Struct bevy::ui::BorderRadius
pub struct BorderRadius {
pub top_left: Val,
pub top_right: Val,
pub bottom_left: Val,
pub bottom_right: Val,
}
Expand description
Used to add rounded corners to a UI node. You can set a UI node to have uniformly rounded corners or specify different radii for each corner. If a given radius exceeds half the length of the smallest dimension between the node’s height or width, the radius will calculated as half the smallest dimension.
Elliptical nodes are not supported yet. Percentage values are based on the node’s smallest dimension, either width or height.
§Example
fn setup_ui(mut commands: Commands) {
commands.spawn((
NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(100.),
border: UiRect::all(Val::Px(2.)),
..Default::default()
},
background_color: BLUE.into(),
border_radius: BorderRadius::new(
// top left
Val::Px(10.),
// top right
Val::Px(20.),
// bottom right
Val::Px(30.),
// bottom left
Val::Px(40.),
),
..Default::default()
},
));
}
https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius
Fields§
§top_left: Val
§top_right: Val
§bottom_left: Val
§bottom_right: Val
Implementations§
§impl BorderRadius
impl BorderRadius
pub const DEFAULT: BorderRadius = Self::ZERO
pub const ZERO: BorderRadius = _
pub const ZERO: BorderRadius = _
Zero curvature. All the corners will be right-angled.
pub const MAX: BorderRadius = _
pub const MAX: BorderRadius = _
Maximum curvature. The UI Node will take a capsule shape or circular if width and height are equal.
pub const fn all(radius: Val) -> BorderRadius
pub const fn all(radius: Val) -> BorderRadius
Set all four corners to the same curvature.
pub const fn new( top_left: Val, top_right: Val, bottom_right: Val, bottom_left: Val ) -> BorderRadius
pub const fn px(
top_left: f32,
top_right: f32,
bottom_right: f32,
bottom_left: f32
) -> BorderRadius
pub const fn px( top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32 ) -> BorderRadius
Sets the radii to logical pixel values.
Examples found in repository?
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fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
let root = commands
.spawn(NodeBundle {
style: Style {
margin: UiRect::all(Val::Px(25.0)),
align_self: AlignSelf::Stretch,
justify_self: JustifySelf::Stretch,
flex_wrap: FlexWrap::Wrap,
justify_content: JustifyContent::FlexStart,
align_items: AlignItems::FlexStart,
align_content: AlignContent::FlexStart,
..Default::default()
},
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
..Default::default()
})
.id();
// labels for the different border edges
let border_labels = [
"None",
"All",
"Left",
"Right",
"Top",
"Bottom",
"Left Right",
"Top Bottom",
"Top Left",
"Bottom Left",
"Top Right",
"Bottom Right",
"Top Bottom Right",
"Top Bottom Left",
"Top Left Right",
"Bottom Left Right",
];
// all the different combinations of border edges
// these correspond to the labels above
let borders = [
UiRect::default(),
UiRect::all(Val::Px(10.)),
UiRect::left(Val::Px(10.)),
UiRect::right(Val::Px(10.)),
UiRect::top(Val::Px(10.)),
UiRect::bottom(Val::Px(10.)),
UiRect::horizontal(Val::Px(10.)),
UiRect::vertical(Val::Px(10.)),
UiRect {
left: Val::Px(10.),
top: Val::Px(10.),
..Default::default()
},
UiRect {
left: Val::Px(10.),
bottom: Val::Px(10.),
..Default::default()
},
UiRect {
right: Val::Px(10.),
top: Val::Px(10.),
..Default::default()
},
UiRect {
right: Val::Px(10.),
bottom: Val::Px(10.),
..Default::default()
},
UiRect {
right: Val::Px(10.),
top: Val::Px(10.),
bottom: Val::Px(10.),
..Default::default()
},
UiRect {
left: Val::Px(10.),
top: Val::Px(10.),
bottom: Val::Px(10.),
..Default::default()
},
UiRect {
left: Val::Px(10.),
right: Val::Px(10.),
top: Val::Px(10.),
..Default::default()
},
UiRect {
left: Val::Px(10.),
right: Val::Px(10.),
bottom: Val::Px(10.),
..Default::default()
},
];
for (label, border) in border_labels.into_iter().zip(borders) {
let inner_spot = commands
.spawn(NodeBundle {
style: Style {
width: Val::Px(10.),
height: Val::Px(10.),
..Default::default()
},
border_radius: BorderRadius::MAX,
background_color: YELLOW.into(),
..Default::default()
})
.id();
let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
let border_radius = BorderRadius::px(
border_size(border.left, border.top),
border_size(border.right, border.top),
border_size(border.right, border.bottom),
border_size(border.left, border.bottom),
);
let border_node = commands
.spawn((
NodeBundle {
style: Style {
width: Val::Px(50.),
height: Val::Px(50.),
border,
margin: UiRect::all(Val::Px(20.)),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..Default::default()
},
background_color: MAROON.into(),
border_color: RED.into(),
border_radius,
..Default::default()
},
Outline {
width: Val::Px(6.),
offset: Val::Px(6.),
color: Color::WHITE,
},
))
.add_child(inner_spot)
.id();
let label_node = commands
.spawn(TextBundle::from_section(
label,
TextStyle {
font_size: 9.0,
..Default::default()
},
))
.id();
let container = commands
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
..Default::default()
},
..Default::default()
})
.push_children(&[border_node, label_node])
.id();
commands.entity(root).add_child(container);
}
}
pub const fn percent(
top_left: f32,
top_right: f32,
bottom_right: f32,
bottom_left: f32
) -> BorderRadius
pub const fn percent( top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32 ) -> BorderRadius
Sets the radii to percentage values.
