use bevy::{
input::{
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
touchpad::{TouchpadMagnify, TouchpadRotate},
},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, print_mouse_events_system)
.run();
}
fn print_mouse_events_system(
mut mouse_button_input_events: EventReader<MouseButtonInput>,
mut mouse_motion_events: EventReader<MouseMotion>,
mut cursor_moved_events: EventReader<CursorMoved>,
mut mouse_wheel_events: EventReader<MouseWheel>,
mut touchpad_magnify_events: EventReader<TouchpadMagnify>,
mut touchpad_rotate_events: EventReader<TouchpadRotate>,
) {
for event in mouse_button_input_events.read() {
info!("{:?}", event);
}
for event in mouse_motion_events.read() {
info!("{:?}", event);
}
for event in cursor_moved_events.read() {
info!("{:?}", event);
}
for event in mouse_wheel_events.read() {
info!("{:?}", event);
}
for event in touchpad_magnify_events.read() {
info!("{:?}", event);
}
for event in touchpad_rotate_events.read() {
info!("{:?}", event);
}
}