Struct bevy::scene::serde::SceneEntitiesDeserializer
pub struct SceneEntitiesDeserializer<'a> {
pub type_registry: &'a TypeRegistry,
}
Available on crate feature
serialize
only.Expand description
Handles deserialization for a collection of entities.
Fields§
§type_registry: &'a TypeRegistry
Type registry in which the component types used by the entities to deserialize are registered.
Trait Implementations§
§impl<'a, 'de> DeserializeSeed<'de> for SceneEntitiesDeserializer<'a>
impl<'a, 'de> DeserializeSeed<'de> for SceneEntitiesDeserializer<'a>
§type Value = Vec<DynamicEntity>
type Value = Vec<DynamicEntity>
The type produced by using this seed.
§fn deserialize<D>(
self,
deserializer: D
) -> Result<<SceneEntitiesDeserializer<'a> as DeserializeSeed<'de>>::Value, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
self,
deserializer: D
) -> Result<<SceneEntitiesDeserializer<'a> as DeserializeSeed<'de>>::Value, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Equivalent to the more common
Deserialize::deserialize
method, except
with some initial piece of data (the seed) passed in.Auto Trait Implementations§
impl<'a> Freeze for SceneEntitiesDeserializer<'a>
impl<'a> !RefUnwindSafe for SceneEntitiesDeserializer<'a>
impl<'a> Send for SceneEntitiesDeserializer<'a>
impl<'a> Sync for SceneEntitiesDeserializer<'a>
impl<'a> Unpin for SceneEntitiesDeserializer<'a>
impl<'a> !UnwindSafe for SceneEntitiesDeserializer<'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more