Function bevy::animation::animate_targets

pub fn animate_targets(
    clips: Res<'_, Assets<AnimationClip>>,
    graphs: Res<'_, Assets<AnimationGraph>>,
    players: Query<'_, '_, (&AnimationPlayer, &Handle<AnimationGraph>)>,
    targets: Query<'_, '_, (Entity, &AnimationTarget, Option<&Name>, AnyOf<(&mut Transform, &mut MorphWeights)>)>
)
Expand description

A system that modifies animation targets (e.g. bones in a skinned mesh) according to the currently-playing animation.