Struct bevy::pbr::GpuPointLightsStorage
pub struct GpuPointLightsStorage { /* private fields */ }
Trait Implementations§
§impl CalculateSizeFor for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: CalculateSizeFor,
impl CalculateSizeFor for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: CalculateSizeFor,
§fn calculate_size_for(nr_of_el: u64) -> NonZero<u64>
fn calculate_size_for(nr_of_el: u64) -> NonZero<u64>
Returns the size of
Self
assuming the (contained) runtime-sized array has nr_of_el
elements§impl CreateFrom for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: for<'__> CreateFrom,
impl CreateFrom for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuPointLightsStoragewhere
B: BufferRef,
§impl Default for GpuPointLightsStorage
impl Default for GpuPointLightsStorage
§fn default() -> GpuPointLightsStorage
fn default() -> GpuPointLightsStorage
Returns the “default value” for a type. Read more
§impl ReadFrom for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: for<'__> ReadFrom,
impl ReadFrom for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: for<'__> ReadFrom,
§impl ShaderType for GpuPointLightsStorage
impl ShaderType for GpuPointLightsStorage
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: for<'__> WriteInto,
impl WriteInto for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight>: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for GpuPointLightsStorage
impl RefUnwindSafe for GpuPointLightsStorage
impl Send for GpuPointLightsStorage
impl Sync for GpuPointLightsStorage
impl Unpin for GpuPointLightsStorage
impl UnwindSafe for GpuPointLightsStorage
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.