Struct bevy::tasks::Task

pub struct Task<T>(/* private fields */);
Expand description

Wraps async_executor::Task, a spawned future.

Tasks are also futures themselves and yield the output of the spawned future.

When a task is dropped, its gets canceled and won’t be polled again. To cancel a task a bit more gracefully and wait until it stops running, use the Task::cancel() method.

Tasks that panic get immediately canceled. Awaiting a canceled task also causes a panic.

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impl<T> Task<T>

pub fn new(task: Task<T>) -> Task<T>

Creates a new task from a given async_executor::Task

pub fn detach(self)

Detaches the task to let it keep running in the background. See async_executor::Task::detach

Examples found in repository?
examples/animation/animation_graph.rs (line 197)
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fn setup_assets_programmatically(
    commands: &mut Commands,
    asset_server: &mut AssetServer,
    animation_graphs: &mut Assets<AnimationGraph>,
    _save: bool,
) {
    // Create the nodes.
    let mut animation_graph = AnimationGraph::new();
    let blend_node = animation_graph.add_blend(0.5, animation_graph.root);
    animation_graph.add_clip(
        asset_server.load("models/animated/Fox.glb#Animation0"),
        1.0,
        animation_graph.root,
    );
    animation_graph.add_clip(
        asset_server.load("models/animated/Fox.glb#Animation1"),
        1.0,
        blend_node,
    );
    animation_graph.add_clip(
        asset_server.load("models/animated/Fox.glb#Animation2"),
        1.0,
        blend_node,
    );

    // If asked to save, do so.
    #[cfg(not(target_arch = "wasm32"))]
    if _save {
        let animation_graph = animation_graph.clone();

        IoTaskPool::get()
            .spawn(async move {
                let mut animation_graph_writer = File::create(Path::join(
                    &FileAssetReader::get_base_path(),
                    Path::join(Path::new("assets"), Path::new(ANIMATION_GRAPH_PATH)),
                ))
                .expect("Failed to open the animation graph asset");
                ron::ser::to_writer_pretty(
                    &mut animation_graph_writer,
                    &animation_graph,
                    PrettyConfig::default(),
                )
                .expect("Failed to serialize the animation graph");
            })
            .detach();
    }

    // Add the graph.
    let handle = animation_graphs.add(animation_graph);

    // Save the assets in a resource.
    commands.insert_resource(ExampleAnimationGraph(handle));
}
More examples
Hide additional examples
examples/scene/scene.rs (line 145)
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fn save_scene_system(world: &mut World) {
    // Scenes can be created from any ECS World.
    // You can either create a new one for the scene or use the current World.
    // For demonstration purposes, we'll create a new one.
    let mut scene_world = World::new();

    // The `TypeRegistry` resource contains information about all registered types (including components).
    // This is used to construct scenes, so we'll want to ensure that our previous type registrations
    // exist in this new scene world as well.
    // To do this, we can simply clone the `AppTypeRegistry` resource.
    let type_registry = world.resource::<AppTypeRegistry>().clone();
    scene_world.insert_resource(type_registry);

    let mut component_b = ComponentB::from_world(world);
    component_b.value = "hello".to_string();
    scene_world.spawn((
        component_b,
        ComponentA { x: 1.0, y: 2.0 },
        Transform::IDENTITY,
        Name::new("joe"),
    ));
    scene_world.spawn(ComponentA { x: 3.0, y: 4.0 });
    scene_world.insert_resource(ResourceA { score: 1 });

    // With our sample world ready to go, we can now create our scene using DynamicScene or DynamicSceneBuilder.
    // For simplicity, we will create our scene using DynamicScene:
    let scene = DynamicScene::from_world(&scene_world);

    // Scenes can be serialized like this:
    let type_registry = world.resource::<AppTypeRegistry>();
    let type_registry = type_registry.read();
    let serialized_scene = scene.serialize(&type_registry).unwrap();

    // Showing the scene in the console
    info!("{}", serialized_scene);

    // Writing the scene to a new file. Using a task to avoid calling the filesystem APIs in a system
    // as they are blocking
    // This can't work in WASM as there is no filesystem access
    #[cfg(not(target_arch = "wasm32"))]
    IoTaskPool::get()
        .spawn(async move {
            // Write the scene RON data to file
            File::create(format!("assets/{NEW_SCENE_FILE_PATH}"))
                .and_then(|mut file| file.write(serialized_scene.as_bytes()))
                .expect("Error while writing scene to file");
        })
        .detach();
}

pub async fn cancel(self) -> Option<T>

Cancels the task and waits for it to stop running.

Returns the task’s output if it was completed just before it got canceled, or None if it didn’t complete.

While it’s possible to simply drop the Task to cancel it, this is a cleaner way of canceling because it also waits for the task to stop running.

See async_executor::Task::cancel

pub fn is_finished(&self) -> bool

Returns true if the current task is finished.

Unlike poll, it doesn’t resolve the final value, it just checks if the task has finished. Note that in a multithreaded environment, this task can be finished immediately after calling this function.

