Struct bevy::render::render_resource::TextureViewId
pub struct TextureViewId(/* private fields */);
Implementations§
§impl TextureViewId
impl TextureViewId
pub fn new() -> TextureViewId
Trait Implementations§
§impl Clone for TextureViewId
impl Clone for TextureViewId
§fn clone(&self) -> TextureViewId
fn clone(&self) -> TextureViewId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureViewId
impl Debug for TextureViewId
§impl From<NonZero<u32>> for TextureViewId
impl From<NonZero<u32>> for TextureViewId
§fn from(value: NonZero<u32>) -> TextureViewId
fn from(value: NonZero<u32>) -> TextureViewId
Converts to this type from the input type.
§impl From<TextureViewId> for NonZero<u32>
impl From<TextureViewId> for NonZero<u32>
§fn from(value: TextureViewId) -> NonZero<u32>
fn from(value: TextureViewId) -> NonZero<u32>
Converts to this type from the input type.
§impl Hash for TextureViewId
impl Hash for TextureViewId
§impl Ord for TextureViewId
impl Ord for TextureViewId
§impl PartialEq for TextureViewId
impl PartialEq for TextureViewId
§fn eq(&self, other: &TextureViewId) -> bool
fn eq(&self, other: &TextureViewId) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl PartialOrd for TextureViewId
impl PartialOrd for TextureViewId
§fn partial_cmp(&self, other: &TextureViewId) -> Option<Ordering>
fn partial_cmp(&self, other: &TextureViewId) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for TextureViewId
impl Eq for TextureViewId
impl StructuralPartialEq for TextureViewId
Auto Trait Implementations§
impl Freeze for TextureViewId
impl RefUnwindSafe for TextureViewId
impl Send for TextureViewId
impl Sync for TextureViewId
impl Unpin for TextureViewId
impl UnwindSafe for TextureViewId
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
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Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
into a Right
variant of Either<Self, Self>
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