1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
//! Demonstrates color grading with an interactive adjustment UI.

use std::{
    f32::consts::PI,
    fmt::{self, Formatter},
};

use bevy::{
    ecs::system::EntityCommands,
    pbr::CascadeShadowConfigBuilder,
    prelude::*,
    render::view::{ColorGrading, ColorGradingGlobal, ColorGradingSection},
};
use std::fmt::Display;

static FONT_PATH: &str = "fonts/FiraMono-Medium.ttf";

/// How quickly the value changes per frame.
const OPTION_ADJUSTMENT_SPEED: f32 = 0.003;

/// The color grading section that the user has selected: highlights, midtones,
/// or shadows.
#[derive(Clone, Copy, PartialEq)]
enum SelectedColorGradingSection {
    Highlights,
    Midtones,
    Shadows,
}

/// The global option that the user has selected.
///
/// See the documentation of [`ColorGradingGlobal`] for more information about
/// each field here.
#[derive(Clone, Copy, PartialEq, Default)]
enum SelectedGlobalColorGradingOption {
    #[default]
    Exposure,
    Temperature,
    Tint,
    Hue,
}

/// The section-specific option that the user has selected.
///
/// See the documentation of [`ColorGradingSection`] for more information about
/// each field here.
#[derive(Clone, Copy, PartialEq)]
enum SelectedSectionColorGradingOption {
    Saturation,
    Contrast,
    Gamma,
    Gain,
    Lift,
}

/// The color grading option that the user has selected.
#[derive(Clone, Copy, PartialEq, Resource)]
enum SelectedColorGradingOption {
    /// The user has selected a global color grading option: one that applies to
    /// the whole image as opposed to specifically to highlights, midtones, or
    /// shadows.
    Global(SelectedGlobalColorGradingOption),

    /// The user has selected a color grading option that applies only to
    /// highlights, midtones, or shadows.
    Section(
        SelectedColorGradingSection,
        SelectedSectionColorGradingOption,
    ),
}

impl Default for SelectedColorGradingOption {
    fn default() -> Self {
        Self::Global(default())
    }
}

/// Buttons consist of three parts: the button itself, a label child, and a
/// value child. This specifies one of the three entities.
#[derive(Clone, Copy, PartialEq, Component)]
enum ColorGradingOptionWidgetType {
    /// The parent button.
    Button,
    /// The label of the button.
    Label,
    /// The numerical value that the button displays.
    Value,
}

#[derive(Clone, Copy, Component)]
struct ColorGradingOptionWidget {
    widget_type: ColorGradingOptionWidgetType,
    option: SelectedColorGradingOption,
}

/// A marker component for the help text at the top left of the screen.
#[derive(Clone, Copy, Component)]
struct HelpText;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .init_resource::<SelectedColorGradingOption>()
        .add_systems(Startup, setup)
        .add_systems(
            Update,
            (
                handle_button_presses,
                adjust_color_grading_option,
                update_ui_state,
            )
                .chain(),
        )
        .run();
}

fn setup(
    mut commands: Commands,
    currently_selected_option: Res<SelectedColorGradingOption>,
    asset_server: Res<AssetServer>,
) {
    // Create the scene.
    add_basic_scene(&mut commands, &asset_server);

    // Create the root UI element.
    let font = asset_server.load(FONT_PATH);
    let color_grading = ColorGrading::default();
    add_buttons(
        &mut commands,
        &currently_selected_option,
        &font,
        &color_grading,
    );

    // Spawn help text.
    add_help_text(&mut commands, &font, &currently_selected_option);

    // Spawn the camera.
    add_camera(&mut commands, &asset_server, color_grading);
}

