Struct bevy::ui::RepeatedGridTrack
pub struct RepeatedGridTrack { /* private fields */ }
Expand description
Represents a possibly repeated GridTrack
.
The repetition parameter can either be:
- The integer
1
, in which case the track is non-repeated. - a
u16
count to repeat the track N times. - A
GridTrackRepetition::AutoFit
orGridTrackRepetition::AutoFill
.
Note: that in the common case you want a non-repeating track (repetition count 1), you may use the constructor methods on GridTrack
to create a RepeatedGridTrack
. i.e. GridTrack::px(10.0)
is equivalent to RepeatedGridTrack::px(1, 10.0)
.
You may only use one auto-repetition per track list. And if your track list contains an auto repetition then all tracks (in and outside of the repetition) must be fixed size (px or percent). Integer repetitions are just shorthand for writing out N tracks longhand and are not subject to the same limitations.
Implementations§
§impl RepeatedGridTrack
impl RepeatedGridTrack
pub fn px<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn px<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with a fixed pixel size
Examples found in repository?
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn(Camera2dBundle::default());
// Instructions
let text_style = TextStyle {
font_size: 20.,
..default()
};
commands.spawn((
TextBundle::from_sections([
TextSection::new(
"Next Overflow Setting (O)\nNext Container Size (S)\nToggle Animation (space)\n\n",
text_style.clone(),
),
TextSection::new(format!("{:?}", Overflow::clip()), text_style.clone()),
])
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
Instructions,
));
// Overflow Debug
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
..default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
grid_template_columns: RepeatedGridTrack::px(3, CONTAINER_SIZE),
grid_template_rows: RepeatedGridTrack::px(2, CONTAINER_SIZE),
row_gap: Val::Px(80.),
column_gap: Val::Px(80.),
..default()
},
..default()
})
.with_children(|parent| {
spawn_image(parent, &asset_server, Move);
spawn_image(parent, &asset_server, Scale);
spawn_image(parent, &asset_server, Rotate);
spawn_text(parent, &asset_server, Move);
spawn_text(parent, &asset_server, Scale);
spawn_text(parent, &asset_server, Rotate);
});
});
}
pub fn percent<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn percent<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with a percentage size
pub fn auto<T>(repetition: u16) -> Twhere
T: From<RepeatedGridTrack>,
pub fn auto<T>(repetition: u16) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with automatic size
pub fn fr<T>(repetition: u16, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn fr<T>(repetition: u16, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with an fr
size.
Note that this will give the track a content-based minimum size.
Usually you are best off using GridTrack::flex
instead which uses a zero minimum size.
pub fn flex<T>(repetition: u16, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn flex<T>(repetition: u16, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with a minmax(0, Nfr)
size.
Examples found in repository?
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fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
warn!(include_str!("warning_string.txt"));
let image = if 0 < args.image_freq {
Some(asset_server.load("branding/icon.png"))
} else {
None
};
let buttons_f = args.buttons as f32;
let border = if args.no_borders {
UiRect::ZERO
} else {
UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
};
let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
width: Val::Percent(100.),
height: Val::Percent(100.0),
grid_template_columns: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
..default()
},
..default()
})
.with_children(|commands| {
for column in 0..args.buttons {
for row in 0..args.buttons {
let color = as_rainbow(row % column.max(1));
let border_color = Color::WHITE.with_alpha(0.5).into();
spawn_button(
commands,
color,
buttons_f,
column,
row,
!args.no_text,
border,
border_color,
image
.as_ref()
.filter(|_| (column + row) % args.image_freq == 0)
.cloned(),
);
}
}
});
}
More examples
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fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2dBundle::default());
// Top-level grid (app frame)
commands
.spawn(NodeBundle {
style: Style {
// Use the CSS Grid algorithm for laying out this node
display: Display::Grid,
// Make node fill the entirety of its parent (in this case the window)
width: Val::Percent(100.0),
height: Val::Percent(100.0),
// Set the grid to have 2 columns with sizes [min-content, minmax(0, 1fr)]
// - The first column will size to the size of its contents
// - The second column will take up the remaining available space
grid_template_columns: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
// Set the grid to have 3 rows with sizes [auto, minmax(0, 1fr), 20px]