pub const fn top_left(radius: Val) -> BorderRadius
pub const fn top_left(radius: Val) -> BorderRadius
Sets the radius for the top left corner. Remaining corners will be right-angled.
pub const fn top_right(radius: Val) -> BorderRadius
pub const fn top_right(radius: Val) -> BorderRadius
Sets the radius for the top right corner. Remaining corners will be right-angled.
pub const fn bottom_right(radius: Val) -> BorderRadius
pub const fn bottom_right(radius: Val) -> BorderRadius
Sets the radius for the bottom right corner. Remaining corners will be right-angled.
pub const fn bottom_left(radius: Val) -> BorderRadius
pub const fn bottom_left(radius: Val) -> BorderRadius
Sets the radius for the bottom left corner. Remaining corners will be right-angled.
pub const fn left(radius: Val) -> BorderRadius
pub const fn left(radius: Val) -> BorderRadius
Sets the radii for the top left and bottom left corners. Remaining corners will be right-angled.
pub const fn right(radius: Val) -> BorderRadius
pub const fn right(radius: Val) -> BorderRadius
Sets the radii for the top right and bottom right corners. Remaining corners will be right-angled.
pub const fn top(radius: Val) -> BorderRadius
pub const fn top(radius: Val) -> BorderRadius
Sets the radii for the top left and top right corners. Remaining corners will be right-angled.
pub const fn bottom(radius: Val) -> BorderRadius
pub const fn bottom(radius: Val) -> BorderRadius
Sets the radii for the bottom left and bottom right corners. Remaining corners will be right-angled.
pub const fn with_top_left(self, radius: Val) -> BorderRadius
pub const fn with_top_left(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its top_left
field set to the given value.
pub const fn with_top_right(self, radius: Val) -> BorderRadius
pub const fn with_top_right(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its top_right
field set to the given value.
pub const fn with_bottom_right(self, radius: Val) -> BorderRadius
pub const fn with_bottom_right(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its bottom_right
field set to the given value.
pub const fn with_bottom_left(self, radius: Val) -> BorderRadius
pub const fn with_bottom_left(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its bottom_left
field set to the given value.
pub const fn with_left(self, radius: Val) -> BorderRadius
pub const fn with_left(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its top_left
and bottom_left
fields set to the given value.
pub const fn with_right(self, radius: Val) -> BorderRadius
pub const fn with_right(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its top_right
and bottom_right
fields set to the given value.
pub const fn with_top(self, radius: Val) -> BorderRadius
pub const fn with_top(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its top_left
and top_right
fields set to the given value.
pub const fn with_bottom(self, radius: Val) -> BorderRadius
pub const fn with_bottom(self, radius: Val) -> BorderRadius
Returns the BorderRadius
with its bottom_left
and bottom_right
fields set to the given value.
Trait Implementations§
§impl Clone for BorderRadius
impl Clone for BorderRadius
§fn clone(&self) -> BorderRadius
fn clone(&self) -> BorderRadius
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Component for BorderRadius
impl Component for BorderRadius
§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.§impl Debug for BorderRadius
impl Debug for BorderRadius
§impl Default for BorderRadius
impl Default for BorderRadius
§fn default() -> BorderRadius
fn default() -> BorderRadius
§impl<'de> Deserialize<'de> for BorderRadius
impl<'de> Deserialize<'de> for BorderRadius
§fn deserialize<__D>(
__deserializer: __D
) -> Result<BorderRadius, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<BorderRadius, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl FromReflect for BorderRadius
impl FromReflect for BorderRadius
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<BorderRadius>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<BorderRadius>
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for BorderRadius
impl GetTypeRegistration for BorderRadius
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
§impl PartialEq for BorderRadius
impl PartialEq for BorderRadius
§fn eq(&self, other: &BorderRadius) -> bool
fn eq(&self, other: &BorderRadius) -> bool
self
and other
values to be equal, and is used
by ==
.§impl Reflect for BorderRadius
impl Reflect for BorderRadius
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<BorderRadius>) -> Box<dyn Any>
fn into_any(self: Box<BorderRadius>) -> Box<dyn Any>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<BorderRadius>) -> Box<dyn Reflect>
fn into_reflect(self: Box<BorderRadius>) -> Box<dyn Reflect>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<BorderRadius>) -> ReflectOwned
fn reflect_owned(self: Box<BorderRadius>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Serialize for BorderRadius
impl Serialize for BorderRadius
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
§impl Struct for BorderRadius
impl Struct for BorderRadius
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for BorderRadius
impl TypePath for BorderRadius
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for BorderRadius
impl Typed for BorderRadius
impl Copy for BorderRadius
impl StructuralPartialEq for BorderRadius
Auto Trait Implementations§
impl Freeze for BorderRadius
impl RefUnwindSafe for BorderRadius
impl Send for BorderRadius
impl Sync for BorderRadius
impl Unpin for BorderRadius
impl UnwindSafe for BorderRadius
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