/// Adds all the buttons on the bottom of the scene.
fn add_buttons(
    commands: &mut Commands,
    currently_selected_option: &SelectedColorGradingOption,
    font: &Handle<Font>,
    color_grading: &ColorGrading,
) {
    // Spawn the parent node that contains all the buttons.
    commands
        .spawn(NodeBundle {
            style: Style {
                flex_direction: FlexDirection::Column,
                position_type: PositionType::Absolute,
                row_gap: Val::Px(6.0),
                left: Val::Px(10.0),
                bottom: Val::Px(10.0),
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            // Create the first row, which contains the global controls.
            add_buttons_for_global_controls(
                parent,
                *currently_selected_option,
                color_grading,
                font,
            );

            // Create the rows for individual controls.
            for section in [
                SelectedColorGradingSection::Highlights,
                SelectedColorGradingSection::Midtones,
                SelectedColorGradingSection::Shadows,
            ] {
                add_buttons_for_section(
                    parent,
                    section,
                    *currently_selected_option,
                    color_grading,
                    font,
                );
            }
        });
}

/// Adds the buttons for the global controls (those that control the scene as a
/// whole as opposed to shadows, midtones, or highlights).
fn add_buttons_for_global_controls(
    parent: &mut ChildBuilder,
    currently_selected_option: SelectedColorGradingOption,
    color_grading: &ColorGrading,
    font: &Handle<Font>,
) {
    // Add the parent node for the row.
    parent
        .spawn(NodeBundle {
            style: Style::default(),
            ..default()
        })
        .with_children(|parent| {
            // Add some placeholder text to fill this column.
            parent.spawn(NodeBundle {
                style: Style {
                    width: Val::Px(125.0),
                    ..default()
                },
                ..default()
            });

            // Add each global color grading option button.
            for option in [
                SelectedGlobalColorGradingOption::Exposure,
                SelectedGlobalColorGradingOption::Temperature,
                SelectedGlobalColorGradingOption::Tint,
                SelectedGlobalColorGradingOption::Hue,
            ] {
                add_button_for_value(
                    parent,
                    SelectedColorGradingOption::Global(option),
                    currently_selected_option,
                    color_grading,
                    font,
                );
            }
        });
}

/// Adds the buttons that control color grading for individual sections
/// (highlights, midtones, shadows).
fn add_buttons_for_section(
    parent: &mut ChildBuilder,
    section: SelectedColorGradingSection,
    currently_selected_option: SelectedColorGradingOption,
    color_grading: &ColorGrading,
    font: &Handle<Font>,
) {
    // Spawn the row container.
    parent
        .spawn(NodeBundle {
            style: Style {
                align_items: AlignItems::Center,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            // Spawn the label ("Highlights", etc.)
            add_text(parent, &section.to_string(), font, Color::WHITE).insert(Style {
                width: Val::Px(125.0),
                ..default()
            });

            // Spawn the buttons.
            for option in [
                SelectedSectionColorGradingOption::Saturation,
                SelectedSectionColorGradingOption::Contrast,
                SelectedSectionColorGradingOption::Gamma,
                SelectedSectionColorGradingOption::Gain,
                SelectedSectionColorGradingOption::Lift,
            ] {
                add_button_for_value(
                    parent,
                    SelectedColorGradingOption::Section(section, option),
                    currently_selected_option,
                    color_grading,
                    font,
                );
            }
        });
}

/// Adds a button that controls one of the color grading values.
fn add_button_for_value(
    parent: &mut ChildBuilder,
    option: SelectedColorGradingOption,
    currently_selected_option: SelectedColorGradingOption,
    color_grading: &ColorGrading,
    font: &Handle<Font>,
) {
    let is_selected = currently_selected_option == option;

    let (bg_color, fg_color) = if is_selected {
        (Color::WHITE, Color::BLACK)
    } else {
        (Color::BLACK, Color::WHITE)
    };

