Struct bevy::gltf::GltfLoader

pub struct GltfLoader {
    pub supported_compressed_formats: CompressedImageFormats,
    pub custom_vertex_attributes: HashMap<Box<str>, MeshVertexAttribute>,
}
Expand description

Loads glTF files with all of their data as their corresponding bevy representations.

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§supported_compressed_formats: CompressedImageFormats

List of compressed image formats handled by the loader.

§custom_vertex_attributes: HashMap<Box<str>, MeshVertexAttribute>

Custom vertex attributes that will be recognized when loading a glTF file.

Keys must be the attribute names as found in the glTF data, which must start with an underscore. See this section of the glTF specification for additional details on custom attributes.

Trait Implementations§

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impl AssetLoader for GltfLoader

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type Asset = Gltf

The top level Asset loaded by this AssetLoader.
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type Settings = GltfLoaderSettings

The settings type used by this AssetLoader.
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type Error = GltfError

The type of error which could be encountered by this loader.
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async fn load<'a>( &'a self, reader: &'a mut (dyn AsyncReadAndSeek + Unpin + Sync + Send + '_), settings: &'a GltfLoaderSettings, load_context: &'a mut LoadContext<'_> ) -> Result<Gltf, <GltfLoader as AssetLoader>::Error>

Asynchronously loads AssetLoader::Asset (and any other labeled assets) from the bytes provided by Reader.
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fn extensions(&self) -> &[&str]

Returns a list of extensions supported by this AssetLoader, without the preceding dot. Note that users of this AssetLoader may choose to load files with a non-matching extension.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<L> ErasedAssetLoader for L
where L: AssetLoader + Send + Sync,

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fn load<'a>( &'a self, reader: &'a mut (dyn AsyncReadAndSeek + Unpin + Sync + Send + '_), meta: Box<dyn AssetMetaDyn>, load_context: LoadContext<'a> ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send>>> + 'a>>

Processes the asset in an asynchronous closure.

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fn extensions(&self) -> &[&str]

Returns a list of extensions supported by this asset loader, without the preceding dot.
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fn deserialize_meta( &self, meta: &[u8] ) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>

Deserializes metadata from the input meta bytes into the appropriate type (erased as Box<dyn AssetMetaDyn>).
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fn default_meta(&self) -> Box<dyn AssetMetaDyn>

Returns the default meta value for the AssetLoader (erased as Box<dyn AssetMetaDyn>).
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fn type_name(&self) -> &'static str

Returns the type name of the AssetLoader.
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fn type_id(&self) -> TypeId

Returns the TypeId of the AssetLoader.
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fn asset_type_name(&self) -> &'static str

Returns the type name of the top-level Asset loaded by the AssetLoader.
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fn asset_type_id(&self) -> TypeId

Returns the TypeId of the top-level Asset loaded by the AssetLoader.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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const ALIGN: usize = _

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