Enum bevy::render::render_resource::AddressMode
#[repr(C)]pub enum AddressMode {
ClampToEdge = 0,
Repeat = 1,
MirrorRepeat = 2,
ClampToBorder = 3,
}
Expand description
How edges should be handled in texture addressing.
Corresponds to WebGPU GPUAddressMode
.
Variants§
ClampToEdge = 0
Clamp the value to the edge of the texture
-0.25 -> 0.0 1.25 -> 1.0
Repeat = 1
Repeat the texture in a tiling fashion
-0.25 -> 0.75 1.25 -> 0.25
MirrorRepeat = 2
Repeat the texture, mirroring it every repeat
-0.25 -> 0.25 1.25 -> 0.75
ClampToBorder = 3
Clamp the value to the border of the texture
Requires feature Features::ADDRESS_MODE_CLAMP_TO_BORDER
-0.25 -> border 1.25 -> border
Trait Implementations§
§impl Clone for AddressMode
impl Clone for AddressMode
§fn clone(&self) -> AddressMode
fn clone(&self) -> AddressMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AddressMode
impl Debug for AddressMode
§impl Default for AddressMode
impl Default for AddressMode
§fn default() -> AddressMode
fn default() -> AddressMode
Returns the “default value” for a type. Read more
§impl From<AddressMode> for ImageAddressMode
impl From<AddressMode> for ImageAddressMode
§fn from(value: AddressMode) -> ImageAddressMode
fn from(value: AddressMode) -> ImageAddressMode
Converts to this type from the input type.
§impl From<ImageAddressMode> for AddressMode
impl From<ImageAddressMode> for AddressMode
§fn from(value: ImageAddressMode) -> AddressMode
fn from(value: ImageAddressMode) -> AddressMode
Converts to this type from the input type.
§impl Hash for AddressMode
impl Hash for AddressMode
§impl PartialEq for AddressMode
impl PartialEq for AddressMode
§fn eq(&self, other: &AddressMode) -> bool
fn eq(&self, other: &AddressMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Serialize for AddressMode
impl Serialize for AddressMode
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for AddressMode
impl Eq for AddressMode
impl StructuralPartialEq for AddressMode
Auto Trait Implementations§
impl Freeze for AddressMode
impl RefUnwindSafe for AddressMode
impl Send for AddressMode
impl Sync for AddressMode
impl Unpin for AddressMode
impl UnwindSafe for AddressMode
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Rc<Trait>
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impl<T> DowncastSync for T
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