    // Add the button node.
    parent
        .spawn(ButtonBundle {
            style: Style {
                border: UiRect::all(Val::Px(1.0)),
                width: Val::Px(200.0),
                justify_content: JustifyContent::Center,
                align_items: AlignItems::Center,
                padding: UiRect::axes(Val::Px(12.0), Val::Px(6.0)),
                margin: UiRect::right(Val::Px(12.0)),
                ..default()
            },
            border_color: BorderColor(Color::WHITE),
            border_radius: BorderRadius::MAX,
            image: UiImage::default().with_color(bg_color),
            ..default()
        })
        .insert(ColorGradingOptionWidget {
            widget_type: ColorGradingOptionWidgetType::Button,
            option,
        })
        .with_children(|parent| {
            // Add the button label.
            let label = match option {
                SelectedColorGradingOption::Global(option) => option.to_string(),
                SelectedColorGradingOption::Section(_, option) => option.to_string(),
            };
            add_text(parent, &label, font, fg_color).insert(ColorGradingOptionWidget {
                widget_type: ColorGradingOptionWidgetType::Label,
                option,
            });

            // Add a spacer.
            parent.spawn(NodeBundle {
                style: Style {
                    flex_grow: 1.0,
                    ..default()
                },
                ..default()
            });

            // Add the value text.
            add_text(
                parent,
                &format!("{:.3}", option.get(color_grading)),
                font,
                fg_color,
            )
            .insert(ColorGradingOptionWidget {
                widget_type: ColorGradingOptionWidgetType::Value,
                option,
            });
        });
}

/// Creates the help text at the top of the screen.
fn add_help_text(
    commands: &mut Commands,
    font: &Handle<Font>,
    currently_selected_option: &SelectedColorGradingOption,
) {
    commands
        .spawn(TextBundle {
            style: Style {
                position_type: PositionType::Absolute,
                left: Val::Px(10.0),
                top: Val::Px(10.0),
                ..default()
            },
            ..TextBundle::from_section(
                create_help_text(currently_selected_option),
                TextStyle {
                    font: font.clone(),
                    font_size: 24.0,
                    color: Color::WHITE,
                },
            )
        })
        .insert(HelpText);
}

/// Adds some text to the scene.
fn add_text<'a>(
    parent: &'a mut ChildBuilder,
    label: &str,
    font: &Handle<Font>,
    color: Color,
) -> EntityCommands<'a> {
    parent.spawn(TextBundle::from_section(
        label,
        TextStyle {
            font: font.clone(),
            font_size: 18.0,
            color,
        },
    ))
}

fn add_camera(commands: &mut Commands, asset_server: &AssetServer, color_grading: ColorGrading) {
    commands.spawn((
        Camera3dBundle {
            camera: Camera {
                hdr: true,
                ..default()
            },
            transform: Transform::from_xyz(0.7, 0.7, 1.0)
                .looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
            color_grading,
            ..default()
        },
        FogSettings {
            color: Color::srgb_u8(43, 44, 47),
            falloff: FogFalloff::Linear {
                start: 1.0,
                end: 8.0,
            },
            ..default()
        },
        EnvironmentMapLight {
            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
            intensity: 2000.0,
        },
    ));
}

fn add_basic_scene(commands: &mut Commands, asset_server: &AssetServer) {
    // Spawn the main scene.
    commands.spawn(SceneBundle {
        scene: asset_server.load("models/TonemappingTest/TonemappingTest.gltf#Scene0"),
        ..default()
    });

    // Spawn the flight helmet.
    commands.spawn(SceneBundle {
        scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"),
        transform: Transform::from_xyz(0.5, 0.0, -0.5)
            .with_rotation(Quat::from_rotation_y(-0.15 * PI)),
        ..default()
    });

    // Spawn the light.
    commands.spawn(DirectionalLightBundle {
        directional_light: DirectionalLight {
            illuminance: 15000.0,
            shadows_enabled: true,
            ..default()
        },
        transform: Transform::from_rotation(Quat::from_euler(
            EulerRot::ZYX,
            0.0,
            PI * -0.15,
            PI * -0.15,
        )),
        cascade_shadow_config: CascadeShadowConfigBuilder {
            maximum_distance: 3.0,
            first_cascade_far_bound: 0.9,
            ..default()
        }
        .into(),
        ..default()
    });
}

