pub struct Oklaba {
pub lightness: f32,
pub a: f32,
pub b: f32,
pub alpha: f32,
}
Expand description
Color in Oklab color space, with alpha
§Conversion
Conversion between the various color spaces is achieved using Rust’s native From trait. Because certain color spaces are defined by their transformation to and from another space, these From implementations reflect that set of definitions.
let color = Srgba::rgb(0.5, 0.5, 0.5);
// Using From explicitly
let linear_color = LinearRgba::from(color);
// Using Into
let linear_color: LinearRgba = color.into();
For example, the sRGB space is defined by its relationship with Linear RGB, and HWB by its with sRGB. As such, it is the responsibility of sRGB to provide From implementations for Linear RGB, and HWB for sRGB. To then provide conversion between Linear RGB and HWB directly, HWB is responsible for implementing these conversions, delegating to sRGB as an intermediatory. This ensures that all conversions take the shortest path between any two spaces, and limit the proliferation of domain specific knowledge for each color space to their respective definitions.
Fields§
§lightness: f32
The ‘lightness’ channel. [0.0, 1.0]
a: f32
The ‘a’ channel. [-1.0, 1.0]
b: f32
The ‘b’ channel. [-1.0, 1.0]
alpha: f32
The alpha channel. [0.0, 1.0]
Implementations§
§impl Oklaba
impl Oklaba
pub const fn with_lightness(self, lightness: f32) -> Oklaba
pub const fn with_lightness(self, lightness: f32) -> Oklaba
Return a copy of this color with the ‘lightness’ channel set to the given value.
Trait Implementations§
§impl AddAssign for Oklaba
impl AddAssign for Oklaba
§fn add_assign(&mut self, rhs: Oklaba)
fn add_assign(&mut self, rhs: Oklaba)
+=
operation. Read more§impl Alpha for Oklaba
impl Alpha for Oklaba
§fn with_alpha(&self, alpha: f32) -> Oklaba
fn with_alpha(&self, alpha: f32) -> Oklaba
§fn is_fully_transparent(&self) -> bool
fn is_fully_transparent(&self) -> bool
§fn is_fully_opaque(&self) -> bool
fn is_fully_opaque(&self) -> bool
§impl Animatable for Oklaba
impl Animatable for Oklaba
§fn blend(inputs: impl Iterator<Item = BlendInput<Oklaba>>) -> Oklaba
fn blend(inputs: impl Iterator<Item = BlendInput<Oklaba>>) -> Oklaba
§fn post_process(&mut self, _world: &World)
fn post_process(&mut self, _world: &World)
World
.
Most animatable types do not need to implement this.§impl ClampColor for Oklaba
impl ClampColor for Oklaba
§impl<'de> Deserialize<'de> for Oklaba
impl<'de> Deserialize<'de> for Oklaba
§fn deserialize<__D>(
__deserializer: __D
) -> Result<Oklaba, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Oklaba, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl DivAssign<f32> for Oklaba
impl DivAssign<f32> for Oklaba
§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
/=
operation. Read more§impl EuclideanDistance for Oklaba
impl EuclideanDistance for Oklaba
§impl From<LinearRgba> for Oklaba
impl From<LinearRgba> for Oklaba
§fn from(value: LinearRgba) -> Oklaba
fn from(value: LinearRgba) -> Oklaba
§impl From<Oklaba> for LinearRgba
impl From<Oklaba> for LinearRgba
§fn from(value: Oklaba) -> LinearRgba
fn from(value: Oklaba) -> LinearRgba
§impl FromReflect for Oklaba
impl FromReflect for Oklaba
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Oklaba>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Oklaba>
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for Oklaba
impl GetTypeRegistration for Oklaba
§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
§impl Luminance for Oklaba
impl Luminance for Oklaba
§fn with_luminance(&self, lightness: f32) -> Oklaba
fn with_luminance(&self, lightness: f32) -> Oklaba
§fn darker(&self, amount: f32) -> Oklaba
fn darker(&self, amount: f32) -> Oklaba
amount
should be between 0.0 and 1.0.
The amount represents an absolute decrease in luminance, and is distributive:
color.darker(a).darker(b) == color.darker(a + b)
. Colors are clamped to black
if the amount would cause them to go below black. Read more§fn lighter(&self, amount: f32) -> Oklaba
fn lighter(&self, amount: f32) -> Oklaba
amount
should be between 0.0 and 1.0.
The amount represents an absolute increase in luminance, and is distributive:
color.lighter(a).lighter(b) == color.lighter(a + b)
. Colors are clamped to white
if the amount would cause them to go above white. Read more§impl Mix for Oklaba
impl Mix for Oklaba
§fn mix(&self, other: &Oklaba, factor: f32) -> Oklaba
fn mix(&self, other: &Oklaba, factor: f32) -> Oklaba
§fn mix_assign(&mut self, other: Self, factor: f32)
fn mix_assign(&mut self, other: Self, factor: f32)
§impl MulAssign<f32> for Oklaba
impl MulAssign<f32> for Oklaba
§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
*=
operation. Read more§impl Reflect for Oklaba
impl Reflect for Oklaba
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<Oklaba>) -> ReflectOwned
fn reflect_owned(self: Box<Oklaba>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Serialize for Oklaba
impl Serialize for Oklaba
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
§impl Struct for Oklaba
impl Struct for Oklaba
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl SubAssign for Oklaba
impl SubAssign for Oklaba
§fn sub_assign(&mut self, rhs: Oklaba)
fn sub_assign(&mut self, rhs: Oklaba)
-=
operation. Read more§impl TypePath for Oklaba
impl TypePath for Oklaba
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl VectorSpace for Oklaba
impl VectorSpace for Oklaba
impl Copy for Oklaba
impl StructuralPartialEq for Oklaba
Auto Trait Implementations§
impl Freeze for Oklaba
impl RefUnwindSafe for Oklaba
impl Send for Oklaba
impl Sync for Oklaba
impl Unpin for Oklaba
impl UnwindSafe for Oklaba
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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. When used in AsBindGroup
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fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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T: TypePath,
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