Struct bevy::ui::BorderRadius

pub struct BorderRadius {
    pub top_left: Val,
    pub top_right: Val,
    pub bottom_left: Val,
    pub bottom_right: Val,
}
Expand description

Used to add rounded corners to a UI node. You can set a UI node to have uniformly rounded corners or specify different radii for each corner. If a given radius exceeds half the length of the smallest dimension between the node’s height or width, the radius will calculated as half the smallest dimension.

Elliptical nodes are not supported yet. Percentage values are based on the node’s smallest dimension, either width or height.

§Example

fn setup_ui(mut commands: Commands) {
    commands.spawn((
        NodeBundle {
            style: Style {
                width: Val::Px(100.),
                height: Val::Px(100.),
                border: UiRect::all(Val::Px(2.)),
                ..Default::default()
            },
            background_color: BLUE.into(),
            border_radius: BorderRadius::new(
                // top left
                Val::Px(10.),
                // top right
                Val::Px(20.),
                // bottom right
                Val::Px(30.),
                // bottom left
                Val::Px(40.),
            ),
            ..Default::default()
        },
    ));
}

https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius

Fields§

§top_left: Val§top_right: Val§bottom_left: Val§bottom_right: Val

Implementations§

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impl BorderRadius

pub const DEFAULT: BorderRadius = Self::ZERO

pub const ZERO: BorderRadius = _

Zero curvature. All the corners will be right-angled.

pub const MAX: BorderRadius = _

Maximum curvature. The UI Node will take a capsule shape or circular if width and height are equal.

pub const fn all(radius: Val) -> BorderRadius

Set all four corners to the same curvature.

pub const fn new( top_left: Val, top_right: Val, bottom_right: Val, bottom_left: Val ) -> BorderRadius

pub const fn px( top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32 ) -> BorderRadius

Sets the radii to logical pixel values.

Examples found in repository?
examples/ui/rounded_borders.rs (lines 123-128)
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fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
    let root = commands
        .spawn(NodeBundle {
            style: Style {
                margin: UiRect::all(Val::Px(25.0)),
                align_self: AlignSelf::Stretch,
                justify_self: JustifySelf::Stretch,
                flex_wrap: FlexWrap::Wrap,
                justify_content: JustifyContent::FlexStart,
                align_items: AlignItems::FlexStart,
                align_content: AlignContent::FlexStart,
                ..Default::default()
            },
            background_color: Color::srgb(0.25, 0.25, 0.25).into(),
            ..Default::default()
        })
        .id();

    // labels for the different border edges
    let border_labels = [
        "None",
        "All",
        "Left",
        "Right",
        "Top",
        "Bottom",
        "Left Right",
        "Top Bottom",
        "Top Left",
        "Bottom Left",
        "Top Right",
        "Bottom Right",
        "Top Bottom Right",
        "Top Bottom Left",
        "Top Left Right",
        "Bottom Left Right",
    ];

    // all the different combinations of border edges
    // these correspond to the labels above
    let borders = [
        UiRect::default(),
        UiRect::all(Val::Px(10.)),
        UiRect::left(Val::Px(10.)),
        UiRect::right(Val::Px(10.)),
        UiRect::top(Val::Px(10.)),
        UiRect::bottom(Val::Px(10.)),
        UiRect::horizontal(Val::Px(10.)),
        UiRect::vertical(Val::Px(10.)),
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            right: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            top: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            top: Val::Px(10.),
            ..Default::default()
        },
        UiRect {
            left: Val::Px(10.),
            right: Val::Px(10.),
            bottom: Val::Px(10.),
            ..Default::default()
        },
    ];