impl Display for SelectedGlobalColorGradingOption {
    fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
        let name = match *self {
            SelectedGlobalColorGradingOption::Exposure => "Exposure",
            SelectedGlobalColorGradingOption::Temperature => "Temperature",
            SelectedGlobalColorGradingOption::Tint => "Tint",
            SelectedGlobalColorGradingOption::Hue => "Hue",
        };
        f.write_str(name)
    }
}

impl Display for SelectedColorGradingSection {
    fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
        let name = match *self {
            SelectedColorGradingSection::Highlights => "Highlights",
            SelectedColorGradingSection::Midtones => "Midtones",
            SelectedColorGradingSection::Shadows => "Shadows",
        };
        f.write_str(name)
    }
}

impl Display for SelectedSectionColorGradingOption {
    fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
        let name = match *self {
            SelectedSectionColorGradingOption::Saturation => "Saturation",
            SelectedSectionColorGradingOption::Contrast => "Contrast",
            SelectedSectionColorGradingOption::Gamma => "Gamma",
            SelectedSectionColorGradingOption::Gain => "Gain",
            SelectedSectionColorGradingOption::Lift => "Lift",
        };
        f.write_str(name)
    }
}

impl Display for SelectedColorGradingOption {
    fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
        match self {
            SelectedColorGradingOption::Global(option) => write!(f, "\"{}\"", option),
            SelectedColorGradingOption::Section(section, option) => {
                write!(f, "\"{}\" for \"{}\"", option, section)
            }
        }
    }
}

impl SelectedSectionColorGradingOption {
    /// Returns the appropriate value in the given color grading section.
    fn get(&self, section: &ColorGradingSection) -> f32 {
        match *self {
            SelectedSectionColorGradingOption::Saturation => section.saturation,
            SelectedSectionColorGradingOption::Contrast => section.contrast,
            SelectedSectionColorGradingOption::Gamma => section.gamma,
            SelectedSectionColorGradingOption::Gain => section.gain,
            SelectedSectionColorGradingOption::Lift => section.lift,
        }
    }

    fn set(&self, section: &mut ColorGradingSection, value: f32) {
        match *self {
            SelectedSectionColorGradingOption::Saturation => section.saturation = value,
            SelectedSectionColorGradingOption::Contrast => section.contrast = value,
            SelectedSectionColorGradingOption::Gamma => section.gamma = value,
            SelectedSectionColorGradingOption::Gain => section.gain = value,
            SelectedSectionColorGradingOption::Lift => section.lift = value,
        }
    }
}

impl SelectedGlobalColorGradingOption {
    /// Returns the appropriate value in the given set of global color grading
    /// values.
    fn get(&self, global: &ColorGradingGlobal) -> f32 {
        match *self {
            SelectedGlobalColorGradingOption::Exposure => global.exposure,
            SelectedGlobalColorGradingOption::Temperature => global.temperature,
            SelectedGlobalColorGradingOption::Tint => global.tint,
            SelectedGlobalColorGradingOption::Hue => global.hue,
        }
    }

    /// Sets the appropriate value in the given set of global color grading
    /// values.
    fn set(&self, global: &mut ColorGradingGlobal, value: f32) {
        match *self {
            SelectedGlobalColorGradingOption::Exposure => global.exposure = value,
            SelectedGlobalColorGradingOption::Temperature => global.temperature = value,
            SelectedGlobalColorGradingOption::Tint => global.tint = value,
            SelectedGlobalColorGradingOption::Hue => global.hue = value,
        }
    }
}

impl SelectedColorGradingOption {
    /// Returns the appropriate value in the given set of color grading values.
    fn get(&self, color_grading: &ColorGrading) -> f32 {
        match self {
            SelectedColorGradingOption::Global(option) => option.get(&color_grading.global),
            SelectedColorGradingOption::Section(
                SelectedColorGradingSection::Highlights,
                option,
            ) => option.get(&color_grading.highlights),
            SelectedColorGradingOption::Section(SelectedColorGradingSection::Midtones, option) => {
                option.get(&color_grading.midtones)
            }
            SelectedColorGradingOption::Section(SelectedColorGradingSection::Shadows, option) => {
                option.get(&color_grading.shadows)
            }
        }
    }

