Struct bevy::ui::UiRect

pub struct UiRect {
    pub left: Val,
    pub right: Val,
    pub top: Val,
    pub bottom: Val,
}
Expand description

A type which is commonly used to define margins, paddings and borders.

§Examples

§Margin

A margin is used to create space around UI elements, outside of any defined borders.

let margin = UiRect::all(Val::Auto); // Centers the UI element

§Padding

A padding is used to create space around UI elements, inside of any defined borders.

let padding = UiRect {
    left: Val::Px(10.0),
    right: Val::Px(20.0),
    top: Val::Px(30.0),
    bottom: Val::Px(40.0),
};

§Borders

A border is used to define the width of the border of a UI element.

let border = UiRect {
    left: Val::Px(10.0),
    right: Val::Px(20.0),
    top: Val::Px(30.0),
    bottom: Val::Px(40.0),
};

Fields§

§left: Val

The value corresponding to the left side of the UI rect.

§right: Val

The value corresponding to the right side of the UI rect.

§top: Val

The value corresponding to the top side of the UI rect.

§bottom: Val

The value corresponding to the bottom side of the UI rect.

Implementations§

§

impl UiRect

pub const DEFAULT: UiRect = _

pub const ZERO: UiRect = _

pub const fn new(left: Val, right: Val, top: Val, bottom: Val) -> UiRect

Creates a new UiRect from the values specified.

§Example
let ui_rect = UiRect::new(
    Val::Px(10.0),
    Val::Px(20.0),
    Val::Px(30.0),
    Val::Px(40.0),
);

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(20.0));
assert_eq!(ui_rect.top, Val::Px(30.0));
assert_eq!(ui_rect.bottom, Val::Px(40.0));

pub const fn all(value: Val) -> UiRect

Creates a new UiRect where all sides have the same value.

§Example
let ui_rect = UiRect::all(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::Px(10.0));
Examples found in repository?
examples/3d/tonemapping.rs (line 276)
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fn setup_image_viewer_scene(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
    camera_transform: Res<CameraTransform>,
) {
    let mut transform = camera_transform.0;
    transform.translation += *transform.forward();

    // exr/hdr viewer (exr requires enabling bevy feature)
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Rectangle::default()),
            material: materials.add(StandardMaterial {
                base_color_texture: None,
                unlit: true,
                ..default()
            }),
            transform,
            visibility: Visibility::Hidden,
            ..default()
        },
        SceneNumber(3),
        HDRViewer,
    ));

    commands
        .spawn((
            TextBundle::from_section(
                "Drag and drop an HDR or EXR file",
                TextStyle {
                    font_size: 36.0,
                    color: Color::BLACK,
                    ..default()
                },
            )
            .with_text_justify(JustifyText::Center)
            .with_style(Style {
                align_self: AlignSelf::Center,
                margin: UiRect::all(Val::Auto),
                ..default()
            }),
            SceneNumber(3),
        ))
        .insert(Visibility::Hidden);
}
More examples
Hide additional examples
examples/window/scale_factor_override.rs (line 44)
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fn setup(mut commands: Commands) {
    // camera
    commands.spawn(Camera2dBundle::default());
    // root node
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                justify_content: JustifyContent::SpaceBetween,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            // left vertical fill (border)
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(200.0),
                        height: Val::Percent(100.0),
                        border: UiRect::all(Val::Px(2.0)),
                        ..default()
                    },
                    background_color: Color::srgb(0.65, 0.65, 0.65).into(),
                    ..default()
                })
                .with_children(|parent| {
                    parent.spawn(
                        TextBundle::from_section(
                            "Example text",
                            TextStyle {
                                font_size: 30.0,
                                ..default()
                            },
                        )
                        .with_style(Style {
                            align_self: AlignSelf::FlexEnd,
                            ..default()
                        }),
                    );
                });
        });
}
examples/ui/button.rs (line 69)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            parent
                .spawn(ButtonBundle {
                    style: Style {
                        width: Val::Px(150.0),
                        height: Val::Px(65.0),
                        border: UiRect::all(Val::Px(5.0)),
                        // horizontally center child text
                        justify_content: JustifyContent::Center,
                        // vertically center child text
                        align_items: AlignItems::Center,
                        ..default()
                    },
                    border_color: BorderColor(Color::BLACK),
                    border_radius: BorderRadius::MAX,
                    image: UiImage::default().with_color(NORMAL_BUTTON),
                    ..default()
                })
                .with_children(|parent| {
                    parent.spawn(TextBundle::from_section(
                        "Button",
                        TextStyle {
                            font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                            font_size: 40.0,
                            color: Color::srgb(0.9, 0.9, 0.9),
                        },
                    ));
                });
        });
}
examples/stress_tests/many_buttons.rs (line 125)
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fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
    warn!(include_str!("warning_string.txt"));
    let image = if 0 < args.image_freq {
        Some(asset_server.load("branding/icon.png"))
    } else {
        None
    };

    let buttons_f = args.buttons as f32;
    let border = if args.no_borders {
        UiRect::ZERO
    } else {
        UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
    };

    let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                flex_direction: FlexDirection::Column,
                justify_content: JustifyContent::Center,
                align_items: AlignItems::Center,
                width: Val::Percent(100.),
                height: Val::Percent(100.),
                ..default()
            },
            ..default()
        })
        .with_children(|commands| {
            for column in 0..args.buttons {
                commands
                    .spawn(NodeBundle::default())
                    .with_children(|commands| {
                        for row in 0..args.buttons {
                            let color = as_rainbow(row % column.max(1));
                            let border_color = Color::WHITE.with_alpha(0.5).into();
                            spawn_button(
                                commands,
                                color,
                                buttons_f,
                                column,
                                row,
                                !args.no_text,
                                border,
                                border_color,
                                image
                                    .as_ref()
                                    .filter(|_| (column + row) % args.image_freq == 0)
                                    .cloned(),
                            );
                        }
                    });
            }
        });
}

fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
    warn!(include_str!("warning_string.txt"));
    let image = if 0 < args.image_freq {
        Some(asset_server.load("branding/icon.png"))
    } else {
        None
    };

    let buttons_f = args.buttons as f32;
    let border = if args.no_borders {
        UiRect::ZERO
    } else {
        UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
    };

    let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                display: Display::Grid,
                width: Val::Percent(100.),
                height: Val::Percent(100.0),
                grid_template_columns: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
                grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
                ..default()
            },
            ..default()
        })
        .with_children(|commands| {
            for column in 0..args.buttons {
                for row in 0..args.buttons {
                    let color = as_rainbow(row % column.max(1));
                    let border_color = Color::WHITE.with_alpha(0.5).into();
                    spawn_button(
                        commands,
                        color,
                        buttons_f,
                        column,
                        row,
                        !args.no_text,
                        border,
                        border_color,
                        image
                            .as_ref()
                            .filter(|_| (column + row) % args.image_freq == 0)
                            .cloned(),
                    );
                }
            }
        });
}
examples/ui/ui_texture_slice.rs (line 80)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    let image = asset_server.load("textures/fantasy_ui_borders/panel-border-010.png");

    let slicer = TextureSlicer {
        border: BorderRect::square(22.0),
        center_scale_mode: SliceScaleMode::Stretch,
        sides_scale_mode: SliceScaleMode::Stretch,
        max_corner_scale: 1.0,
    };
    // ui camera
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
                parent
                    .spawn((
                        ButtonBundle {
                            style: Style {
                                width: Val::Px(w),
                                height: Val::Px(h),
                                // horizontally center child text
                                justify_content: JustifyContent::Center,
                                // vertically center child text
                                align_items: AlignItems::Center,
                                margin: UiRect::all(Val::Px(20.0)),
                                ..default()
                            },
                            image: image.clone().into(),
                            ..default()
                        },
                        ImageScaleMode::Sliced(slicer.clone()),
                    ))
                    .with_children(|parent| {
                        parent.spawn(TextBundle::from_section(
                            "Button",
                            TextStyle {
                                font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                font_size: 40.0,
                                color: Color::srgb(0.9, 0.9, 0.9),
                            },
                        ));
                    });
            }
        });
}
examples/ui/size_constraints.rs (line 90)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2dBundle::default());

    let text_style = TextStyle {
        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
        font_size: 40.0,
        color: Color::srgb(0.9, 0.9, 0.9),
    };

