Struct bevy::render::render_resource::RenderPassDescriptor
pub struct RenderPassDescriptor<'tex, 'desc> {
pub label: Option<&'desc str>,
pub color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>],
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>,
pub timestamp_writes: Option<RenderPassTimestampWrites<'desc>>,
pub occlusion_query_set: Option<&'tex QuerySet>,
}
Expand description
Describes the attachments of a render pass.
For use with CommandEncoder::begin_render_pass
.
Note: separate lifetimes are needed because the texture views ('tex
)
have to live as long as the pass is recorded, while everything else ('desc
) doesn’t.
Corresponds to WebGPU GPURenderPassDescriptor
.
Fields§
§label: Option<&'desc str>
Debug label of the render pass. This will show up in graphics debuggers for easy identification.
color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>]
The color attachments of the render pass.
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>
The depth and stencil attachment of the render pass, if any.
timestamp_writes: Option<RenderPassTimestampWrites<'desc>>
Defines which timestamp values will be written for this pass, and where to write them to.
Requires Features::TIMESTAMP_QUERY
to be enabled.
occlusion_query_set: Option<&'tex QuerySet>
Defines where the occlusion query results will be stored for this pass.
Trait Implementations§
§impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>
§fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>
fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>
§impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>
§fn default() -> RenderPassDescriptor<'tex, 'desc>
fn default() -> RenderPassDescriptor<'tex, 'desc>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'tex, 'desc> Freeze for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> !RefUnwindSafe for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Send for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Sync for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Unpin for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> !UnwindSafe for RenderPassDescriptor<'tex, 'desc>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
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