Struct bevy::text::TextSection
pub struct TextSection {
pub value: String,
pub style: TextStyle,
}
Fields§
§value: String
§style: TextStyle
Implementations§
§impl TextSection
impl TextSection
pub fn new(value: impl Into<String>, style: TextStyle) -> TextSection
pub fn new(value: impl Into<String>, style: TextStyle) -> TextSection
Create a new TextSection
.
Examples found in repository?
examples/tools/scene_viewer/morph_viewer_plugin.rs (line 126)
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fn text_section(&self, key: &str, style: TextStyle) -> TextSection {
TextSection::new(format!("[{key}] {self}\n"), style)
}
fn new(
entity_name: Option<&Name>,
weights: &[f32],
target_names: Option<&[String]>,
entity: Entity,
) -> Vec<Target> {
let get_name = |i| target_names.and_then(|names| names.get(i));
let entity_name = entity_name.map(|n| n.as_str());
weights
.iter()
.enumerate()
.map(|(index, weight)| Target {
entity_name: entity_name.map(|n| n.to_owned()),
entity,
name: get_name(index).cloned(),
index,
weight: *weight,
change_dir: WeightChange::Increase,
})
.collect()
}
}
#[derive(Resource)]
struct WeightsControl {
weights: Vec<Target>,
}
struct MorphKey {
name: &'static str,
modifiers: &'static [KeyCode],
key: KeyCode,
}
impl MorphKey {
const fn new(name: &'static str, modifiers: &'static [KeyCode], key: KeyCode) -> Self {
MorphKey {
name,
modifiers,
key,
}
}
fn active(&self, inputs: &ButtonInput<KeyCode>) -> bool {
let mut modifier = self.modifiers.iter();
let mut non_modifier = ALL_MODIFIERS.iter().filter(|m| !self.modifiers.contains(m));
let key = inputs.pressed(self.key);
let modifier = modifier.all(|m| inputs.pressed(*m));
let non_modifier = non_modifier.all(|m| !inputs.pressed(*m));
key && modifier && non_modifier
}
}
fn update_text(
controls: Option<ResMut<WeightsControl>>,
mut text: Query<&mut Text>,
morphs: Query<&MorphWeights>,
) {
let Some(mut controls) = controls else {
return;
};
for (i, target) in controls.weights.iter_mut().enumerate() {
let Ok(weights) = morphs.get(target.entity) else {
continue;
};
let Some(&actual_weight) = weights.weights().get(target.index) else {
continue;
};
if actual_weight != target.weight {
target.weight = actual_weight;
}
let key_name = &AVAILABLE_KEYS[i].name;
let mut text = text.single_mut();
text.sections[i + 2].value = format!("[{key_name}] {target}\n");
}
}
fn update_morphs(
controls: Option<ResMut<WeightsControl>>,
mut morphs: Query<&mut MorphWeights>,
input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
let Some(mut controls) = controls else {
return;
};
for (i, target) in controls.weights.iter_mut().enumerate() {
if !AVAILABLE_KEYS[i].active(&input) {
continue;
}
let Ok(mut weights) = morphs.get_mut(target.entity) else {
continue;
};
// To update individual morph target weights, get the `MorphWeights`
// component and call `weights_mut` to get access to the weights.