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                justify_content: JustifyContent::Center,
                align_items: AlignItems::Center,
                ..Default::default()
            },
            background_color: Color::BLACK.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        flex_direction: FlexDirection::Column,
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with_children(|parent| {
                    parent.spawn(
                        TextBundle::from_section("Size Constraints Example", text_style.clone())
                            .with_style(Style {
                                margin: UiRect::bottom(Val::Px(25.)),
                                ..Default::default()
                            }),
                    );

                    spawn_bar(parent);

                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                flex_direction: FlexDirection::Column,
                                align_items: AlignItems::Stretch,
                                padding: UiRect::all(Val::Px(10.)),
                                margin: UiRect::top(Val::Px(50.)),
                                ..Default::default()
                            },
                            background_color: YELLOW.into(),
                            ..Default::default()
                        })
                        .with_children(|parent| {
                            for constraint in [
                                Constraint::MinWidth,
                                Constraint::FlexBasis,
                                Constraint::Width,
                                Constraint::MaxWidth,
                            ] {
                                spawn_button_row(parent, constraint, text_style.clone());
                            }
                        });
                });
        });
}

fn spawn_bar(parent: &mut ChildBuilder) {
    parent
        .spawn(NodeBundle {
            style: Style {
                flex_basis: Val::Percent(100.0),
                align_self: AlignSelf::Stretch,
                padding: UiRect::all(Val::Px(10.)),
                ..Default::default()
            },
            background_color: YELLOW.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        align_items: AlignItems::Stretch,
                        width: Val::Percent(100.),
                        height: Val::Px(100.),
                        padding: UiRect::all(Val::Px(4.)),
                        ..Default::default()
                    },
                    background_color: Color::BLACK.into(),
                    ..Default::default()
                })
                .with_children(|parent| {
                    parent.spawn((
                        NodeBundle {
                            style: Style {
                                ..Default::default()
                            },
                            background_color: Color::WHITE.into(),
                            ..Default::default()
                        },
                        Bar,
                    ));
                });
        });
}

fn spawn_button_row(parent: &mut ChildBuilder, constraint: Constraint, text_style: TextStyle) {
    let label = match constraint {
        Constraint::FlexBasis => "flex_basis",
        Constraint::Width => "size",
        Constraint::MinWidth => "min_size",
        Constraint::MaxWidth => "max_size",
    };

    parent
        .spawn(NodeBundle {
            style: Style {
                flex_direction: FlexDirection::Column,
                padding: UiRect::all(Val::Px(2.)),
                align_items: AlignItems::Stretch,
                ..Default::default()
            },
            background_color: Color::BLACK.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        flex_direction: FlexDirection::Row,
                        justify_content: JustifyContent::End,
                        padding: UiRect::all(Val::Px(2.)),
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with_children(|parent| {
                    // spawn row label
                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                min_width: Val::Px(200.),
                                max_width: Val::Px(200.),
                                justify_content: JustifyContent::Center,
                                align_items: AlignItems::Center,
                                ..Default::default()
                            },
                            ..Default::default()
                        })
                        .with_children(|parent| {
                            parent.spawn(TextBundle {
                                text: Text::from_section(label.to_string(), text_style.clone()),
                                ..Default::default()
                            });
                        });

                    // spawn row buttons
                    parent
                        .spawn(NodeBundle {
                            ..Default::default()
                        })
                        .with_children(|parent| {
                            spawn_button(
                                parent,
                                constraint,
                                ButtonValue(Val::Auto),
                                "Auto".to_string(),
                                text_style.clone(),
                                true,
                            );
                            for percent in [0., 25., 50., 75., 100., 125.] {
                                spawn_button(
                                    parent,
                                    constraint,
                                    ButtonValue(Val::Percent(percent)),
                                    format!("{percent}%"),
                                    text_style.clone(),
                                    false,
                                );
                            }
                        });
                });
        });
}

fn spawn_button(
    parent: &mut ChildBuilder,
    constraint: Constraint,
    action: ButtonValue,
    label: String,
    text_style: TextStyle,
    active: bool,
) {
    parent
        .spawn((
            ButtonBundle {
                style: Style {
                    align_items: AlignItems::Center,
                    justify_content: JustifyContent::Center,
                    border: UiRect::all(Val::Px(2.)),
                    margin: UiRect::horizontal(Val::Px(2.)),
                    ..Default::default()
                },
                image: UiImage::default().with_color(if active {
                    ACTIVE_BORDER_COLOR
                } else {
                    INACTIVE_BORDER_COLOR
                }),
                ..Default::default()
            },
            constraint,
            action,
        ))
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(100.),
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: if active {
                        ACTIVE_INNER_COLOR
                    } else {
                        INACTIVE_INNER_COLOR
                    }
                    .into(),
                    ..Default::default()
                })
                .with_children(|parent| {
                    parent.spawn(TextBundle {
                        text: Text::from_section(
                            label,
                            TextStyle {
                                color: if active {
                                    ACTIVE_TEXT_COLOR
                                } else {
                                    UNHOVERED_TEXT_COLOR
                                },
                                ..text_style
                            },
                        )
                        .with_justify(JustifyText::Center),
                        ..Default::default()
                    });
                });
        });
}

pub const fn px(left: f32, right: f32, top: f32, bottom: f32) -> UiRect

Creates a new UiRect from the values specified in logical pixels.

This is a shortcut for UiRect::new(), applying Val::Px to all arguments.

§Example
let ui_rect = UiRect::px(10., 20., 30., 40.);
assert_eq!(ui_rect.left, Val::Px(10.));
assert_eq!(ui_rect.right, Val::Px(20.));
assert_eq!(ui_rect.top, Val::Px(30.));
assert_eq!(ui_rect.bottom, Val::Px(40.));

pub const fn percent(left: f32, right: f32, top: f32, bottom: f32) -> UiRect

Creates a new UiRect from the values specified in percentages.

This is a shortcut for UiRect::new(), applying Val::Percent to all arguments.

§Example
let ui_rect = UiRect::percent(5., 10., 2., 1.);
assert_eq!(ui_rect.left, Val::Percent(5.));
assert_eq!(ui_rect.right, Val::Percent(10.));
assert_eq!(ui_rect.top, Val::Percent(2.));
assert_eq!(ui_rect.bottom, Val::Percent(1.));

pub fn horizontal(value: Val) -> UiRect

Creates a new UiRect where left and right take the given value, and top and bottom set to zero Val::ZERO.

