Struct bevy::prelude::MaterialNodeBundle
pub struct MaterialNodeBundle<M>where
M: UiMaterial,{
pub node: Node,
pub style: Style,
pub material: Handle<M>,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
}
Expand description
A UI node that is rendered using a UiMaterial
Adding a BackgroundColor
component to an entity with this bundle will ignore the custom
material and use the background color instead.
Fields§
§node: Node
Describes the logical size of the node
style: Style
Styles which control the layout (size and position) of the node and its children In some cases these styles also affect how the node drawn/painted.
material: Handle<M>
The UiMaterial
used to render the node.
focus_policy: FocusPolicy
Whether this node should block interaction with lower nodes
transform: Transform
The transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
global_transform: GlobalTransform
The global transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
visibility: Visibility
Describes the visibility properties of the node
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
Indicates the depth at which the node should appear in the UI
Trait Implementations§
§impl<M> Clone for MaterialNodeBundle<M>where
M: Clone + UiMaterial,
impl<M> Clone for MaterialNodeBundle<M>where
M: Clone + UiMaterial,
§fn clone(&self) -> MaterialNodeBundle<M>
fn clone(&self) -> MaterialNodeBundle<M>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<M> Debug for MaterialNodeBundle<M>where
M: Debug + UiMaterial,
impl<M> Debug for MaterialNodeBundle<M>where
M: Debug + UiMaterial,
§impl<M> Default for MaterialNodeBundle<M>where
M: UiMaterial,
impl<M> Default for MaterialNodeBundle<M>where
M: UiMaterial,
§fn default() -> MaterialNodeBundle<M>
fn default() -> MaterialNodeBundle<M>
impl<M> Bundle for MaterialNodeBundle<M>where
M: UiMaterial,
impl<M> DynamicBundle for MaterialNodeBundle<M>where
M: UiMaterial,
Auto Trait Implementations§
impl<M> Freeze for MaterialNodeBundle<M>
impl<M> !RefUnwindSafe for MaterialNodeBundle<M>
impl<M> Send for MaterialNodeBundle<M>
impl<M> Sync for MaterialNodeBundle<M>
impl<M> Unpin for MaterialNodeBundle<M>
impl<M> !UnwindSafe for MaterialNodeBundle<M>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.