Struct bevy::sprite::prelude::TextureSlice
pub struct TextureSlice {
pub texture_rect: Rect,
pub draw_size: Vec2,
pub offset: Vec2,
}
Expand description
Single texture slice, representing a texture rect to draw in a given area
Fields§
§texture_rect: Rect
texture area to draw
draw_size: Vec2
slice draw size
offset: Vec2
offset of the slice
Implementations§
§impl TextureSlice
impl TextureSlice
pub fn tiled(self, stretch_value: f32, _: (bool, bool)) -> Vec<TextureSlice>
pub fn tiled(self, stretch_value: f32, _: (bool, bool)) -> Vec<TextureSlice>
Transforms the given slice in an collection of tiled subdivisions.
§Arguments
stretch_value
- The slice will repeat when the ratio between the drawing dimensions of texture and the original texture size (rect) are abovestretch_value
.
tile_x
- should the slice be tiled horizontallytile_y
- should the slice be tiled vertically
Trait Implementations§
§impl Clone for TextureSlice
impl Clone for TextureSlice
§fn clone(&self) -> TextureSlice
fn clone(&self) -> TextureSlice
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for TextureSlice
impl RefUnwindSafe for TextureSlice
impl Send for TextureSlice
impl Sync for TextureSlice
impl Unpin for TextureSlice
impl UnwindSafe for TextureSlice
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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. Rc<Any>
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Convert
&Trait
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’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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self
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variant of Either<Self, Self>
if into_left
is true
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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variant of Either<Self, Self>
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returns true
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Converts self
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