Function bevy::winit::create_windows
pub fn create_windows<F>(
event_loop: &EventLoopWindowTarget<RequestRedraw>,
_: <(Commands<'_, '_>, Query<'_, '_, (Entity, &'static mut Window), F>, EventWriter<'_, WindowCreated>, NonSendMut<'_, WinitWindows>, NonSendMut<'_, AccessKitAdapters>, ResMut<'_, WinitActionHandlers>, Res<'_, AccessibilityRequested>) as SystemParam>::Item<'_, '_>
)where
F: QueryFilter + 'static,
Expand description
Creates new windows on the [winit
] backend for each entity with a newly-added
Window
component.
If any of these entities are missing required components, those will be added with their default values.