§Example
let ui_rect = UiRect::horizontal(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::ZERO);
assert_eq!(ui_rect.bottom, Val::ZERO);
Examples found in repository?
examples/ui/size_constraints.rs (line 245)
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fn spawn_button(
    parent: &mut ChildBuilder,
    constraint: Constraint,
    action: ButtonValue,
    label: String,
    text_style: TextStyle,
    active: bool,
) {
    parent
        .spawn((
            ButtonBundle {
                style: Style {
                    align_items: AlignItems::Center,
                    justify_content: JustifyContent::Center,
                    border: UiRect::all(Val::Px(2.)),
                    margin: UiRect::horizontal(Val::Px(2.)),
                    ..Default::default()
                },
                image: UiImage::default().with_color(if active {
                    ACTIVE_BORDER_COLOR
                } else {
                    INACTIVE_BORDER_COLOR
                }),
                ..Default::default()
            },
            constraint,
            action,
        ))
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(100.),
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: if active {
                        ACTIVE_INNER_COLOR
                    } else {
                        INACTIVE_INNER_COLOR
                    }
                    .into(),
                    ..Default::default()
                })
                .with_children(|parent| {
                    parent.spawn(TextBundle {
                        text: Text::from_section(
                            label,
                            TextStyle {
                                color: if active {
                                    ACTIVE_TEXT_COLOR
                                } else {
                                    UNHOVERED_TEXT_COLOR
                                },
                                ..text_style
                            },
                        )
                        .with_justify(JustifyText::Center),
                        ..Default::default()
                    });
                });
        });
}
More examples
Hide additional examples
examples/ui/overflow.rs (line 50)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());

    let text_style = TextStyle {
        font: asset_server.load("fonts/FiraMono-Medium.ttf"),
        font_size: 20.0,
        ..default()
    };

    let image = asset_server.load("branding/icon.png");

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.),
                height: Val::Percent(100.),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                ..Default::default()
            },
            background_color: ANTIQUE_WHITE.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            for overflow in [
                Overflow::visible(),
                Overflow::clip_x(),
                Overflow::clip_y(),
                Overflow::clip(),
            ] {
                parent
                    .spawn(NodeBundle {
                        style: Style {
                            flex_direction: FlexDirection::Column,
                            align_items: AlignItems::Center,
                            margin: UiRect::horizontal(Val::Px(25.)),
                            ..Default::default()
                        },
                        ..Default::default()
                    })
                    .with_children(|parent| {
                        let label = format!("{overflow:#?}");
                        parent
                            .spawn(NodeBundle {
                                style: Style {
                                    padding: UiRect::all(Val::Px(10.)),
                                    margin: UiRect::bottom(Val::Px(25.)),
                                    ..Default::default()
                                },
                                background_color: Color::srgb(0.25, 0.25, 0.25).into(),
                                ..Default::default()
                            })
                            .with_children(|parent| {
                                parent.spawn(TextBundle {
                                    text: Text::from_section(label, text_style.clone()),
                                    ..Default::default()
                                });
                            });
                        parent
                            .spawn(NodeBundle {
                                style: Style {
                                    width: Val::Px(100.),
                                    height: Val::Px(100.),
                                    padding: UiRect {
                                        left: Val::Px(25.),
                                        top: Val::Px(25.),
                                        ..Default::default()
                                    },
                                    overflow,
                                    ..Default::default()
                                },
                                background_color: GRAY.into(),
                                ..Default::default()
                            })
                            .with_children(|parent| {
                                parent.spawn((
                                    ImageBundle {
                                        image: UiImage::new(image.clone()),
                                        style: Style {
                                            min_width: Val::Px(100.),
                                            min_height: Val::Px(100.),
                                            ..Default::default()
                                        },
                                        ..Default::default()
                                    },
                                    Interaction::default(),
                                    Outline {
                                        width: Val::Px(2.),
                                        offset: Val::Px(2.),
                                        color: Color::NONE,
                                    },
                                ));
                            });
                    });
            }
        });
}
examples/ui/borders.rs (line 60)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}
examples/ui/rounded_borders.rs (line 60)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                border_radius: BorderRadius::MAX,
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
        let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
        let border_radius = BorderRadius::px(
            border_size(border.left, border.top),
            border_size(border.right, border.top),
            border_size(border.right, border.bottom),
            border_size(border.left, border.bottom),
        );
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    border_radius,
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}

pub fn vertical(value: Val) -> UiRect

Creates a new UiRect where top and bottom take the given value, and left and right are set to Val::ZERO.

§Example
let ui_rect = UiRect::vertical(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::ZERO);
assert_eq!(ui_rect.right, Val::ZERO);
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::Px(10.0));
Examples found in repository?
examples/ui/borders.rs (line 61)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}
More examples
Hide additional examples
examples/ui/rounded_borders.rs (line 61)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                border_radius: BorderRadius::MAX,
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
        let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
        let border_radius = BorderRadius::px(
            border_size(border.left, border.top),
            border_size(border.right, border.top),
            border_size(border.right, border.bottom),
            border_size(border.left, border.bottom),
        );
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    border_radius,
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}

pub fn axes(horizontal: Val, vertical: Val) -> UiRect

Creates a new UiRect where both left and right take the value of horizontal, and both top and bottom take the value of vertical.

§Example
let ui_rect = UiRect::axes(Val::Px(10.0), Val::Percent(15.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::Percent(15.0));
assert_eq!(ui_rect.bottom, Val::Percent(15.0));
Examples found in repository?
examples/ui/flex_layout.rs (line 169)
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fn spawn_nested_text_bundle(
    builder: &mut ChildBuilder,
    font: Handle<Font>,
    background_color: Color,
    margin: UiRect,
    text: &str,
) {
    builder
        .spawn(NodeBundle {
            style: Style {
                margin,
                padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
                ..Default::default()
            },
            background_color: BackgroundColor(background_color),
            ..Default::default()
        })
        .with_children(|builder| {
            builder.spawn(TextBundle::from_section(
                text,
                TextStyle {
                    font,
                    font_size: 24.0,
                    color: Color::BLACK,
                },
            ));
        });
}
More examples
Hide additional examples
examples/ui/display_and_visibility.rs (line 417)
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fn spawn_button<T>(parent: &mut ChildBuilder, text_style: TextStyle, target: Entity)
where
    T: Default + std::fmt::Debug + Send + Sync + 'static,
    Target<T>: TargetUpdate,
{
    parent
        .spawn((
            ButtonBundle {
                style: Style {
                    align_self: AlignSelf::FlexStart,
                    padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
                    ..Default::default()
                },
                image: UiImage::default().with_color(Color::BLACK.with_alpha(0.5)),
                ..Default::default()
            },
            Target::<T>::new(target),
        ))
        .with_children(|builder| {
            builder.spawn(
                TextBundle::from_section(
                    format!("{}::{:?}", Target::<T>::NAME, T::default()),
                    text_style,
                )
                .with_text_justify(JustifyText::Center),
            );
        });
}
examples/stress_tests/many_buttons.rs (line 237)
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fn spawn_button(
    commands: &mut ChildBuilder,
    background_color: Color,
    buttons: f32,
    column: usize,
    row: usize,
    spawn_text: bool,
    border: UiRect,
    border_color: BorderColor,
    image: Option<Handle<Image>>,
) {
    let width = Val::Vw(90.0 / buttons);
    let height = Val::Vh(90.0 / buttons);
    let margin = UiRect::axes(width * 0.05, height * 0.05);
    let mut builder = commands.spawn((
        ButtonBundle {
            style: Style {
                width,
                height,
                margin,
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                border,
                ..default()
            },
            image: UiImage::default().with_color(background_color),
            border_color,
            ..default()
        },
        IdleColor(background_color),
    ));

    if let Some(image) = image {
        builder.insert(UiImage::new(image));
    }

    if spawn_text {
        builder.with_children(|parent| {
            parent.spawn(TextBundle::from_section(
                format!("{column}, {row}"),
                TextStyle {
                    font_size: FONT_SIZE,
                    color: Color::srgb(0.2, 0.2, 0.2),
                    ..default()
                },
            ));
        });
    }
}
examples/ui/viewport_debug.rs (line 75)
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fn spawn_with_viewport_coords(commands: &mut Commands) {
    commands
        .spawn((
            NodeBundle {
                style: Style {
                    width: Val::Vw(100.),
                    height: Val::Vh(100.),
                    border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
                    flex_wrap: FlexWrap::Wrap,
                    ..default()
                },
                border_color: PALETTE[0].into(),
                ..default()
            },
            Coords::Viewport,
        ))
        .with_children(|builder| {
            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(30.),
                    height: Val::Vh(30.),
                    border: UiRect::all(Val::VMin(5.)),
                    ..default()
                },
                background_color: PALETTE[2].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(60.),
                    height: Val::Vh(30.),
                    ..default()
                },
                background_color: PALETTE[3].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(45.),
                    height: Val::Vh(30.),
                    border: UiRect::left(Val::VMax(45. / 2.)),
                    ..default()
                },
                background_color: PALETTE[4].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(45.),
                    height: Val::Vh(30.),
                    border: UiRect::right(Val::VMax(45. / 2.)),
                    ..default()
                },
                background_color: PALETTE[5].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(60.),
                    height: Val::Vh(30.),
                    ..default()
                },
                background_color: PALETTE[6].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(30.),
                    height: Val::Vh(30.),
                    border: UiRect::all(Val::VMin(5.)),
                    ..default()
                },
                background_color: PALETTE[7].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });
        });
}