// - The first row will size to the size of its contents
// - The second row take up remaining available space (after rows 1 and 3 have both been sized)
// - The third row will be exactly 20px high
grid_template_rows: vec![
GridTrack::auto(),
GridTrack::flex(1.0),
GridTrack::px(20.),
],
..default()
},
background_color: BackgroundColor(Color::WHITE),
..default()
})
.with_children(|builder| {
// Header
builder
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
// Make this node span two grid columns so that it takes up the entire top tow
grid_column: GridPlacement::span(2),
padding: UiRect::all(Val::Px(6.0)),
..default()
},
..default()
})
.with_children(|builder| {
spawn_nested_text_bundle(builder, font.clone(), "Bevy CSS Grid Layout Example");
});
// Main content grid (auto placed in row 2, column 1)
builder
.spawn(NodeBundle {
style: Style {
// Make the height of the node fill its parent
height: Val::Percent(100.0),
// Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
// As the height is set explicitly, this means the width will adjust to match the height
aspect_ratio: Some(1.0),
// Use grid layout for this node
display: Display::Grid,
// Add 24px of padding around the grid
padding: UiRect::all(Val::Px(24.0)),
// Set the grid to have 4 columns all with sizes minmax(0, 1fr)
// This creates 4 exactly evenly sized columns
grid_template_columns: RepeatedGridTrack::flex(4, 1.0),
// Set the grid to have 4 rows all with sizes minmax(0, 1fr)
// This creates 4 exactly evenly sized rows
grid_template_rows: RepeatedGridTrack::flex(4, 1.0),
// Set a 12px gap/gutter between rows and columns
row_gap: Val::Px(12.0),
column_gap: Val::Px(12.0),
..default()
},
background_color: BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
..default()
})
.with_children(|builder| {
// Note there is no need to specify the position for each grid item. Grid items that are
// not given an explicit position will be automatically positioned into the next available
// grid cell. The order in which this is performed can be controlled using the grid_auto_flow
// style property.
item_rect(builder, ORANGE);
item_rect(builder, BISQUE);
item_rect(builder, BLUE);
item_rect(builder, CRIMSON);
item_rect(builder, AQUA);
item_rect(builder, ORANGE_RED);
item_rect(builder, DARK_GREEN);
item_rect(builder, FUCHSIA);
item_rect(builder, TEAL);
item_rect(builder, ALICE_BLUE);
item_rect(builder, CRIMSON);
item_rect(builder, ANTIQUE_WHITE);
item_rect(builder, YELLOW);
item_rect(builder, DEEP_PINK);
item_rect(builder, YELLOW_GREEN);
item_rect(builder, SALMON);
});
// Right side bar (auto placed in row 2, column 2)
builder
.spawn(NodeBundle {
style: Style {
display: Display::Grid,
// Align content towards the start (top) in the vertical axis
align_items: AlignItems::Start,
// Align content towards the center in the horizontal axis
justify_items: JustifyItems::Center,
// Add 10px padding
padding: UiRect::all(Val::Px(10.)),
// Add an fr track to take up all the available space at the bottom of the column so that the text nodes
// can be top-aligned. Normally you'd use flexbox for this, but this is the CSS Grid example so we're using grid.
grid_template_rows: vec![GridTrack::auto(), GridTrack::auto(), GridTrack::fr(1.0)],
// Add a 10px gap between rows
row_gap: Val::Px(10.),
..default()
},
background_color: BackgroundColor(BLACK.into()),
..default()
})
.with_children(|builder| {
builder.spawn(TextBundle::from_section(
"Sidebar",
TextStyle {
font: font.clone(),
font_size: 24.0,
..default()
},
));
builder.spawn(TextBundle::from_section(
"A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely.",
TextStyle {
font: font.clone(),
font_size: 16.0,
..default()
},
));
builder.spawn(NodeBundle::default());
});
// Footer / status bar
builder.spawn(NodeBundle {
style: Style {
// Make this node span two grid column so that it takes up the entire bottom row
grid_column: GridPlacement::span(2),
..default()
},
background_color: BackgroundColor(WHITE.into()),
..default()
});
// Modal (absolutely positioned on top of content - currently hidden: to view it, change its visibility)
builder.spawn(NodeBundle {
visibility: Visibility::Hidden,
style: Style {
position_type: PositionType::Absolute,
margin: UiRect {
top: Val::Px(100.),
bottom: Val::Auto,
left: Val::Auto,
right: Val::Auto,
},
width: Val::Percent(60.),
height: Val::Px(300.),
max_width: Val::Px(600.),
..default()
},
background_color: BackgroundColor(Color::WHITE.with_alpha(0.8)),
..default()
});
});
}
pub fn min_content<T>(repetition: u16) -> Twhere
T: From<RepeatedGridTrack>,
pub fn min_content<T>(repetition: u16) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with min-content size
pub fn max_content<T>(repetition: u16) -> Twhere
T: From<RepeatedGridTrack>,
pub fn max_content<T>(repetition: u16) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with max-content size