let weights_slice = weights.weights_mut();
let i = target.index;
let change = time.delta_seconds() * WEIGHT_PER_SECOND;
let new_weight = target.change_dir.change_weight(weights_slice[i], change);
weights_slice[i] = new_weight;
target.weight = new_weight;
}
}
fn detect_morphs(
mut commands: Commands,
morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
meshes: Res<Assets<Mesh>>,
scene_handle: Res<SceneHandle>,
mut setup: Local<bool>,
asset_server: Res<AssetServer>,
) {
let no_morphing = morphs.iter().len() == 0;
if no_morphing {
return;
}
if scene_handle.is_loaded && !*setup {
*setup = true;
} else {
return;
}
let mut detected = Vec::new();
for (entity, weights, name) in &morphs {
let target_names = weights
.first_mesh()
.and_then(|h| meshes.get(h))
.and_then(|m| m.morph_target_names());
let targets = Target::new(name, weights.weights(), target_names, entity);
detected.extend(targets);
}
detected.truncate(AVAILABLE_KEYS.len());
let style = TextStyle {
font: asset_server.load("assets/fonts/FiraMono-Medium.ttf"),
font_size: 13.0,
..default()
};
let mut sections = vec![
TextSection::new("Morph Target Controls\n", style.clone()),
TextSection::new("---------------\n", style.clone()),
];
let target_to_text =
|(i, target): (usize, &Target)| target.text_section(AVAILABLE_KEYS[i].name, style.clone());
sections.extend(detected.iter().enumerate().map(target_to_text));
commands.insert_resource(WeightsControl { weights: detected });
commands.spawn(TextBundle::from_sections(sections).with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}));
}
More examples
examples/games/contributors.rs (line 142)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 60.0,
..default()
};
commands.spawn((
TextBundle::from_sections([
TextSection::new("Contributor showcase", text_style.clone()),
TextSection::from_style(TextStyle {
font_size: 30.,
..text_style
}),
])
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.),
left: Val::Px(12.),
..default()
}),
ContributorDisplay,
));
}
examples/3d/motion_blur.rs (line 254)
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fn setup_ui(mut commands: Commands) {
let style = TextStyle {
font_size: 24.0,
..default()
};
commands.spawn(
TextBundle::from_sections(vec![
TextSection::new(String::new(), style.clone()),
TextSection::new(String::new(), style.clone()),
TextSection::new("1/2: -/+ shutter angle (blur amount)\n", style.clone()),
TextSection::new("3/4: -/+ sample count (blur quality)\n", style.clone()),
TextSection::new("Spacebar: cycle camera\n", style.clone()),
])
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
}
examples/games/loading_screen.rs (lines 301-304)
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fn load_loading_screen(mut commands: Commands) {
let text_style = TextStyle {
font_size: 80.0,
..default()
};
// Spawn the UI and Loading screen camera.
commands.spawn((
Camera2dBundle {
camera: Camera {
order: 1,
..default()
},
..default()
},
LoadingScreen,
));
// Spawn the UI that will make up the loading screen.
commands
.spawn((
NodeBundle {
background_color: BackgroundColor(Color::BLACK),
style: Style {
height: Val::Percent(100.0),
width: Val::Percent(100.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
..default()
},
LoadingScreen,
))
.with_children(|parent| {
parent.spawn(TextBundle::from_sections([TextSection::new(
"Loading...",
text_style.clone(),
)]));
});
}
examples/math/render_primitives.rs (line 343)
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fn setup_text(
mut commands: Commands,
asset_server: Res<AssetServer>,
cameras: Query<(Entity, &Camera)>,
) {
let active_camera = cameras
.iter()
.find_map(|(entity, camera)| camera.is_active.then_some(entity))
.expect("run condition ensures existence");
let text = format!("{text}", text = PrimitiveSelected::default());
let font_size = 24.0;
let font: Handle<Font> = asset_server.load("fonts/FiraMono-Medium.ttf");
let style = TextStyle {
font,
font_size,
color: Color::WHITE,
};
let instructions = "Press 'C' to switch between 2D and 3D mode\n\
Press 'Up' or 'Down' to switch to the next/previous primitive";
let text = [
TextSection::new("Primitive: ", style.clone()),
TextSection::new(text, style.clone()),
TextSection::new("\n\n", style.clone()),
TextSection::new(instructions, style.clone()),
TextSection::new("\n\n", style.clone()),
TextSection::new(
"(If nothing is displayed, there's no rendering support yet)",
style.clone(),
),
];
commands
.spawn((
HeaderNode,
NodeBundle {
style: Style {
justify_self: JustifySelf::Center,
top: Val::Px(5.0),
..Default::default()
},
..Default::default()
},
TargetCamera(active_camera),
))
.with_children(|parent| {
parent.spawn((
HeaderText,
TextBundle::from_sections(text).with_text_justify(JustifyText::Center),
));
});
}
examples/ui/ui_texture_atlas.rs (line 67)
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fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
// Camera
commands.spawn(Camera2dBundle::default());
let text_style = TextStyle {
font_size: 20.,
..default()
};
let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
let texture_atlas_handle = texture_atlases.add(texture_atlas);
// root node
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
row_gap: Val::Px(text_style.font_size * 2.),
..default()
},
..default()
})
.with_children(|parent| {
parent.spawn((
ImageBundle {
style: Style {
width: Val::Px(256.),
height: Val::Px(256.),
..default()
},
image: UiImage::new(texture_handle),
..default()
},
TextureAtlas::from(texture_atlas_handle),
BackgroundColor(ANTIQUE_WHITE.into()),
Outline::new(Val::Px(8.0), Val::ZERO, CRIMSON.into()),
));
parent.spawn(TextBundle::from_sections([
TextSection::new("press ".to_string(), text_style.clone()),
TextSection::new(
"space".to_string(),
TextStyle {
color: YELLOW.into(),
..text_style.clone()
},
),
TextSection::new(" to advance frames".to_string(), text_style),
]));
});
}
Additional examples can be found in:
- examples/window/low_power.rs
- examples/ui/overflow_debug.rs
- examples/games/stepping.rs
- examples/ui/text.rs
- examples/stress_tests/bevymark.rs
- examples/gizmos/light_gizmos.rs
- examples/shader/shader_prepass.rs
- examples/games/game_menu.rs
- examples/games/breakout.rs
- examples/2d/text2d.rs
- examples/3d/parallax_mapping.rs
- examples/3d/shadow_biases.rs
- examples/ui/text_debug.rs
- examples/3d/lighting.rs
pub const fn from_style(style: TextStyle) -> TextSection
pub const fn from_style(style: TextStyle) -> TextSection
Create an empty TextSection
from a style. Useful when the value will be set dynamically.