fn spawn_with_pixel_coords(commands: &mut Commands) {
    commands
        .spawn((
            NodeBundle {
                style: Style {
                    width: Val::Px(640.),
                    height: Val::Px(360.),
                    border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
                    flex_wrap: FlexWrap::Wrap,
                    ..default()
                },
                border_color: PALETTE[1].into(),
                ..default()
            },
            Coords::Pixel,
        ))
        .with_children(|builder| {
            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(192.),
                    height: Val::Px(108.),
                    border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
                    ..default()
                },
                background_color: PALETTE[2].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(384.),
                    height: Val::Px(108.),
                    ..default()
                },
                background_color: PALETTE[3].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(288.),
                    height: Val::Px(108.),
                    border: UiRect::left(Val::Px(144.)),
                    ..default()
                },
                background_color: PALETTE[4].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(288.),
                    height: Val::Px(108.),
                    border: UiRect::right(Val::Px(144.)),
                    ..default()
                },
                background_color: PALETTE[5].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(384.),
                    height: Val::Px(108.),
                    ..default()
                },
                background_color: PALETTE[6].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(192.),
                    height: Val::Px(108.),
                    border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
                    ..default()
                },
                background_color: PALETTE[7].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });
        });
}
examples/ui/text_debug.rs (line 52)
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fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
    let font = asset_server.load("fonts/FiraSans-Bold.ttf");
    commands.spawn(Camera2dBundle::default());
    let root_uinode = commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.),
                height: Val::Percent(100.),
                justify_content: JustifyContent::SpaceBetween,

                ..default()
            },
            ..default()
        })
        .id();

    let left_column = commands.spawn(NodeBundle {
        style: Style {
            flex_direction: FlexDirection::Column,
            justify_content: JustifyContent::SpaceBetween,
            align_items: AlignItems::Start,
            flex_grow: 1.,
            margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
            ..default()
        },
        ..default()
    }).with_children(|builder| {
        builder.spawn(
            TextBundle::from_section(
                "This is\ntext with\nline breaks\nin the top left.",
                TextStyle {
                    font: font.clone(),
                    font_size: 30.0,
                    ..default()
                },
            )
        );
        builder.spawn(TextBundle::from_section(
                "This text is right-justified. The `JustifyText` component controls the horizontal alignment of the lines of multi-line text relative to each other, and does not affect the text node's position in the UI layout.",                TextStyle {
                    font: font.clone(),
                    font_size: 30.0,
                    color: YELLOW.into(),
                },
            )
            .with_text_justify(JustifyText::Right)
            .with_style(Style {
                max_width: Val::Px(300.),
                ..default()
            })
        );
        builder.spawn(
            TextBundle::from_section(
                "This\ntext has\nline breaks and also a set width in the bottom left.",
                TextStyle {
                    font: font.clone(),
                    font_size: 30.0,
                    color: WHITE.into(),
                },
            )
            .with_style(Style {
                max_width: Val::Px(300.),
                ..default()
            })
        );
    }).id();

    let right_column = commands.spawn(NodeBundle {
        style: Style {
            flex_direction: FlexDirection::Column,
            justify_content: JustifyContent::SpaceBetween,
            align_items: AlignItems::End,
            flex_grow: 1.,
            margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
            ..default()
        },
        ..default()
    }).with_children(|builder| {

        builder.spawn(TextBundle::from_section(
                "This text is very long, has a limited width, is center-justified, is positioned in the top right and is also colored pink.",
                TextStyle {
                    font: font.clone(),
                    font_size: 40.0,
                    color: Color::srgb(0.8, 0.2, 0.7),
                },
            )
            .with_text_justify(JustifyText::Center)
            .with_style(Style {
                max_width: Val::Px(400.),
                ..default()
            })
        );

        builder.spawn(
            TextBundle::from_section(
                "This text is left-justified and is vertically positioned to distribute the empty space equally above and below it.",
                TextStyle {
                    font: font.clone(),
                    font_size: 35.0,
                    color: YELLOW.into(),
                },
            )
            .with_text_justify(JustifyText::Left)
            .with_style(Style {
                max_width: Val::Px(300.),
                ..default()
            }),
        );

        builder.spawn((
            TextBundle::from_sections([
                TextSection::new(
                    "This text changes in the bottom right",
                    TextStyle {
                        font: font.clone(),
                        font_size: 25.0,
                        color: Color::WHITE,
                    },
                ),
                TextSection::new(
                    "\nThis text changes in the bottom right - ",
                    TextStyle {
                        font: font.clone(),
                        font_size: 25.0,
                        color: RED.into(),
                    },
                ),
                TextSection::from_style(TextStyle {
                    font: font.clone(),
                    font_size: 25.0,
                    color: ORANGE_RED.into(),
                }),
                TextSection::new(
                    " fps, ",
                    TextStyle {
                        font: font.clone(),
                        font_size: 25.0,
                        color: YELLOW.into(),
                    },
                ),
                TextSection::from_style(TextStyle {
                    font: font.clone(),
                    font_size: 25.0,
                    color: LIME.into(),
                }),
                TextSection::new(
                    " ms/frame",
                    TextStyle {
                        font: font.clone(),
                        font_size: 25.0,
                        color: BLUE.into(),
                    },
                ),
            ]),
            TextChanges,
        ));
    })
    .id();

    commands
        .entity(root_uinode)
        .push_children(&[left_column, right_column]);
}

pub fn left(value: Val) -> UiRect

Creates a new UiRect where left takes the given value, and the other fields are set to Val::ZERO.

§Example
let ui_rect = UiRect::left(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::ZERO);
assert_eq!(ui_rect.top, Val::ZERO);
assert_eq!(ui_rect.bottom, Val::ZERO);
Examples found in repository?
examples/animation/animation_graph.rs (line 382)
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fn setup_node_lines(commands: &mut Commands) {
    for line in &HORIZONTAL_LINES {
        commands.spawn(NodeBundle {
            style: Style {
                position_type: PositionType::Absolute,
                bottom: Val::Px(line.bottom),
                left: Val::Px(line.left),
                height: Val::Px(0.0),
                width: Val::Px(line.length),
                border: UiRect::bottom(Val::Px(1.0)),
                ..default()
            },
            border_color: WHITE.into(),
            ..default()
        });
    }

    for line in &VERTICAL_LINES {
        commands.spawn(NodeBundle {
            style: Style {
                position_type: PositionType::Absolute,
                bottom: Val::Px(line.bottom),
                left: Val::Px(line.left),
                height: Val::Px(line.length),
                width: Val::Px(0.0),
                border: UiRect::left(Val::Px(1.0)),
                ..default()
            },
            border_color: WHITE.into(),
            ..default()
        });
    }
}
More examples
Hide additional examples
examples/ui/viewport_debug.rs (line 111)
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fn spawn_with_viewport_coords(commands: &mut Commands) {
    commands
        .spawn((
            NodeBundle {
                style: Style {
                    width: Val::Vw(100.),
                    height: Val::Vh(100.),
                    border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
                    flex_wrap: FlexWrap::Wrap,
                    ..default()
                },
                border_color: PALETTE[0].into(),
                ..default()
            },
            Coords::Viewport,
        ))
        .with_children(|builder| {
            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(30.),
                    height: Val::Vh(30.),
                    border: UiRect::all(Val::VMin(5.)),
                    ..default()
                },
                background_color: PALETTE[2].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(60.),
                    height: Val::Vh(30.),
                    ..default()
                },
                background_color: PALETTE[3].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(45.),
                    height: Val::Vh(30.),
                    border: UiRect::left(Val::VMax(45. / 2.)),
                    ..default()
                },
                background_color: PALETTE[4].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(45.),
                    height: Val::Vh(30.),
                    border: UiRect::right(Val::VMax(45. / 2.)),
                    ..default()
                },
                background_color: PALETTE[5].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(60.),
                    height: Val::Vh(30.),
                    ..default()
                },
                background_color: PALETTE[6].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(30.),
                    height: Val::Vh(30.),
                    border: UiRect::all(Val::VMin(5.)),
                    ..default()
                },
                background_color: PALETTE[7].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });
        });
}

