimationGraph> for SerializedAnimationGraph

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fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph

Converts to this type from the input type.
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impl Serialize for SerializedAnimationGraph

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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