Struct bevy::render::view::ViewVisibility
pub struct ViewVisibility(/* private fields */);
Expand description
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering.
Each frame, this will be reset to false
during VisibilityPropagate
systems in PostUpdate
.
Later in the frame, systems in CheckVisibility
will mark any visible entities using ViewVisibility::set
.
Because of this, values of this type will be marked as changed every frame, even when they do not change.
If you wish to add custom visibility system that sets this value, make sure you add it to the CheckVisibility
set.
Implementations§
§impl ViewVisibility
impl ViewVisibility
pub const HIDDEN: ViewVisibility = _
pub const HIDDEN: ViewVisibility = _
An entity that cannot be seen from any views.
pub fn get(self) -> bool
pub fn get(self) -> bool
Returns true
if the entity is visible in any view.
Otherwise, returns false
.
Examples found in repository?
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fn print_mesh_count(
time: Res<Time>,
mut timer: Local<PrintingTimer>,
sprites: Query<(&Handle<Mesh>, &ViewVisibility)>,
) {
timer.tick(time.delta());
if timer.just_finished() {
info!(
"Meshes: {} - Visible Meshes {}",
sprites.iter().len(),
sprites.iter().filter(|(_, vis)| vis.get()).count(),
);
}
}
More examples
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fn rotate_primitive_2d_meshes(
mut primitives_2d: Query<
(&mut Transform, &ViewVisibility),
(With<PrimitiveData>, With<MeshDim2>),
>,
time: Res<Time>,
) {
let rotation_2d = Quat::from_mat3(&Mat3::from_angle(time.elapsed_seconds()));
primitives_2d
.iter_mut()
.filter(|(_, vis)| vis.get())
.for_each(|(mut transform, _)| {
transform.rotation = rotation_2d;
});
}
fn rotate_primitive_3d_meshes(
mut primitives_3d: Query<
(&mut Transform, &ViewVisibility),
(With<PrimitiveData>, With<MeshDim3>),
>,
time: Res<Time>,
) {
let rotation_3d = Quat::from_rotation_arc(
Vec3::Z,
Vec3::new(
time.elapsed_seconds().sin(),
time.elapsed_seconds().cos(),
time.elapsed_seconds().sin() * 0.5,
)
.try_normalize()
.unwrap_or(Vec3::Z),
);
primitives_3d
.iter_mut()
.filter(|(_, vis)| vis.get())
.for_each(|(mut transform, _)| {
transform.rotation = rotation_3d;
});
}
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pub fn extract_colored_mesh2d(
mut commands: Commands,
mut previous_len: Local<usize>,
// When extracting, you must use `Extract` to mark the `SystemParam`s
// which should be taken from the main world.
query: Extract<
Query<(Entity, &ViewVisibility, &GlobalTransform, &Mesh2dHandle), With<ColoredMesh2d>>,
>,
mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
) {
let mut values = Vec::with_capacity(*previous_len);
for (entity, view_visibility, transform, handle) in &query {
if !view_visibility.get() {
continue;
}
let transforms = Mesh2dTransforms {
transform: (&transform.affine()).into(),
flags: MeshFlags::empty().bits(),
};
values.push((entity, ColoredMesh2d));
render_mesh_instances.insert(
entity,
RenderMesh2dInstance {
mesh_asset_id: handle.0.id(),
transforms,
material_bind_group_id: Material2dBindGroupId::default(),
automatic_batching: false,
},
);
}
*previous_len = values.len();
commands.insert_or_spawn_batch(values);
}
pub fn set(&mut self)
pub fn set(&mut self)
Sets the visibility to true
. This should not be considered reversible for a given frame,
as this component tracks whether or not the entity visible in any view.
This will be automatically reset to false
every frame in VisibilityPropagate
and then set
to the proper value in CheckVisibility
.
You should only manually set this if you are defining a custom visibility system,
in which case the system should be placed in the CheckVisibility
set.
For normal user-defined entity visibility, see Visibility
.
Trait Implementations§
§impl Clone for ViewVisibility
impl Clone for ViewVisibility
§fn clone(&self) -> ViewVisibility
fn clone(&self) -> ViewVisibility
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Component for ViewVisibility
impl Component for ViewVisibility
§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.§impl Debug for ViewVisibility
impl Debug for ViewVisibility
§impl Default for ViewVisibility
impl Default for ViewVisibility
§fn default() -> ViewVisibility
fn default() -> ViewVisibility
§impl Deref for ViewVisibility
impl Deref for ViewVisibility
§impl FromReflect for ViewVisibility
impl FromReflect for ViewVisibility
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ViewVisibility>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ViewVisibility>
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for ViewVisibility
impl GetTypeRegistration for ViewVisibility
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
§impl PartialEq for ViewVisibility
impl PartialEq for ViewVisibility
§fn eq(&self, other: &ViewVisibility) -> bool
fn eq(&self, other: &ViewVisibility) -> bool
self
and other
values to be equal, and is used
by ==
.§impl Reflect for ViewVisibility
impl Reflect for ViewVisibility
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<ViewVisibility>) -> Box<dyn Any>
fn into_any(self: Box<ViewVisibility>) -> Box<dyn Any>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<ViewVisibility>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ViewVisibility>) -> Box<dyn Reflect>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<ViewVisibility>) -> ReflectOwned
fn reflect_owned(self: Box<ViewVisibility>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl TupleStruct for ViewVisibility
impl TupleStruct for ViewVisibility
§fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.§impl TypePath for ViewVisibility
impl TypePath for ViewVisibility
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for ViewVisibility
impl Typed for ViewVisibility
impl Copy for ViewVisibility
impl Eq for ViewVisibility
impl StructuralPartialEq for ViewVisibility
Auto Trait Implementations§
impl Freeze for ViewVisibility
impl RefUnwindSafe for ViewVisibility
impl Send for ViewVisibility
impl Sync for ViewVisibility
impl Unpin for ViewVisibility
impl UnwindSafe for ViewVisibility
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