fn spawn_with_pixel_coords(commands: &mut Commands) {
    commands
        .spawn((
            NodeBundle {
                style: Style {
                    width: Val::Px(640.),
                    height: Val::Px(360.),
                    border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
                    flex_wrap: FlexWrap::Wrap,
                    ..default()
                },
                border_color: PALETTE[1].into(),
                ..default()
            },
            Coords::Pixel,
        ))
        .with_children(|builder| {
            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(192.),
                    height: Val::Px(108.),
                    border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
                    ..default()
                },
                background_color: PALETTE[2].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(384.),
                    height: Val::Px(108.),
                    ..default()
                },
                background_color: PALETTE[3].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(288.),
                    height: Val::Px(108.),
                    border: UiRect::left(Val::Px(144.)),
                    ..default()
                },
                background_color: PALETTE[4].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(288.),
                    height: Val::Px(108.),
                    border: UiRect::right(Val::Px(144.)),
                    ..default()
                },
                background_color: PALETTE[5].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(384.),
                    height: Val::Px(108.),
                    ..default()
                },
                background_color: PALETTE[6].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(192.),
                    height: Val::Px(108.),
                    border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
                    ..default()
                },
                background_color: PALETTE[7].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });
        });
}
examples/ui/borders.rs (line 56)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}
examples/ui/rounded_borders.rs (line 56)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                border_radius: BorderRadius::MAX,
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
        let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
        let border_radius = BorderRadius::px(
            border_size(border.left, border.top),
            border_size(border.right, border.top),
            border_size(border.right, border.bottom),
            border_size(border.left, border.bottom),
        );
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    border_radius,
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}

pub fn right(value: Val) -> UiRect

Creates a new UiRect where right takes the given value, and the other fields are set to Val::ZERO.

§Example
let ui_rect = UiRect::right(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::ZERO);
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::ZERO);
assert_eq!(ui_rect.bottom, Val::ZERO);
Examples found in repository?
examples/ui/viewport_debug.rs (line 123)
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fn spawn_with_viewport_coords(commands: &mut Commands) {
    commands
        .spawn((
            NodeBundle {
                style: Style {
                    width: Val::Vw(100.),
                    height: Val::Vh(100.),
                    border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
                    flex_wrap: FlexWrap::Wrap,
                    ..default()
                },
                border_color: PALETTE[0].into(),
                ..default()
            },
            Coords::Viewport,
        ))
        .with_children(|builder| {
            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(30.),
                    height: Val::Vh(30.),
                    border: UiRect::all(Val::VMin(5.)),
                    ..default()
                },
                background_color: PALETTE[2].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(60.),
                    height: Val::Vh(30.),
                    ..default()
                },
                background_color: PALETTE[3].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(45.),
                    height: Val::Vh(30.),
                    border: UiRect::left(Val::VMax(45. / 2.)),
                    ..default()
                },
                background_color: PALETTE[4].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(45.),
                    height: Val::Vh(30.),
                    border: UiRect::right(Val::VMax(45. / 2.)),
                    ..default()
                },
                background_color: PALETTE[5].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(60.),
                    height: Val::Vh(30.),
                    ..default()
                },
                background_color: PALETTE[6].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Vw(30.),
                    height: Val::Vh(30.),
                    border: UiRect::all(Val::VMin(5.)),
                    ..default()
                },
                background_color: PALETTE[7].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });
        });
}

fn spawn_with_pixel_coords(commands: &mut Commands) {
    commands
        .spawn((
            NodeBundle {
                style: Style {
                    width: Val::Px(640.),
                    height: Val::Px(360.),
                    border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
                    flex_wrap: FlexWrap::Wrap,
                    ..default()
                },
                border_color: PALETTE[1].into(),
                ..default()
            },
            Coords::Pixel,
        ))
        .with_children(|builder| {
            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(192.),
                    height: Val::Px(108.),
                    border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
                    ..default()
                },
                background_color: PALETTE[2].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(384.),
                    height: Val::Px(108.),
                    ..default()
                },
                background_color: PALETTE[3].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(288.),
                    height: Val::Px(108.),
                    border: UiRect::left(Val::Px(144.)),
                    ..default()
                },
                background_color: PALETTE[4].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(288.),
                    height: Val::Px(108.),
                    border: UiRect::right(Val::Px(144.)),
                    ..default()
                },
                background_color: PALETTE[5].into(),
                border_color: PALETTE[8].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(384.),
                    height: Val::Px(108.),
                    ..default()
                },
                background_color: PALETTE[6].into(),
                ..default()
            });

            builder.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(192.),
                    height: Val::Px(108.),
                    border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
                    ..default()
                },
                background_color: PALETTE[7].into(),
                border_color: PALETTE[9].into(),
                ..default()
            });
        });
}
More examples
Hide additional examples
examples/ui/flex_layout.rs (line 54)
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fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
    let font = asset_server.load("fonts/FiraSans-Bold.ttf");
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                // fill the entire window
                width: Val::Percent(100.),
                height: Val::Percent(100.),
                flex_direction: FlexDirection::Column,
                align_items: AlignItems::Center,
                padding: UiRect::all(MARGIN),
                row_gap: MARGIN,
                ..Default::default()
            },
            background_color: BackgroundColor(Color::BLACK),
            ..Default::default()
        })
        .with_children(|builder| {
            // spawn the key
            builder
                .spawn(NodeBundle {
                    style: Style {
                        flex_direction: FlexDirection::Row,
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with_children(|builder| {
                    spawn_nested_text_bundle(
                        builder,
                        font.clone(),
                        ALIGN_ITEMS_COLOR,
                        UiRect::right(MARGIN),
                        "AlignItems",
                    );
                    spawn_nested_text_bundle(
                        builder,
                        font.clone(),
                        JUSTIFY_CONTENT_COLOR,
                        UiRect::default(),
                        "JustifyContent",
                    );
                });

            builder
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Percent(100.),
                        height: Val::Percent(100.),
                        flex_direction: FlexDirection::Column,
                        row_gap: MARGIN,
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with_children(|builder| {
                    // spawn one child node for each combination of `AlignItems` and `JustifyContent`
                    let justifications = [
                        JustifyContent::FlexStart,
                        JustifyContent::Center,
                        JustifyContent::FlexEnd,
                        JustifyContent::SpaceEvenly,
                        JustifyContent::SpaceAround,
                        JustifyContent::SpaceBetween,
                    ];
                    let alignments = [
                        AlignItems::Baseline,
                        AlignItems::FlexStart,
                        AlignItems::Center,
                        AlignItems::FlexEnd,
                        AlignItems::Stretch,
                    ];
                    for align_items in alignments {
                        builder
                            .spawn(NodeBundle {
                                style: Style {
                                    width: Val::Percent(100.),
                                    height: Val::Percent(100.),
                                    flex_direction: FlexDirection::Row,
                                    column_gap: MARGIN,
                                    ..Default::default()
                                },
                                ..Default::default()
                            })
                            .with_children(|builder| {
                                for justify_content in justifications {
                                    spawn_child_node(
                                        builder,
                                        font.clone(),
                                        align_items,
                                        justify_content,
                                    );
                                }
                            });
                    }
                });
        });
}
examples/ui/borders.rs (line 57)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}
examples/ui/rounded_borders.rs (line 57)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                border_radius: BorderRadius::MAX,
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
        let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
        let border_radius = BorderRadius::px(
            border_size(border.left, border.top),
            border_size(border.right, border.top),
            border_size(border.right, border.bottom),
            border_size(border.left, border.bottom),
        );
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    border_radius,
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}

pub fn top(value: Val) -> UiRect

Creates a new UiRect where top takes the given value, and the other fields are set to Val::ZERO.