Examples found in repository?
examples/games/contributors.rs (lines 143-146)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 60.0,
..default()
};
commands.spawn((
TextBundle::from_sections([
TextSection::new("Contributor showcase", text_style.clone()),
TextSection::from_style(TextStyle {
font_size: 30.,
..text_style
}),
])
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.),
left: Val::Px(12.),
..default()
}),
ContributorDisplay,
));
}
More examples
examples/window/low_power.rs (lines 185-189)
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pub fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut event: EventWriter<RequestRedraw>,
) {
commands.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::new(0.5, 0.5, 0.5)),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
..default()
},
Rotator,
));
commands.spawn(DirectionalLightBundle {
transform: Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
event.send(RequestRedraw);
commands.spawn((
TextBundle::from_sections([
TextSection::new(
"Press space bar to cycle modes\n",
TextStyle {
font_size: 50.0,
..default()
},
),
TextSection::from_style(TextStyle {
font_size: 50.0,
color: LIME.into(),
..default()
}),
TextSection::new(
"\nFrame: ",
TextStyle {
font_size: 50.0,
color: YELLOW.into(),
..default()
},
),
TextSection::from_style(TextStyle {
font_size: 50.0,
color: YELLOW.into(),
..default()
}),
])
.with_style(Style {
align_self: AlignSelf::FlexStart,
position_type: PositionType::Absolute,
top: Val::Px(5.0),
left: Val::Px(5.0),
..default()
}),
ModeText,
));
}
examples/ui/text.rs (lines 68-82)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// UI camera
commands.spawn(Camera2dBundle::default());
// Text with one section
commands.spawn((
// Create a TextBundle that has a Text with a single section.
TextBundle::from_section(
// Accepts a `String` or any type that converts into a `String`, such as `&str`
"hello\nbevy!",
TextStyle {
// This font is loaded and will be used instead of the default font.
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 100.0,
..default()
},
) // Set the justification of the Text
.with_text_justify(JustifyText::Center)
// Set the style of the TextBundle itself.
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(5.0),
right: Val::Px(5.0),
..default()
}),
ColorText,
));
// Text with multiple sections
commands.spawn((
// Create a TextBundle that has a Text with a list of sections.
TextBundle::from_sections([
TextSection::new(
"FPS: ",
TextStyle {
// This font is loaded and will be used instead of the default font.
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 60.0,
..default()
},
),
TextSection::from_style(if cfg!(feature = "default_font") {
TextStyle {
font_size: 60.0,
color: GOLD.into(),
// If no font is specified, the default font (a minimal subset of FiraMono) will be used.
..default()
}
} else {
// "default_font" feature is unavailable, load a font to use instead.
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 60.0,
color: GOLD.into(),
}
}),
]),
FpsText,
));
#[cfg(feature = "default_font")]
commands.spawn(
// Here we are able to call the `From` method instead of creating a new `TextSection`.
// This will use the default font (a minimal subset of FiraMono) and apply the default styling.
