Struct bevy::gizmos::primitives::dim3::Cone3dBuilder
pub struct Cone3dBuilder<'a, 'w, 's, Config, Clear>{ /* private fields */ }
Expand description
Builder for configuring the drawing options of Cone
.
Implementations§
§impl<Config, Clear> Cone3dBuilder<'_, '_, '_, Config, Clear>
impl<Config, Clear> Cone3dBuilder<'_, '_, '_, Config, Clear>
pub fn segments(
self,
segments: usize
) -> Cone3dBuilder<'_, '_, '_, Config, Clear>
pub fn segments( self, segments: usize ) -> Cone3dBuilder<'_, '_, '_, Config, Clear>
Set the number of segments used to approximate the cone geometry for its base and height.
Examples found in repository?
examples/math/render_primitives.rs (line 649)
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fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
const POSITION: Vec3 = Vec3::new(LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
let rotation = Quat::from_rotation_arc(
Vec3::Z,
Vec3::new(
time.elapsed_seconds().sin(),
time.elapsed_seconds().cos(),
time.elapsed_seconds().sin() * 0.5,
)
.try_normalize()
.unwrap_or(Vec3::Z),
);
let color = Color::WHITE;
let segments = 10;
match state.get() {
PrimitiveSelected::RectangleAndCuboid => {
gizmos.primitive_3d(CUBOID, POSITION, rotation, color);
}
PrimitiveSelected::CircleAndSphere => drop(
gizmos
.primitive_3d(SPHERE, POSITION, rotation, color)
.segments(segments),
),
PrimitiveSelected::Ellipse => {}
PrimitiveSelected::Triangle => {}
PrimitiveSelected::Plane => drop(gizmos.primitive_3d(PLANE_3D, POSITION, rotation, color)),
PrimitiveSelected::Line => gizmos.primitive_3d(LINE3D, POSITION, rotation, color),
PrimitiveSelected::Segment => gizmos.primitive_3d(SEGMENT_3D, POSITION, rotation, color),
PrimitiveSelected::Polyline => gizmos.primitive_3d(POLYLINE_3D, POSITION, rotation, color),
PrimitiveSelected::Polygon => {}
PrimitiveSelected::RegularPolygon => {}
PrimitiveSelected::Capsule => drop(
gizmos
.primitive_3d(CAPSULE_3D, POSITION, rotation, color)
.segments(segments),
),
PrimitiveSelected::Cylinder => drop(
gizmos
.primitive_3d(CYLINDER, POSITION, rotation, color)
.segments(segments),
),
PrimitiveSelected::Cone => drop(
gizmos
.primitive_3d(CONE, POSITION, rotation, color)
.segments(segments),
),
PrimitiveSelected::ConicalFrustum => {
gizmos.primitive_3d(CONICAL_FRUSTUM, POSITION, rotation, color);
}
PrimitiveSelected::Torus => drop(
gizmos
.primitive_3d(TORUS, POSITION, rotation, color)
.minor_segments(segments)
.major_segments(segments),
),
}
}
pub fn base_segments(
self,
segments: usize
) -> Cone3dBuilder<'_, '_, '_, Config, Clear>
pub fn base_segments( self, segments: usize ) -> Cone3dBuilder<'_, '_, '_, Config, Clear>
Set the number of segments to approximate the height of the cone geometry.
segments
should be a multiple of the value passed to Self::height_segments
for the height to connect properly with the base.
pub fn height_segments(
self,
segments: usize
) -> Cone3dBuilder<'_, '_, '_, Config, Clear>
pub fn height_segments( self, segments: usize ) -> Cone3dBuilder<'_, '_, '_, Config, Clear>
Set the number of segments to approximate the height of the cone geometry.
segments
should be a divisor of the value passed to Self::base_segments
for the height to connect properly with the base.
Trait Implementations§
§impl<Config, Clear> Drop for Cone3dBuilder<'_, '_, '_, Config, Clear>
impl<Config, Clear> Drop for Cone3dBuilder<'_, '_, '_, Config, Clear>
Auto Trait Implementations§
impl<'a, 'w, 's, Config, Clear> Freeze for Cone3dBuilder<'a, 'w, 's, Config, Clear>
impl<'a, 'w, 's, Config, Clear> RefUnwindSafe for Cone3dBuilder<'a, 'w, 's, Config, Clear>where
Config: RefUnwindSafe,
Clear: RefUnwindSafe,
impl<'a, 'w, 's, Config, Clear> Send for Cone3dBuilder<'a, 'w, 's, Config, Clear>
impl<'a, 'w, 's, Config, Clear> Sync for Cone3dBuilder<'a, 'w, 's, Config, Clear>
impl<'a, 'w, 's, Config, Clear> Unpin for Cone3dBuilder<'a, 'w, 's, Config, Clear>
impl<'a, 'w, 's, Config, Clear> !UnwindSafe for Cone3dBuilder<'a, 'w, 's, Config, Clear>
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