pub fn fit_content_px<T>(repetition: u16, limit: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn fit_content_px<T>(repetition: u16, limit: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of fit-content()
grid tracks with fixed pixel limit
pub fn fit_content_percent<T>(repetition: u16, limit: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn fit_content_percent<T>(repetition: u16, limit: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of fit-content()
grid tracks with percentage limit
pub fn minmax<T>(
repetition: impl Into<GridTrackRepetition>,
min: MinTrackSizingFunction,
max: MaxTrackSizingFunction
) -> Twhere
T: From<RepeatedGridTrack>,
pub fn minmax<T>(
repetition: impl Into<GridTrackRepetition>,
min: MinTrackSizingFunction,
max: MaxTrackSizingFunction
) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of minmax()
grid track
pub fn vmin<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn vmin<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with the percentage size of the viewport’s smaller dimension
pub fn vmax<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn vmax<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with the percentage size of the viewport’s larger dimension
pub fn vh<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn vh<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with the percentage size of the viewport’s height dimension
pub fn vw<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
pub fn vw<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> Twhere
T: From<RepeatedGridTrack>,
Create a repeating set of grid tracks with the percentage size of the viewport’s width dimension
pub fn repeat_many<T>(
repetition: impl Into<GridTrackRepetition>,
tracks: impl Into<Vec<GridTrack>>
) -> Twhere
T: From<RepeatedGridTrack>,
pub fn repeat_many<T>(
repetition: impl Into<GridTrackRepetition>,
tracks: impl Into<Vec<GridTrack>>
) -> Twhere
T: From<RepeatedGridTrack>,
Create a repetition of a set of tracks
Trait Implementations§
§impl Clone for RepeatedGridTrack
impl Clone for RepeatedGridTrack
§fn clone(&self) -> RepeatedGridTrack
fn clone(&self) -> RepeatedGridTrack
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for RepeatedGridTrack
impl Debug for RepeatedGridTrack
§impl<'de> Deserialize<'de> for RepeatedGridTrack
impl<'de> Deserialize<'de> for RepeatedGridTrack
§fn deserialize<__D>(
__deserializer: __D
) -> Result<RepeatedGridTrack, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<RepeatedGridTrack, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl From<GridTrack> for RepeatedGridTrack
impl From<GridTrack> for RepeatedGridTrack
§fn from(track: GridTrack) -> RepeatedGridTrack
fn from(track: GridTrack) -> RepeatedGridTrack
§impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack>
impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack>
§fn from(track: RepeatedGridTrack) -> Vec<RepeatedGridTrack>
fn from(track: RepeatedGridTrack) -> Vec<RepeatedGridTrack>
§impl FromReflect for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<RepeatedGridTrack>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<RepeatedGridTrack>
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
§impl PartialEq for RepeatedGridTrack
impl PartialEq for RepeatedGridTrack
§fn eq(&self, other: &RepeatedGridTrack) -> bool
fn eq(&self, other: &RepeatedGridTrack) -> bool
self
and other
values to be equal, and is used
by ==
.§impl Reflect for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<RepeatedGridTrack>) -> Box<dyn Any>
fn into_any(self: Box<RepeatedGridTrack>) -> Box<dyn Any>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<RepeatedGridTrack>) -> Box<dyn Reflect>
fn into_reflect(self: Box<RepeatedGridTrack>) -> Box<dyn Reflect>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<RepeatedGridTrack>) -> ReflectOwned
fn reflect_owned(self: Box<RepeatedGridTrack>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Serialize for RepeatedGridTrack
impl Serialize for RepeatedGridTrack
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
§impl Struct for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
impl Struct for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for RepeatedGridTrack
impl TypePath for RepeatedGridTrack
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
impl Typed for RepeatedGridTrackwhere
RepeatedGridTrack: Any + Send + Sync,
GridTrackRepetition: FromReflect + TypePath + RegisterForReflection,
SmallVec<[GridTrack; 1]>: FromReflect + TypePath + RegisterForReflection,
impl StructuralPartialEq for RepeatedGridTrack
Auto Trait Implementations§
impl Freeze for RepeatedGridTrack
impl RefUnwindSafe for RepeatedGridTrack
impl Send for RepeatedGridTrack
impl Sync for RepeatedGridTrack
impl Unpin for RepeatedGridTrack
impl UnwindSafe for RepeatedGridTrack
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
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Converts self
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