Struct bevy::prelude::Text2dBundle
pub struct Text2dBundle {
pub text: Text,
pub text_anchor: Anchor,
pub text_2d_bounds: Text2dBounds,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub text_layout_info: TextLayoutInfo,
pub sprite_source: SpriteSource,
}
Expand description
The bundle of components needed to draw text in a 2D scene via a 2D Camera2dBundle
.
Example usage.
Fields§
§text: Text
Contains the text.
text_anchor: Anchor
How the text is positioned relative to its transform.
text_2d_bounds: Text2dBounds
The maximum width and height of the text.
transform: Transform
The transform of the text.
global_transform: GlobalTransform
The global transform of the text.
visibility: Visibility
The visibility properties of the text.
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
text_layout_info: TextLayoutInfo
Contains the size of the text and its glyph’s position and scale data. Generated via TextPipeline::queue_text
sprite_source: SpriteSource
Marks that this is a SpriteSource
.
This is needed for visibility computation to work properly.
Trait Implementations§
§impl Clone for Text2dBundle
impl Clone for Text2dBundle
§fn clone(&self) -> Text2dBundle
fn clone(&self) -> Text2dBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Text2dBundle
impl Debug for Text2dBundle
§impl Default for Text2dBundle
impl Default for Text2dBundle
§fn default() -> Text2dBundle
fn default() -> Text2dBundle
Returns the “default value” for a type. Read more
impl Bundle for Text2dBundle
impl DynamicBundle for Text2dBundle
Auto Trait Implementations§
impl Freeze for Text2dBundle
impl !RefUnwindSafe for Text2dBundle
impl Send for Text2dBundle
impl Sync for Text2dBundle
impl Unpin for Text2dBundle
impl !UnwindSafe for Text2dBundle
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§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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. When used in AsBindGroup
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§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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