TextBundle::from("From an &str into a TextBundle with the default font!").with_style(
Style {
position_type: PositionType::Absolute,
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..default()
},
),
);
#[cfg(not(feature = "default_font"))]
commands.spawn(
TextBundle::from_section(
"Default font disabled",
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
..default()
},
)
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..default()
}),
);
}
examples/games/breakout.rs (lines 245-249)
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
asset_server: Res<AssetServer>,
) {
// Camera
commands.spawn(Camera2dBundle::default());
// Sound
let ball_collision_sound = asset_server.load("sounds/breakout_collision.ogg");
commands.insert_resource(CollisionSound(ball_collision_sound));
// Paddle
let paddle_y = BOTTOM_WALL + GAP_BETWEEN_PADDLE_AND_FLOOR;
commands.spawn((
SpriteBundle {
transform: Transform {
translation: Vec3::new(0.0, paddle_y, 0.0),
scale: PADDLE_SIZE.extend(1.0),
..default()
},
sprite: Sprite {
color: PADDLE_COLOR,
..default()
},
..default()
},
Paddle,
Collider,
));
// Ball
commands.spawn((
MaterialMesh2dBundle {
mesh: meshes.add(Circle::default()).into(),
material: materials.add(BALL_COLOR),
transform: Transform::from_translation(BALL_STARTING_POSITION)
.with_scale(Vec2::splat(BALL_DIAMETER).extend(1.)),
..default()
},
Ball,
Velocity(INITIAL_BALL_DIRECTION.normalize() * BALL_SPEED),
));
// Scoreboard
commands.spawn((
ScoreboardUi,
TextBundle::from_sections([
TextSection::new(
"Score: ",
TextStyle {
font_size: SCOREBOARD_FONT_SIZE,
color: TEXT_COLOR,
..default()
},
),
TextSection::from_style(TextStyle {
font_size: SCOREBOARD_FONT_SIZE,
color: SCORE_COLOR,
..default()
}),
])
.with_style(Style {
position_type: PositionType::Absolute,
top: SCOREBOARD_TEXT_PADDING,
left: SCOREBOARD_TEXT_PADDING,
..default()
}),
));
// Walls
commands.spawn(WallBundle::new(WallLocation::Left));
commands.spawn(WallBundle::new(WallLocation::Right));
commands.spawn(WallBundle::new(WallLocation::Bottom));
commands.spawn(WallBundle::new(WallLocation::Top));
// Bricks
let total_width_of_bricks = (RIGHT_WALL - LEFT_WALL) - 2. * GAP_BETWEEN_BRICKS_AND_SIDES;
let bottom_edge_of_bricks = paddle_y + GAP_BETWEEN_PADDLE_AND_BRICKS;
let total_height_of_bricks = TOP_WALL - bottom_edge_of_bricks - GAP_BETWEEN_BRICKS_AND_CEILING;
assert!(total_width_of_bricks > 0.0);
assert!(total_height_of_bricks > 0.0);
// Given the space available, compute how many rows and columns of bricks we can fit
let n_columns = (total_width_of_bricks / (BRICK_SIZE.x + GAP_BETWEEN_BRICKS)).floor() as usize;
let n_rows = (total_height_of_bricks / (BRICK_SIZE.y + GAP_BETWEEN_BRICKS)).floor() as usize;
let n_vertical_gaps = n_columns - 1;
// Because we need to round the number of columns,
// the space on the top and sides of the bricks only captures a lower bound, not an exact value
let center_of_bricks = (LEFT_WALL + RIGHT_WALL) / 2.0;
let left_edge_of_bricks = center_of_bricks
// Space taken up by the bricks
- (n_columns as f32 / 2.0 * BRICK_SIZE.x)
// Space taken up by the gaps
- n_vertical_gaps as f32 / 2.0 * GAP_BETWEEN_BRICKS;
// In Bevy, the `translation` of an entity describes the center point,
// not its bottom-left corner
let offset_x = left_edge_of_bricks + BRICK_SIZE.x / 2.;
let offset_y = bottom_edge_of_bricks + BRICK_SIZE.y / 2.;
for row in 0..n_rows {
for column in 0..n_columns {
let brick_position = Vec2::new(
offset_x + column as f32 * (BRICK_SIZE.x + GAP_BETWEEN_BRICKS),
offset_y + row as f32 * (BRICK_SIZE.y + GAP_BETWEEN_BRICKS),
);
// brick
commands.spawn((
SpriteBundle {
sprite: Sprite {
color: BRICK_COLOR,
..default()
},
transform: Transform {
translation: brick_position.extend(0.0),
scale: Vec3::new(BRICK_SIZE.x, BRICK_SIZE.y, 1.0),
..default()
},
..default()
},
Brick,
Collider,
));
}
}
}
examples/ui/text_debug.rs (lines 157-161)
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fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2dBundle::default());
let root_uinode = commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::SpaceBetween,
..default()
},
..default()
})
.id();
let left_column = commands.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::SpaceBetween,
align_items: AlignItems::Start,
flex_grow: 1.,
margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
..default()
},
..default()
}).with_children(|builder| {
builder.spawn(
TextBundle::from_section(
"This is\ntext with\nline breaks\nin the top left.",
TextStyle {
font: font.clone(),
font_size: 30.0,
..default()
},
)
);
builder.spawn(TextBundle::from_section(
"This text is right-justified. The `JustifyText` component controls the horizontal alignment of the lines of multi-line text relative to each other, and does not affect the text node's position in the UI layout.", TextStyle {
font: font.clone(),
font_size: 30.0,
color: YELLOW.into(),
},
)
.with_text_justify(JustifyText::Right)
.with_style(Style {
max_width: Val::Px(300.),
