Struct bevy::render::mesh::primitives::TorusMeshBuilder
pub struct TorusMeshBuilder {
pub torus: Torus,
pub minor_resolution: usize,
pub major_resolution: usize,
}
Fields§
§torus: Torus
The Torus
shape.
minor_resolution: usize
The number of vertices used for each circular segment in the ring or tube of the torus.
The default is 24
.
major_resolution: usize
The number of segments used for the main ring of the torus.
A resolution of 4
would make the torus appear rectangular,
while a resolution of 32
resembles a circular ring.
The default is 32
.
Implementations§
§impl TorusMeshBuilder
impl TorusMeshBuilder
pub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder
pub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder
Creates a new TorusMeshBuilder
from an inner and outer radius.
The inner radius is the radius of the hole, and the outer radius is the radius of the entire object.
pub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder
pub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder
Sets the number of vertices used for each circular segment in the ring or tube of the torus.
pub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder
pub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder
Sets the number of segments used for the main ring of the torus.
A resolution of 4
would make the torus appear rectangular,
while a resolution of 32
resembles a circular ring.
pub fn build(&self) -> Mesh
pub fn build(&self) -> Mesh
Builds a Mesh
according to the configuration in self
.
Examples found in repository?
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fn spawn_primitive_3d(
mut commands: Commands,
mut materials: ResMut<Assets<StandardMaterial>>,
mut meshes: ResMut<Assets<Mesh>>,
) {
const POSITION: Vec3 = Vec3::new(-LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
let material: Handle<StandardMaterial> = materials.add(Color::WHITE);
let camera_mode = CameraActive::Dim3;
[
Some(CUBOID.mesh()),
Some(SPHERE.mesh().build()),
None, // ellipse
None, // triangle
Some(PLANE_3D.mesh().build()),
None, // line
None, // segment
None, // polyline
None, // polygon
None, // regular polygon
Some(CAPSULE_3D.mesh().build()),
Some(CYLINDER.mesh().build()),
None, // cone
None, // conical frustum
Some(TORUS.mesh().build()),
]
.into_iter()
.zip(PrimitiveSelected::ALL)
.for_each(|(maybe_mesh, state)| {
if let Some(mesh) = maybe_mesh {
commands.spawn((
MeshDim3,
PrimitiveData {
camera_mode,
primitive_state: state,
},
PbrBundle {
mesh: meshes.add(mesh),
material: material.clone(),
transform: Transform::from_translation(POSITION),
..Default::default()
},
));
}
});
}
Trait Implementations§
§impl Clone for TorusMeshBuilder
impl Clone for TorusMeshBuilder
§fn clone(&self) -> TorusMeshBuilder
fn clone(&self) -> TorusMeshBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for TorusMeshBuilder
impl Debug for TorusMeshBuilder
§impl Default for TorusMeshBuilder
impl Default for TorusMeshBuilder
§fn default() -> TorusMeshBuilder
fn default() -> TorusMeshBuilder
§impl From<TorusMeshBuilder> for Mesh
impl From<TorusMeshBuilder> for Mesh
§fn from(torus: TorusMeshBuilder) -> Mesh
fn from(torus: TorusMeshBuilder) -> Mesh
impl Copy for TorusMeshBuilder
Auto Trait Implementations§
impl Freeze for TorusMeshBuilder
impl RefUnwindSafe for TorusMeshBuilder
impl Send for TorusMeshBuilder
impl Sync for TorusMeshBuilder
impl Unpin for TorusMeshBuilder
impl UnwindSafe for TorusMeshBuilder
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