Enum bevy::core_pipeline::tonemapping::Tonemapping

pub enum Tonemapping {
    None,
    Reinhard,
    ReinhardLuminance,
    AcesFitted,
    AgX,
    SomewhatBoringDisplayTransform,
    TonyMcMapface,
    BlenderFilmic,
}
Expand description

Optionally enables a tonemapping shader that attempts to map linear input stimulus into a perceptually uniform image for a given Camera entity.

Variants§

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None

Bypass tonemapping.

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Reinhard

Suffers from lots hue shifting, brights don’t desaturate naturally. Bright primaries and secondaries don’t desaturate at all.

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ReinhardLuminance

Suffers from hue shifting. Brights don’t desaturate much at all across the spectrum.

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AcesFitted

Same base implementation that Godot 4.0 uses for Tonemap ACES. https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl Not neutral, has a very specific aesthetic, intentional and dramatic hue shifting. Bright greens and reds turn orange. Bright blues turn magenta. Significantly increased contrast. Brights desaturate across the spectrum.

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AgX

By Troy Sobotka https://github.com/sobotka/AgX Very neutral. Image is somewhat desaturated when compared to other tonemappers. Little to no hue shifting. Subtle Abney shifting. NOTE: Requires the tonemapping_luts cargo feature.

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SomewhatBoringDisplayTransform

By Tomasz Stachowiak Has little hue shifting in the darks and mids, but lots in the brights. Brights desaturate across the spectrum. Is sort of between Reinhard and ReinhardLuminance. Conceptually similar to reinhard-jodie. Designed as a compromise if you want e.g. decent skin tones in low light, but can’t afford to re-do your VFX to look good without hue shifting.

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TonyMcMapface

Current Bevy default. By Tomasz Stachowiak https://github.com/h3r2tic/tony-mc-mapface Very neutral. Subtle but intentional hue shifting. Brights desaturate across the spectrum. Comment from author: Tony is a display transform intended for real-time applications such as games. It is intentionally boring, does not increase contrast or saturation, and stays close to the input stimulus where compression isn’t necessary. Brightness-equivalent luminance of the input stimulus is compressed. The non-linearity resembles Reinhard. Color hues are preserved during compression, except for a deliberate Bezold–Brücke shift. To avoid posterization, selective desaturation is employed, with care to avoid the Abney effect. NOTE: Requires the tonemapping_luts cargo feature.

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BlenderFilmic

Default Filmic Display Transform from blender. Somewhat neutral. Suffers from hue shifting. Brights desaturate across the spectrum. NOTE: Requires the tonemapping_luts cargo feature.

Implementations§

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impl Tonemapping

pub fn is_enabled(&self) -> bool

Trait Implementations§

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impl Clone for Tonemapping

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fn clone(&self) -> Tonemapping

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Tonemapping
where Tonemapping: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for Tonemapping

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Tonemapping

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fn default() -> Tonemapping

Returns the “default value” for a type. Read more
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impl Enum for Tonemapping
where Tonemapping: Any + Send + Sync,

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fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field (in the current variant) at the given index.
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fn field_mut( &mut self, __name_param: &str ) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field (in the current variant) at the given index.
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fn index_of(&self, __name_param: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name. Read more
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fn name_at(&self, __index_param: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index. Read more
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fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.
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fn field_len(&self) -> usize

Returns the number of fields in the current variant.
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fn variant_name(&self) -> &str

The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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fn variant_type(&self) -> VariantType

The type of the current variant.
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fn clone_dynamic(&self) -> DynamicEnum

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fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.
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fn variant_path(&self) -> String

Returns the full path to the current variant.
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impl ExtractComponent for Tonemapping

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type QueryData = &'static Tonemapping

ECS ReadOnlyQueryData to fetch the components to extract.
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type QueryFilter = With<Camera>

Filters the entities with additional constraints.
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type Out = Tonemapping

The output from extraction. Read more
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fn extract_component( item: <<Tonemapping as ExtractComponent>::QueryData as WorldQuery>::Item<'_> ) -> Option<<Tonemapping as ExtractComponent>::Out>

Defines how the component is transferred into the “render world”.
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impl FromReflect for Tonemapping
where Tonemapping: Any + Send + Sync,

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fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<Tonemapping>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Tonemapping
where Tonemapping: Any + Send + Sync,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Hash for Tonemapping

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Tonemapping

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fn eq(&self, other: &Tonemapping) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Tonemapping
where Tonemapping: Any + Send + Sync,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Tonemapping>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Tonemapping>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, __value_param: Box<dyn Reflect> ) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, __value_param: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Tonemapping>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl TypePath for Tonemapping
where Tonemapping: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Tonemapping
where Tonemapping: Any + Send + Sync,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Tonemapping

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impl Eq for Tonemapping

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impl StructuralPartialEq for Tonemapping

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> Downcast<T> for T

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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Casts the type to dyn Any.
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Feeds this value into the given Hasher.
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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