Struct bevy::input::gamepad::ButtonAxisSettings
pub struct ButtonAxisSettings {
pub high: f32,
pub low: f32,
pub threshold: f32,
}
Expand description
Settings for a GamepadButton
.
It is used inside of the GamepadSettings
to define the sensitivity range and
threshold for a button axis.
§Logic
- Values that are higher than or equal to
high
will be rounded to 1.0. - Values that are lower than or equal to
low
will be rounded to 0.0. - Otherwise, values will not be rounded.
The valid range is from 0.0 to 1.0, inclusive.
§Updating
The current value of a button is received through the GamepadButtonChangedEvent
.
Fields§
§high: f32
The high value at which to apply rounding.
low: f32
The low value at which to apply rounding.
threshold: f32
The threshold to apply rounding.
Implementations§
§impl ButtonAxisSettings
impl ButtonAxisSettings
pub fn filter(&self, new_value: f32, old_value: Option<f32>) -> Option<f32>
pub fn filter(&self, new_value: f32, old_value: Option<f32>) -> Option<f32>
Filters the new_value
based on the old_value
, according to the ButtonAxisSettings
.
Returns the clamped new_value
, according to the ButtonAxisSettings
, if the change
exceeds the settings threshold, and None
otherwise.
Trait Implementations§
§impl Clone for ButtonAxisSettings
impl Clone for ButtonAxisSettings
§fn clone(&self) -> ButtonAxisSettings
fn clone(&self) -> ButtonAxisSettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ButtonAxisSettings
impl Debug for ButtonAxisSettings
§impl Default for ButtonAxisSettings
impl Default for ButtonAxisSettings
§fn default() -> ButtonAxisSettings
fn default() -> ButtonAxisSettings
Returns the “default value” for a type. Read more
§impl FromReflect for ButtonAxisSettings
impl FromReflect for ButtonAxisSettings
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ButtonAxisSettings>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ButtonAxisSettings>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
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using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for ButtonAxisSettings
impl GetTypeRegistration for ButtonAxisSettings
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fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
§impl Reflect for ButtonAxisSettings
impl Reflect for ButtonAxisSettings
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<ButtonAxisSettings>) -> Box<dyn Any>
fn into_any(self: Box<ButtonAxisSettings>) -> Box<dyn Any>
Returns the value as a
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
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fn into_reflect(self: Box<ButtonAxisSettings>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<ButtonAxisSettings>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Struct for ButtonAxisSettings
impl Struct for ButtonAxisSettings
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fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
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impl TypePath for ButtonAxisSettings
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§impl Typed for ButtonAxisSettings
impl Typed for ButtonAxisSettings
Auto Trait Implementations§
impl Freeze for ButtonAxisSettings
impl RefUnwindSafe for ButtonAxisSettings
impl Send for ButtonAxisSettings
impl Sync for ButtonAxisSettings
impl Unpin for ButtonAxisSettings
impl UnwindSafe for ButtonAxisSettings
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