pub struct BatchedInstanceBuffer<BD>(pub GpuArrayBuffer<BD>)
where
    BD: GpuArrayBufferable + Sync + Send + 'static;
Expand description

The GPU buffers holding the data needed to render batches.

For example, in the 3D PBR pipeline this holds MeshUniforms, which are the BD type parameter in that mode.

Tuple Fields§

§0: GpuArrayBuffer<BD>

Implementations§

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impl<BD> BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static,

pub fn new(render_device: &RenderDevice) -> BatchedInstanceBuffer<BD>

Creates a new buffer.

pub fn instance_data_binding(&self) -> Option<BindingResource<'_>>

Returns the binding of the buffer that contains the per-instance data.

If we’re in the GPU instance buffer building mode, this buffer needs to be filled in via a compute shader.

Methods from Deref<Target = GpuArrayBuffer<BD>>§

pub fn clear(&mut self)

pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T>

pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)

pub fn binding(&self) -> Option<BindingResource<'_>>

Trait Implementations§

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impl<BD> Deref for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static,

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type Target = GpuArrayBuffer<BD>

The resulting type after dereferencing.
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fn deref(&self) -> &<BatchedInstanceBuffer<BD> as Deref>::Target

Dereferences the value.
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impl<BD> DerefMut for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static,

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fn deref_mut(&mut self) -> &mut <BatchedInstanceBuffer<BD> as Deref>::Target

Mutably dereferences the value.
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impl<BD> Resource for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static, BatchedInstanceBuffer<BD>: Send + Sync + 'static,

Auto Trait Implementations§

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impl<BD> Freeze for BatchedInstanceBuffer<BD>

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impl<BD> RefUnwindSafe for BatchedInstanceBuffer<BD>
where BD: RefUnwindSafe,

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impl<BD> Send for BatchedInstanceBuffer<BD>

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impl<BD> Sync for BatchedInstanceBuffer<BD>

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impl<BD> Unpin for BatchedInstanceBuffer<BD>
where BD: Unpin,

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impl<BD> UnwindSafe for BatchedInstanceBuffer<BD>
where BD: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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