Struct bevy::render::mesh::TorusMeshBuilder

pub struct TorusMeshBuilder {
    pub torus: Torus,
    pub minor_resolution: usize,
    pub major_resolution: usize,
}
Expand description

A builder used for creating a Mesh with a Torus shape.

Fields§

§torus: Torus

The Torus shape.

§minor_resolution: usize

The number of vertices used for each circular segment in the ring or tube of the torus.

The default is 24.

§major_resolution: usize

The number of segments used for the main ring of the torus.

A resolution of 4 would make the torus appear rectangular, while a resolution of 32 resembles a circular ring.

The default is 32.

Implementations§

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impl TorusMeshBuilder

pub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder

Creates a new TorusMeshBuilder from an inner and outer radius.

The inner radius is the radius of the hole, and the outer radius is the radius of the entire object.

pub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder

Sets the number of vertices used for each circular segment in the ring or tube of the torus.

pub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder

Sets the number of segments used for the main ring of the torus.

A resolution of 4 would make the torus appear rectangular, while a resolution of 32 resembles a circular ring.

pub fn build(&self) -> Mesh

Builds a Mesh according to the configuration in self.

Examples found in repository?
examples/math/render_primitives.rs (line 524)
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fn spawn_primitive_3d(
    mut commands: Commands,
    mut materials: ResMut<Assets<StandardMaterial>>,
    mut meshes: ResMut<Assets<Mesh>>,
) {
    const POSITION: Vec3 = Vec3::new(-LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
    let material: Handle<StandardMaterial> = materials.add(Color::WHITE);
    let camera_mode = CameraActive::Dim3;
    [
        Some(CUBOID.mesh()),
        Some(SPHERE.mesh().build()),
        None, // ellipse
        None, // triangle
        Some(PLANE_3D.mesh().build()),
        None, // line
        None, // segment
        None, // polyline
        None, // polygon
        None, // regular polygon
        Some(CAPSULE_3D.mesh().build()),
        Some(CYLINDER.mesh().build()),
        None, // cone
        None, // conical frustum
        Some(TORUS.mesh().build()),
    ]
    .into_iter()
    .zip(PrimitiveSelected::ALL)
    .for_each(|(maybe_mesh, state)| {
        if let Some(mesh) = maybe_mesh {
            commands.spawn((
                MeshDim3,
                PrimitiveData {
                    camera_mode,
                    primitive_state: state,
                },
                PbrBundle {
                    mesh: meshes.add(mesh),
                    material: material.clone(),
                    transform: Transform::from_translation(POSITION),
                    ..Default::default()
                },
            ));
        }
    });
}

Trait Implementations§

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impl Clone for TorusMeshBuilder

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fn clone(&self) -> TorusMeshBuilder

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TorusMeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for TorusMeshBuilder

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fn default() -> TorusMeshBuilder

Returns the “default value” for a type. Read more
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impl From<TorusMeshBuilder> for Mesh

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fn from(torus: TorusMeshBuilder) -> Mesh

Converts to this type from the input type.
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impl Copy for TorusMeshBuilder

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