Struct bevy::ui::ExtractedUiMaterialNode
pub struct ExtractedUiMaterialNode<M>where
M: UiMaterial,{
pub stack_index: usize,
pub transform: Mat4,
pub rect: Rect,
pub border: [f32; 4],
pub material: AssetId<M>,
pub clip: Option<Rect>,
pub camera_entity: Entity,
}
Fields§
§stack_index: usize
§transform: Mat4
§rect: Rect
§border: [f32; 4]
§material: AssetId<M>
§clip: Option<Rect>
§camera_entity: Entity
Auto Trait Implementations§
impl<M> Freeze for ExtractedUiMaterialNode<M>
impl<M> RefUnwindSafe for ExtractedUiMaterialNode<M>
impl<M> Send for ExtractedUiMaterialNode<M>
impl<M> Sync for ExtractedUiMaterialNode<M>
impl<M> Unpin for ExtractedUiMaterialNode<M>
impl<M> UnwindSafe for ExtractedUiMaterialNode<M>
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