§Example
let ui_rect = UiRect::top(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::ZERO);
assert_eq!(ui_rect.right, Val::ZERO);
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::ZERO);
Examples found in repository?
examples/ui/flex_layout.rs (line 151)
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fn spawn_child_node(
    builder: &mut ChildBuilder,
    font: Handle<Font>,
    align_items: AlignItems,
    justify_content: JustifyContent,
) {
    builder
        .spawn(NodeBundle {
            style: Style {
                flex_direction: FlexDirection::Column,
                align_items,
                justify_content,
                width: Val::Percent(100.),
                height: Val::Percent(100.),
                ..Default::default()
            },
            background_color: BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
            ..Default::default()
        })
        .with_children(|builder| {
            let labels = [
                (format!("{align_items:?}"), ALIGN_ITEMS_COLOR, 0.),
                (format!("{justify_content:?}"), JUSTIFY_CONTENT_COLOR, 3.),
            ];
            for (text, color, top_margin) in labels {
                // We nest the text within a parent node because margins and padding can't be directly applied to text nodes currently.
                spawn_nested_text_bundle(
                    builder,
                    font.clone(),
                    color,
                    UiRect::top(Val::Px(top_margin)),
                    &text,
                );
            }
        });
}
More examples
Hide additional examples
examples/ui/size_constraints.rs (line 91)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2dBundle::default());

    let text_style = TextStyle {
        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
        font_size: 40.0,
        color: Color::srgb(0.9, 0.9, 0.9),
    };

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                justify_content: JustifyContent::Center,
                align_items: AlignItems::Center,
                ..Default::default()
            },
            background_color: Color::BLACK.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        flex_direction: FlexDirection::Column,
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with_children(|parent| {
                    parent.spawn(
                        TextBundle::from_section("Size Constraints Example", text_style.clone())
                            .with_style(Style {
                                margin: UiRect::bottom(Val::Px(25.)),
                                ..Default::default()
                            }),
                    );

                    spawn_bar(parent);

                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                flex_direction: FlexDirection::Column,
                                align_items: AlignItems::Stretch,
                                padding: UiRect::all(Val::Px(10.)),
                                margin: UiRect::top(Val::Px(50.)),
                                ..Default::default()
                            },
                            background_color: YELLOW.into(),
                            ..Default::default()
                        })
                        .with_children(|parent| {
                            for constraint in [
                                Constraint::MinWidth,
                                Constraint::FlexBasis,
                                Constraint::Width,
                                Constraint::MaxWidth,
                            ] {
                                spawn_button_row(parent, constraint, text_style.clone());
                            }
                        });
                });
        });
}
examples/ui/borders.rs (line 58)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}
examples/ui/rounded_borders.rs (line 58)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                border_radius: BorderRadius::MAX,
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
        let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
        let border_radius = BorderRadius::px(
            border_size(border.left, border.top),
            border_size(border.right, border.top),
            border_size(border.right, border.bottom),
            border_size(border.left, border.bottom),
        );
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    border_radius,
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}
examples/ui/ui.rs (line 316)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // Camera
    commands.spawn((Camera2dBundle::default(), IsDefaultUiCamera));

    // root node
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                justify_content: JustifyContent::SpaceBetween,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            // left vertical fill (border)
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(200.),
                        border: UiRect::all(Val::Px(2.)),
                        ..default()
                    },
                    background_color: Color::srgb(0.65, 0.65, 0.65).into(),
                    ..default()
                })
                .with_children(|parent| {
                    // left vertical fill (content)
                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                width: Val::Percent(100.),
                                flex_direction: FlexDirection::Column,
                                padding: UiRect::all(Val::Px(5.)),
                                row_gap: Val::Px(5.),
                                ..default()
                            },
                            background_color: Color::srgb(0.15, 0.15, 0.15).into(),
                            ..default()
                        })
                        .with_children(|parent| {
                            // text
                            parent.spawn((
                                TextBundle::from_section(
                                    "Text Example",
                                    TextStyle {
                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                        font_size: 30.0,
                                        ..default()
                                    },
                                ),
                                // Because this is a distinct label widget and
                                // not button/list item text, this is necessary
                                // for accessibility to treat the text accordingly.
                                Label,
                            ));

                            #[cfg(feature = "bevy_dev_tools")]
                            // Debug overlay text
                            parent.spawn((
                                TextBundle::from_section(
                                    "Press Space to enable debug outlines.",
                                    TextStyle {
                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                        font_size: 20.,
                                        ..Default::default()
                                    },
                                ),
                                Label,
                            ));