    for (label, border) in border_labels.into_iter().zip(borders) {
        let inner_spot = commands
            .spawn(NodeBundle {
                style: Style {
                    width: Val::Px(10.),
                    height: Val::Px(10.),
                    ..Default::default()
                },
                border_radius: BorderRadius::MAX,
                background_color: YELLOW.into(),
                ..Default::default()
            })
            .id();
        let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
        let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
        let border_radius = BorderRadius::px(
            border_size(border.left, border.top),
            border_size(border.right, border.top),
            border_size(border.right, border.bottom),
            border_size(border.left, border.bottom),
        );
        let border_node = commands
            .spawn((
                NodeBundle {
                    style: Style {
                        width: Val::Px(50.),
                        height: Val::Px(50.),
                        border,
                        margin: UiRect::all(Val::Px(20.)),
                        align_items: AlignItems::Center,
                        justify_content: JustifyContent::Center,
                        ..Default::default()
                    },
                    background_color: MAROON.into(),
                    border_color: RED.into(),
                    border_radius,
                    ..Default::default()
                },
                Outline {
                    width: Val::Px(6.),
                    offset: Val::Px(6.),
                    color: Color::WHITE,
                },
            ))
            .add_child(inner_spot)
            .id();
        let label_node = commands
            .spawn(TextBundle::from_section(
                label,
                TextStyle {
                    font_size: 9.0,
                    ..Default::default()
                },
            ))
            .id();
        let container = commands
            .spawn(NodeBundle {
                style: Style {
                    flex_direction: FlexDirection::Column,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                ..Default::default()
            })
            .push_children(&[border_node, label_node])
            .id();
        commands.entity(root).add_child(container);
    }
}

pub const fn percent( top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32 ) -> BorderRadius

Sets the radii to percentage values.

pub const fn top_left(radius: Val) -> BorderRadius

Sets the radius for the top left corner. Remaining corners will be right-angled.

pub const fn top_right(radius: Val) -> BorderRadius

Sets the radius for the top right corner. Remaining corners will be right-angled.

pub const fn bottom_right(radius: Val) -> BorderRadius

Sets the radius for the bottom right corner. Remaining corners will be right-angled.

pub const fn bottom_left(radius: Val) -> BorderRadius

Sets the radius for the bottom left corner. Remaining corners will be right-angled.

pub const fn left(radius: Val) -> BorderRadius

Sets the radii for the top left and bottom left corners. Remaining corners will be right-angled.

pub const fn right(radius: Val) -> BorderRadius

Sets the radii for the top right and bottom right corners. Remaining corners will be right-angled.

pub const fn top(radius: Val) -> BorderRadius

Sets the radii for the top left and top right corners. Remaining corners will be right-angled.

pub const fn bottom(radius: Val) -> BorderRadius

Sets the radii for the bottom left and bottom right corners. Remaining corners will be right-angled.

pub const fn with_top_left(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_left field set to the given value.

pub const fn with_top_right(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_right field set to the given value.

pub const fn with_bottom_right(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its bottom_right field set to the given value.

pub const fn with_bottom_left(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its bottom_left field set to the given value.

pub const fn with_left(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_left and bottom_left fields set to the given value.

pub const fn with_right(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_right and bottom_right fields set to the given value.

pub const fn with_top(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its top_left and top_right fields set to the given value.

pub const fn with_bottom(self, radius: Val) -> BorderRadius

Returns the BorderRadius with its bottom_left and bottom_right fields set to the given value.

Trait Implementations§

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impl Clone for BorderRadius

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fn clone(&self) -> BorderRadius

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for BorderRadius
where BorderRadius: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for BorderRadius

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BorderRadius

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fn default() -> BorderRadius

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BorderRadius

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fn deserialize<__D>( __deserializer: __D ) -> Result<BorderRadius, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromReflect for BorderRadius
where BorderRadius: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<BorderRadius>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for BorderRadius
where BorderRadius: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for BorderRadius

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fn eq(&self, other: &BorderRadius) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for BorderRadius
where BorderRadius: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<BorderRadius>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<BorderRadius>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<BorderRadius>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for BorderRadius

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for BorderRadius
where BorderRadius: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for BorderRadius

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for BorderRadius
where BorderRadius: Any + Send + Sync, Val: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for BorderRadius

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impl StructuralPartialEq for BorderRadius

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Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,