Enum bevy::input::gamepad::GamepadConnection
pub enum GamepadConnection {
Connected(GamepadInfo),
Disconnected,
}
Expand description
The connection status of a gamepad.
Variants§
Trait Implementations§
§impl Clone for GamepadConnection
impl Clone for GamepadConnection
§fn clone(&self) -> GamepadConnection
fn clone(&self) -> GamepadConnection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadConnection
impl Debug for GamepadConnection
§impl<'de> Deserialize<'de> for GamepadConnection
impl<'de> Deserialize<'de> for GamepadConnection
§fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadConnection, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadConnection, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Enum for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
impl Enum for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
§fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
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§fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) at the given index.
§fn field_mut(
&mut self,
__name_param: &str
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fn field_mut( &mut self, __name_param: &str ) -> Option<&mut (dyn Reflect + 'static)>
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§fn field_at_mut(
&mut self,
__index_param: usize
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fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
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§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
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fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
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fn variant_name(&self) -> &str
The name of the current variant.
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fn variant_index(&self) -> usize
The index of the current variant.
§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
The type of the current variant.
fn clone_dynamic(&self) -> DynamicEnum
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fn is_variant(&self, variant_type: VariantType) -> bool
Returns true if the current variant’s type matches the given one.
§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
§impl FromReflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
§fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadConnection>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadConnection>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
§impl PartialEq for GamepadConnection
impl PartialEq for GamepadConnection
§fn eq(&self, other: &GamepadConnection) -> bool
fn eq(&self, other: &GamepadConnection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
impl Reflect for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadConnection>) -> Box<dyn Any>
fn into_any(self: Box<GamepadConnection>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<GamepadConnection>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadConnection>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
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&mut self,
__value_param: Box<dyn Reflect>
) -> Result<(), Box<dyn Reflect>>
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Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
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Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>
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§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadConnection>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadConnection>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Serialize for GamepadConnection
impl Serialize for GamepadConnection
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl TypePath for GamepadConnection
impl TypePath for GamepadConnection
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
impl Typed for GamepadConnectionwhere
GamepadConnection: Any + Send + Sync,
GamepadInfo: FromReflect + TypePath + RegisterForReflection,
impl StructuralPartialEq for GamepadConnection
Auto Trait Implementations§
impl Freeze for GamepadConnection
impl RefUnwindSafe for GamepadConnection
impl Send for GamepadConnection
impl Sync for GamepadConnection
impl Unpin for GamepadConnection
impl UnwindSafe for GamepadConnection
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