                            #[cfg(not(feature = "bevy_dev_tools"))]
                            parent.spawn((
                                TextBundle::from_section(
                                    "Try enabling feature \"bevy_dev_tools\".",
                                    TextStyle {
                                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                        font_size: 20.,
                                        ..Default::default()
                                    },
                                ),
                                Label,
                            ));
                        });
                });
            // right vertical fill
            parent
                .spawn(NodeBundle {
                    style: Style {
                        flex_direction: FlexDirection::Column,
                        justify_content: JustifyContent::Center,
                        align_items: AlignItems::Center,
                        width: Val::Px(200.),
                        ..default()
                    },
                    background_color: Color::srgb(0.15, 0.15, 0.15).into(),
                    ..default()
                })
                .with_children(|parent| {
                    // Title
                    parent.spawn((
                        TextBundle::from_section(
                            "Scrolling list",
                            TextStyle {
                                font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                font_size: 25.,
                                ..default()
                            },
                        ),
                        Label,
                    ));
                    // List with hidden overflow
                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                flex_direction: FlexDirection::Column,
                                align_self: AlignSelf::Stretch,
                                height: Val::Percent(50.),
                                overflow: Overflow::clip_y(),
                                ..default()
                            },
                            background_color: Color::srgb(0.10, 0.10, 0.10).into(),
                            ..default()
                        })
                        .with_children(|parent| {
                            // Moving panel
                            parent
                                .spawn((
                                    NodeBundle {
                                        style: Style {
                                            flex_direction: FlexDirection::Column,
                                            align_items: AlignItems::Center,
                                            ..default()
                                        },
                                        ..default()
                                    },
                                    ScrollingList::default(),
                                    AccessibilityNode(NodeBuilder::new(Role::List)),
                                ))
                                .with_children(|parent| {
                                    // List items
                                    for i in 0..30 {
                                        parent.spawn((
                                            TextBundle::from_section(
                                                format!("Item {i}"),
                                                TextStyle {
                                                    font: asset_server
                                                        .load("fonts/FiraSans-Bold.ttf"),
                                                    font_size: 20.,
                                                    ..default()
                                                },
                                            ),
                                            Label,
                                            AccessibilityNode(NodeBuilder::new(Role::ListItem)),
                                        ));
                                    }
                                });
                        });
                });
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(200.0),
                        height: Val::Px(200.0),
                        position_type: PositionType::Absolute,
                        left: Val::Px(210.),
                        bottom: Val::Px(10.),
                        border: UiRect::all(Val::Px(20.)),
                        ..default()
                    },
                    border_color: LIME.into(),
                    background_color: Color::srgb(0.4, 0.4, 1.).into(),
                    ..default()
                })
                .with_children(|parent| {
                    parent.spawn(NodeBundle {
                        style: Style {
                            width: Val::Percent(100.0),
                            height: Val::Percent(100.0),
                            ..default()
                        },
                        background_color: Color::srgb(0.8, 0.8, 1.).into(),
                        ..default()
                    });
                });
            // render order test: reddest in the back, whitest in the front (flex center)
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Percent(100.0),
                        height: Val::Percent(100.0),
                        position_type: PositionType::Absolute,
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..default()
                    },
                    ..default()
                })
                .with_children(|parent| {
                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                width: Val::Px(100.0),
                                height: Val::Px(100.0),
                                ..default()
                            },
                            background_color: Color::srgb(1.0, 0.0, 0.).into(),
                            ..default()
                        })
                        .with_children(|parent| {
                            parent.spawn(NodeBundle {
                                style: Style {
                                    // Take the size of the parent node.
                                    width: Val::Percent(100.0),
                                    height: Val::Percent(100.0),
                                    position_type: PositionType::Absolute,
                                    left: Val::Px(20.),
                                    bottom: Val::Px(20.),
                                    ..default()
                                },
                                background_color: Color::srgb(1.0, 0.3, 0.3).into(),
                                ..default()
                            });
                            parent.spawn(NodeBundle {
                                style: Style {
                                    width: Val::Percent(100.0),
                                    height: Val::Percent(100.0),
                                    position_type: PositionType::Absolute,
                                    left: Val::Px(40.),
                                    bottom: Val::Px(40.),
                                    ..default()
                                },
                                background_color: Color::srgb(1.0, 0.5, 0.5).into(),
                                ..default()
                            });
                            parent.spawn(NodeBundle {
                                style: Style {
                                    width: Val::Percent(100.0),
                                    height: Val::Percent(100.0),
                                    position_type: PositionType::Absolute,
                                    left: Val::Px(60.),
                                    bottom: Val::Px(60.),
                                    ..default()
                                },
                                background_color: Color::srgb(1.0, 0.7, 0.7).into(),
                                ..default()
                            });
                            // alpha test
                            parent.spawn(NodeBundle {
                                style: Style {
                                    width: Val::Percent(100.0),
                                    height: Val::Percent(100.0),
                                    position_type: PositionType::Absolute,
                                    left: Val::Px(80.),
                                    bottom: Val::Px(80.),
                                    ..default()
                                },
                                background_color: Color::srgba(1.0, 0.9, 0.9, 0.4).into(),
                                ..default()
                            });
                        });
                });
            // bevy logo (flex center)
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Percent(100.0),
                        position_type: PositionType::Absolute,
                        justify_content: JustifyContent::Center,
                        align_items: AlignItems::FlexStart,
                        ..default()
                    },
                    ..default()
                })
                .with_children(|parent| {
                    // bevy logo (image)
                    // A `NodeBundle` is used to display the logo the image as an `ImageBundle` can't automatically
                    // size itself with a child node present.
                    parent
                        .spawn((
                            NodeBundle {
                                style: Style {
                                    width: Val::Px(500.0),
                                    height: Val::Px(125.0),
                                    margin: UiRect::top(Val::VMin(5.)),
                                    ..default()
                                },
                                ..default()
                            },
                            UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
                        ))
                        .with_children(|parent| {
                            // alt text
                            // This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
                            // and is not rendered.
                            parent.spawn((
                                NodeBundle {
                                    style: Style {
                                        display: Display::None,
                                        ..Default::default()
                                    },
                                    ..Default::default()
                                },
                                Text::from_section("Bevy logo", TextStyle::default()),
                            ));
                        });
                });
        });
}

pub fn bottom(value: Val) -> UiRect

Creates a new UiRect where bottom takes the given value, and the other fields are set to Val::ZERO.

§Example
let ui_rect = UiRect::bottom(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::ZERO);
assert_eq!(ui_rect.right, Val::ZERO);
assert_eq!(ui_rect.top, Val::ZERO);
assert_eq!(ui_rect.bottom, Val::Px(10.0));
Examples found in repository?
examples/animation/animation_graph.rs (line 366)
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fn setup_node_lines(commands: &mut Commands) {
    for line in &HORIZONTAL_LINES {
        commands.spawn(NodeBundle {
            style: Style {
                position_type: PositionType::Absolute,
                bottom: Val::Px(line.bottom),
                left: Val::Px(line.left),
                height: Val::Px(0.0),
                width: Val::Px(line.length),
                border: UiRect::bottom(Val::Px(1.0)),
                ..default()
            },
            border_color: WHITE.into(),
            ..default()
        });
    }

    for line in &VERTICAL_LINES {
        commands.spawn(NodeBundle {
            style: Style {
                position_type: PositionType::Absolute,
                bottom: Val::Px(line.bottom),
                left: Val::Px(line.left),
                height: Val::Px(line.length),
                width: Val::Px(0.0),
                border: UiRect::left(Val::Px(1.0)),
                ..default()
            },
            border_color: WHITE.into(),
            ..default()
        });
    }
}
More examples
Hide additional examples
examples/ui/relative_cursor_position.rs (line 49)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle {
        camera: Camera {
            // Cursor position will take the viewport offset into account
            viewport: Some(Viewport {
                physical_position: [200, 100].into(),
                physical_size: [600, 600].into(),
                ..default()
            }),
            ..default()
        },
        ..default()
    });

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.),
                height: Val::Percent(100.0),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                flex_direction: FlexDirection::Column,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(250.),
                        height: Val::Px(250.),
                        margin: UiRect::bottom(Val::Px(15.)),
                        ..default()
                    },
                    background_color: Color::srgb(235., 35., 12.).into(),
                    ..default()
                })
                .insert(RelativeCursorPosition::default());

            parent.spawn(TextBundle {
                text: Text::from_section(
                    "(0.0, 0.0)",
                    TextStyle {
                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                        font_size: 40.0,
                        color: Color::srgb(0.9, 0.9, 0.9),
                    },
                ),
                ..default()
            });
        });
}
examples/ui/size_constraints.rs (line 78)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2dBundle::default());

    let text_style = TextStyle {
        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
        font_size: 40.0,
        color: Color::srgb(0.9, 0.9, 0.9),
    };

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                justify_content: JustifyContent::Center,
                align_items: AlignItems::Center,
                ..Default::default()
            },
            background_color: Color::BLACK.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            parent
                .spawn(NodeBundle {
                    style: Style {
                        flex_direction: FlexDirection::Column,
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    ..Default::default()
                })
                .with_children(|parent| {
                    parent.spawn(
                        TextBundle::from_section("Size Constraints Example", text_style.clone())
                            .with_style(Style {
                                margin: UiRect::bottom(Val::Px(25.)),
                                ..Default::default()
                            }),
                    );

                    spawn_bar(parent);

                    parent
                        .spawn(NodeBundle {
                            style: Style {
                                flex_direction: FlexDirection::Column,
                                align_items: AlignItems::Stretch,
                                padding: UiRect::all(Val::Px(10.)),
                                margin: UiRect::top(Val::Px(50.)),
                                ..Default::default()
                            },
                            background_color: YELLOW.into(),
                            ..Default::default()
                        })
                        .with_children(|parent| {
                            for constraint in [
                                Constraint::MinWidth,
                                Constraint::FlexBasis,
                                Constraint::Width,
                                Constraint::MaxWidth,
                            ] {
                                spawn_button_row(parent, constraint, text_style.clone());
                            }
                        });
                });
        });
}
examples/ui/overflow.rs (line 61)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());

    let text_style = TextStyle {
        font: asset_server.load("fonts/FiraMono-Medium.ttf"),
        font_size: 20.0,
        ..default()
    };

    let image = asset_server.load("branding/icon.png");