..default()
})
);
builder.spawn(
TextBundle::from_section(
"This\ntext has\nline breaks and also a set width in the bottom left.",
TextStyle {
font: font.clone(),
font_size: 30.0,
color: WHITE.into(),
},
)
.with_style(Style {
max_width: Val::Px(300.),
..default()
})
);
}).id();
let right_column = commands.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::SpaceBetween,
align_items: AlignItems::End,
flex_grow: 1.,
margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
..default()
},
..default()
}).with_children(|builder| {
builder.spawn(TextBundle::from_section(
"This text is very long, has a limited width, is center-justified, is positioned in the top right and is also colored pink.",
TextStyle {
font: font.clone(),
font_size: 40.0,
color: Color::srgb(0.8, 0.2, 0.7),
},
)
.with_text_justify(JustifyText::Center)
.with_style(Style {
max_width: Val::Px(400.),
..default()
})
);
builder.spawn(
TextBundle::from_section(
"This text is left-justified and is vertically positioned to distribute the empty space equally above and below it.",
TextStyle {
font: font.clone(),
font_size: 35.0,
color: YELLOW.into(),
},
)
.with_text_justify(JustifyText::Left)
.with_style(Style {
max_width: Val::Px(300.),
..default()
}),
);
builder.spawn((
TextBundle::from_sections([
TextSection::new(
"This text changes in the bottom right",
TextStyle {
font: font.clone(),
font_size: 25.0,
color: Color::WHITE,
},
),
TextSection::new(
"\nThis text changes in the bottom right - ",
TextStyle {
font: font.clone(),
font_size: 25.0,
color: RED.into(),
},
),
TextSection::from_style(TextStyle {
font: font.clone(),
font_size: 25.0,
color: ORANGE_RED.into(),
}),
TextSection::new(
" fps, ",
TextStyle {
font: font.clone(),
font_size: 25.0,
color: YELLOW.into(),
},
),
TextSection::from_style(TextStyle {
font: font.clone(),
font_size: 25.0,
color: LIME.into(),
}),
TextSection::new(
" ms/frame",
TextStyle {
font: font.clone(),
font_size: 25.0,
color: BLUE.into(),
},
),
]),
TextChanges,
));
})
.id();
commands
.entity(root_uinode)
.push_children(&[left_column, right_column]);
}
Trait Implementations§
§impl Clone for TextSection
impl Clone for TextSection
§fn clone(&self) -> TextSection
fn clone(&self) -> TextSection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextSection
impl Debug for TextSection
§impl Default for TextSection
impl Default for TextSection
§fn default() -> TextSection
fn default() -> TextSection
Returns the “default value” for a type. Read more
§impl From<&str> for TextSection
Available on crate feature default_font
only.
impl From<&str> for TextSection
Available on crate feature
default_font
only.§fn from(value: &str) -> TextSection
fn from(value: &str) -> TextSection
Converts to this type from the input type.
§impl From<String> for TextSection
Available on crate feature default_font
only.
impl From<String> for TextSection
Available on crate feature
default_font
only.§fn from(value: String) -> TextSection
fn from(value: String) -> TextSection
Converts to this type from the input type.
§impl FromReflect for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextSection>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextSection>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
§impl Reflect for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
impl Reflect for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<TextSection>) -> Box<dyn Any>
fn into_any(self: Box<TextSection>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<TextSection>) -> Box<dyn Reflect>
fn into_reflect(self: Box<TextSection>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<TextSection>) -> ReflectOwned
fn reflect_owned(self: Box<TextSection>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Struct for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
impl Struct for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for TextSection
impl TypePath for TextSection
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
impl Typed for TextSectionwhere
TextSection: Any + Send + Sync,
String: FromReflect + TypePath + RegisterForReflection,
TextStyle: FromReflect + TypePath + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for TextSection
impl !RefUnwindSafe for TextSection
impl Send for TextSection
impl Sync for TextSection
impl Unpin for TextSection
impl !UnwindSafe for TextSection
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.§impl<T> GetPath for T
impl<T> GetPath for T
§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
Returns a reference to the value specified by
path
. Read more§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
Returns a mutable reference to the value specified by
path
. Read more§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed reference to the value specified by
path
. Read more§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed mutable reference to the value specified by
path
. Read more§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.