Trait Implementations§

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impl<T> Debug for Task<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Future for Task<T>

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type Output = T

The type of value produced on completion.
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fn poll( self: Pin<&mut Task<T>>, cx: &mut Context<'_> ) -> Poll<<Task<T> as Future>::Output>

Attempt to resolve the future to a final value, registering the current task for wakeup if the value is not yet available. Read more

Auto Trait Implementations§

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impl<T> Freeze for Task<T>

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impl<T> RefUnwindSafe for Task<T>

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impl<T> Send for Task<T>
where T: Send,

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impl<T> Sync for Task<T>

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impl<T> Unpin for Task<T>

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impl<T> UnwindSafe for Task<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<F> FutureExt for F
where F: Future + ?Sized,

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fn poll(&mut self, cx: &mut Context<'_>) -> Poll<Self::Output>
where Self: Unpin,

A convenience for calling Future::poll() on !Unpin types.
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fn or<F>(self, other: F) -> Or<Self, F>
where Self: Sized, F: Future<Output = Self::Output>,

Returns the result of self or other future, preferring self if both are ready. Read more
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fn race<F>(self, other: F) -> Race<Self, F>
where Self: Sized, F: Future<Output = Self::Output>,

Available on crate features std and race only.
Returns the result of self or other future, with no preference if both are ready. Read more
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fn catch_unwind(self) -> CatchUnwind<Self>
where Self: Sized + UnwindSafe,

Available on crate feature std only.
Catches panics while polling the future. Read more
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fn boxed<'a>(self) -> Pin<Box<dyn Future<Output = Self::Output> + Send + 'a>>
where Self: Sized + Send + 'a,

Available on crate feature alloc only.
Boxes the future and changes its type to dyn Future + Send + 'a. Read more
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fn boxed_local<'a>(self) -> Pin<Box<dyn Future<Output = Self::Output> + 'a>>
where Self: Sized + 'a,

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impl<F> FutureExt for F
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fn poll(&mut self, cx: &mut Context<'_>) -> Poll<Self::Output>
where Self: Unpin,

A convenience for calling Future::poll() on !Unpin types.
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fn or<F>(self, other: F) -> Or<Self, F>
where Self: Sized, F: Future<Output = Self::Output>,

Returns the result of self or other future, preferring self if both are ready. Read more
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fn race<F>(self, other: F) -> Race<Self, F>
where Self: Sized, F: Future<Output = Self::Output>,

Available on crate feature std only.
Returns the result of self or other future, with no preference if both are ready. Read more
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fn catch_unwind(self) -> CatchUnwind<Self>
where Self: Sized + UnwindSafe,

Available on crate feature std only.
Catches panics while polling the future. Read more
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fn boxed<'a>(self) -> Pin<Box<dyn Future<Output = Self::Output> + Send + 'a>>
where Self: Sized + Send + 'a,

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Boxes the future and changes its type to dyn Future + Send + 'a. Read more
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fn boxed_local<'a>(self) -> Pin<Box<dyn Future<Output = Self::Output> + 'a>>
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fn map<U, F>(self, f: F) -> Map<Self, F>
where F: FnOnce(Self::Output) -> U, Self: Sized,

Map this future’s output to a different type, returning a new future of the resulting type. Read more
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Map this future’s output to a different type, returning a new future of the resulting type. Read more
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Chain on a computation for when a future finished, passing the result of the future to the provided closure f. Read more
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Convert this future into a single element stream. Read more
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Flatten the execution of this future when the output of this future is itself another future. Read more
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Flatten the execution of this future when the successful result of this future is a stream. Read more
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Fuse a future such that poll will never again be called once it has completed. This method can be used to turn any Future into a FusedFuture. Read more
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Do something with the output of a future before passing it on. Read more
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where Self: Sized + UnwindSafe,

Available on crate feature std only.
Catches unwinding panics while polling the future. Read more
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Wrap the future in a Box, pinning it. Read more
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fn unit_error(self) -> UnitError<Self>
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fn poll_unpin(&mut self, cx: &mut Context<'_>) -> Poll<Self::Output>
where Self: Unpin,

A convenience for calling Future::poll on Unpin future types.
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where Self: Sized,

Evaluates and consumes the future, returning the resulting output if the future is ready after the first call to Future::poll. Read more
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F> IntoFuture for F
where F: Future,

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type Output = <F as Future>::Output

The output that the future will produce on completion.
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type IntoFuture = F

Which kind of future are we turning this into?
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fn into_future(self) -> <F as IntoFuture>::IntoFuture

Creates a future from a value. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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fn to_sample_(self) -> U

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<F, T, E> TryFuture for F
where F: Future<Output = Result<T, E>> + ?Sized,

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type Ok = T

The type of successful values yielded by this future
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type Error = E

The type of failures yielded by this future
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fn try_poll( self: Pin<&mut F>, cx: &mut Context<'_> ) -> Poll<<F as Future>::Output>

Poll this TryFuture as if it were a Future. Read more
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impl<Fut> TryFutureExt for Fut
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fn flatten_sink<Item>(self) -> FlattenSink<Self, Self::Ok>
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fn map_ok<T, F>(self, f: F) -> MapOk<Self, F>
where F: FnOnce(Self::Ok) -> T, Self: Sized,

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where F: FnOnce(Self::Ok) -> T, E: FnOnce(Self::Error) -> T, Self: Sized,

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where F: FnOnce(Self::Error) -> E, Self: Sized,

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fn err_into<E>(self) -> ErrInto<Self, E>
where Self: Sized, Self::Error: Into<E>,

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where Self: Sized, Self::Ok: Into<U>,

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fn or_else<Fut, F>(self, f: F) -> OrElse<Self, Fut, F>
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Executes another future if this one resolves to an error. The error value is passed to a closure to create this subsequent future. Read more
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fn inspect_ok<F>(self, f: F) -> InspectOk<Self, F>
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Do something with the success value of a future before passing it on. Read more
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Do something with the error value of a future before passing it on. Read more
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where Self::Ok: TryFuture<Error = Self::Error>, Self: Sized,

Flatten the execution of this future when the successful result of this future is another future. Read more
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where Self: Sized,

Wraps a [TryFuture] into a type that implements Future. Read more
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A convenience method for calling [TryFuture::try_poll] on Unpin future types.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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