    /// Sets the appropriate value in the given set of color grading values.
    fn set(&self, color_grading: &mut ColorGrading, value: f32) {
        match self {
            SelectedColorGradingOption::Global(option) => {
                option.set(&mut color_grading.global, value);
            }
            SelectedColorGradingOption::Section(
                SelectedColorGradingSection::Highlights,
                option,
            ) => option.set(&mut color_grading.highlights, value),
            SelectedColorGradingOption::Section(SelectedColorGradingSection::Midtones, option) => {
                option.set(&mut color_grading.midtones, value);
            }
            SelectedColorGradingOption::Section(SelectedColorGradingSection::Shadows, option) => {
                option.set(&mut color_grading.shadows, value);
            }
        }
    }
}

/// Handles mouse clicks on the buttons when the user clicks on a new one.
fn handle_button_presses(
    mut interactions: Query<(&Interaction, &ColorGradingOptionWidget), Changed<Interaction>>,
    mut currently_selected_option: ResMut<SelectedColorGradingOption>,
) {
    for (interaction, widget) in interactions.iter_mut() {
        if widget.widget_type == ColorGradingOptionWidgetType::Button
            && *interaction == Interaction::Pressed
        {
            *currently_selected_option = widget.option;
        }
    }
}

/// Updates the state of the UI based on the current state.
fn update_ui_state(
    mut buttons: Query<(&mut UiImage, &ColorGradingOptionWidget)>,
    mut button_text: Query<(&mut Text, &ColorGradingOptionWidget), Without<HelpText>>,
    mut help_text: Query<&mut Text, With<HelpText>>,
    cameras: Query<&ColorGrading>,
    currently_selected_option: Res<SelectedColorGradingOption>,
) {
    // The currently-selected option is drawn with inverted colors.
    for (mut image, widget) in buttons.iter_mut() {
        image.color = if *currently_selected_option == widget.option {
            Color::WHITE
        } else {
            Color::BLACK
        };
    }

    let value_label = cameras
        .iter()
        .next()
        .map(|color_grading| format!("{:.3}", currently_selected_option.get(color_grading)));

    // Update the buttons.
    for (mut text, widget) in button_text.iter_mut() {
        // Set the text color.

        let color = if *currently_selected_option == widget.option {
            Color::BLACK
        } else {
            Color::WHITE
        };

        for section in &mut text.sections {
            section.style.color = color;
        }

        // Update the displayed value, if this is the currently-selected option.
        if widget.widget_type == ColorGradingOptionWidgetType::Value
            && *currently_selected_option == widget.option
        {
            if let Some(ref value_label) = value_label {
                for section in &mut text.sections {
                    section.value.clone_from(value_label);
                }
            }
        }
    }

    // Update the help text.
    for mut help_text in help_text.iter_mut() {
        for section in &mut help_text.sections {
            section.value = create_help_text(&currently_selected_option);
        }
    }
}

/// Creates the help text at the top left of the window.
fn create_help_text(currently_selected_option: &SelectedColorGradingOption) -> String {
    format!("Press Left/Right to adjust {}", currently_selected_option)
}

/// Processes keyboard input to change the value of the currently-selected color
/// grading option.
fn adjust_color_grading_option(
    mut cameras: Query<&mut ColorGrading>,
    input: Res<ButtonInput<KeyCode>>,
    currently_selected_option: Res<SelectedColorGradingOption>,
) {
    let mut delta = 0.0;
    if input.pressed(KeyCode::ArrowLeft) {
        delta -= OPTION_ADJUSTMENT_SPEED;
    }
    if input.pressed(KeyCode::ArrowRight) {
        delta += OPTION_ADJUSTMENT_SPEED;
    }

    for mut color_grading in cameras.iter_mut() {
        let new_value = currently_selected_option.get(&color_grading) + delta;
        currently_selected_option.set(&mut color_grading, new_value);
    }
}