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.),
                height: Val::Percent(100.),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                ..Default::default()
            },
            background_color: ANTIQUE_WHITE.into(),
            ..Default::default()
        })
        .with_children(|parent| {
            for overflow in [
                Overflow::visible(),
                Overflow::clip_x(),
                Overflow::clip_y(),
                Overflow::clip(),
            ] {
                parent
                    .spawn(NodeBundle {
                        style: Style {
                            flex_direction: FlexDirection::Column,
                            align_items: AlignItems::Center,
                            margin: UiRect::horizontal(Val::Px(25.)),
                            ..Default::default()
                        },
                        ..Default::default()
                    })
                    .with_children(|parent| {
                        let label = format!("{overflow:#?}");
                        parent
                            .spawn(NodeBundle {
                                style: Style {
                                    padding: UiRect::all(Val::Px(10.)),
                                    margin: UiRect::bottom(Val::Px(25.)),
                                    ..Default::default()
                                },
                                background_color: Color::srgb(0.25, 0.25, 0.25).into(),
                                ..Default::default()
                            })
                            .with_children(|parent| {
                                parent.spawn(TextBundle {
                                    text: Text::from_section(label, text_style.clone()),
                                    ..Default::default()
                                });
                            });
                        parent
                            .spawn(NodeBundle {
                                style: Style {
                                    width: Val::Px(100.),
                                    height: Val::Px(100.),
                                    padding: UiRect {
                                        left: Val::Px(25.),
                                        top: Val::Px(25.),
                                        ..Default::default()
                                    },
                                    overflow,
                                    ..Default::default()
                                },
                                background_color: GRAY.into(),
                                ..Default::default()
                            })
                            .with_children(|parent| {
                                parent.spawn((
                                    ImageBundle {
                                        image: UiImage::new(image.clone()),
                                        style: Style {
                                            min_width: Val::Px(100.),
                                            min_height: Val::Px(100.),
                                            ..Default::default()
                                        },
                                        ..Default::default()
                                    },
                                    Interaction::default(),
                                    Outline {
                                        width: Val::Px(2.),
                                        offset: Val::Px(2.),
                                        color: Color::NONE,
                                    },
                                ));
                            });
                    });
            }
        });
}
examples/ui/display_and_visibility.rs (line 104)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    let palette: [Color; 4] = PALETTE.map(|hex| Srgba::hex(hex).unwrap().into());

    let text_style = TextStyle {
        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
        font_size: 24.0,
        ..default()
    };

    commands.spawn(Camera2dBundle::default());
    commands.spawn(NodeBundle {
        style: Style {
            width: Val::Percent(100.),
            height: Val::Percent(100.),
            flex_direction: FlexDirection::Column,
            align_items: AlignItems::Center,
            justify_content: JustifyContent::SpaceEvenly,
            ..Default::default()
        },
        background_color: BackgroundColor(Color::BLACK),
        ..Default::default()
    }).with_children(|parent| {
        parent.spawn(TextBundle {
            text: Text::from_section(
                "Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left",                
                text_style.clone(),
            ).with_justify(JustifyText::Center),
            style: Style {
                margin: UiRect::bottom(Val::Px(10.)),
                ..Default::default()
            },
            ..Default::default()
        });

        parent
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Percent(100.),
                    ..Default::default()
                },
                ..Default::default()
            })
            .with_children(|parent| {
                let mut target_ids = vec![];
                parent.spawn(NodeBundle {
                    style: Style {
                        width: Val::Percent(50.),
                        height: Val::Px(520.),
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    ..Default::default()
                }).with_children(|parent| {
                    target_ids = spawn_left_panel(parent, &palette);
                });

                parent.spawn(NodeBundle {
                    style: Style {
                        width: Val::Percent(50.),
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    ..Default::default()
                }).with_children(|parent| {
                    spawn_right_panel(parent, text_style, &palette, target_ids);
                });
            });

            parent.spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Row,
                    align_items: AlignItems::Start,
                    justify_content: JustifyContent::Start,
                    column_gap: Val::Px(10.),
                    ..Default::default()
                },
                ..default() })
            .with_children(|builder| {
                let text_style = TextStyle {
                    font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                    font_size: 20.0,
                    ..default()
                };

                builder.spawn(TextBundle {
                    text: Text::from_section(
                        "Display::None\nVisibility::Hidden\nVisibility::Inherited",
                        TextStyle { color: HIDDEN_COLOR, ..text_style.clone() }
                        ).with_justify(JustifyText::Center),
                    ..Default::default()
                    });
                    builder.spawn(TextBundle {
                        text: Text::from_section(
                            "-\n-\n-",
                            TextStyle { color: DARK_GRAY.into(), ..text_style.clone() }
                            ).with_justify(JustifyText::Center),
                        ..Default::default()
                        });
                    builder.spawn(TextBundle::from_section(
                        "The UI Node and its descendants will not be visible and will not be allotted any space in the UI layout.\nThe UI Node will not be visible but will still occupy space in the UI layout.\nThe UI node will inherit the visibility property of its parent. If it has no parent it will be visible.",
                        text_style
                    ));
            });
    });
}
examples/ui/borders.rs (line 59)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}

pub fn with_left(self, left: Val) -> UiRect

Returns the UiRect with its left field set to the given value.

§Example
let ui_rect = UiRect::all(Val::Px(20.0)).with_left(Val::Px(10.0));
assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(20.0));
assert_eq!(ui_rect.top, Val::Px(20.0));
assert_eq!(ui_rect.bottom, Val::Px(20.0));

pub fn with_right(self, right: Val) -> UiRect

Returns the UiRect with its right field set to the given value.

§Example
let ui_rect = UiRect::all(Val::Px(20.0)).with_right(Val::Px(10.0));
assert_eq!(ui_rect.left, Val::Px(20.0));
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::Px(20.0));
assert_eq!(ui_rect.bottom, Val::Px(20.0));

pub fn with_top(self, top: Val) -> UiRect

Returns the UiRect with its top field set to the given value.

§Example
let ui_rect = UiRect::all(Val::Px(20.0)).with_top(Val::Px(10.0));
assert_eq!(ui_rect.left, Val::Px(20.0));
assert_eq!(ui_rect.right, Val::Px(20.0));
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::Px(20.0));

pub fn with_bottom(self, bottom: Val) -> UiRect

Returns the UiRect with its bottom field set to the given value.

§Example
let ui_rect = UiRect::all(Val::Px(20.0)).with_bottom(Val::Px(10.0));
assert_eq!(ui_rect.left, Val::Px(20.0));
assert_eq!(ui_rect.right, Val::Px(20.0));
assert_eq!(ui_rect.top, Val::Px(20.0));
assert_eq!(ui_rect.bottom, Val::Px(10.0));

Trait Implementations§

§

impl Clone for UiRect

§

fn clone(&self) -> UiRect

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for UiRect

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for UiRect

§

fn default() -> UiRect

Returns the “default value” for a type. Read more
§

impl<'de> Deserialize<'de> for UiRect

§

fn deserialize<__D>( __deserializer: __D ) -> Result<UiRect, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
§

impl FromReflect for UiRect
where UiRect: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

§

fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<UiRect>

Constructs a concrete instance of Self from a reflected value.
§

fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
§

impl GetTypeRegistration for UiRect
where UiRect: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

§

fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
§

fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
§

impl PartialEq for UiRect

§

fn eq(&self, other: &UiRect) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
§

impl Reflect for UiRect
where UiRect: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
§

fn into_any(self: Box<UiRect>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
§

fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
§

fn into_reflect(self: Box<UiRect>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
§

fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
§

fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
§

fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
§

fn reflect_owned(self: Box<UiRect>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
§

fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
§

fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
§

impl Serialize for UiRect

§

fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
§

impl Struct for UiRect
where UiRect: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

§

fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
§

fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
§

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
§

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
§

fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
§

impl TypePath for UiRect
where UiRect: Any + Send + Sync,

§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
§

impl Typed for UiRect
where UiRect: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
§

impl Copy for UiRect

§

impl StructuralPartialEq for UiRect

Auto Trait Implementations§

§

impl Freeze for UiRect

§

impl RefUnwindSafe for UiRect

§

impl Send for UiRect

§

impl Sync for UiRect

§

impl Unpin for UiRect

§

impl UnwindSafe for UiRect

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer ) -> Result<(), ErrorImpl>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,