Function bevy::render::render_asset::prepare_assets

pub fn prepare_assets<A>(
    extracted_assets: ResMut<'_, ExtractedAssets<A>>,
    render_assets: ResMut<'_, RenderAssets<A>>,
    prepare_next_frame: ResMut<'_, PrepareNextFrameAssets<A>>,
    param: StaticSystemParam<'_, '_, <A as RenderAsset>::Param>,
    bpf: ResMut<'_, RenderAssetBytesPerFrame>
)
where A: RenderAsset,
Expand description

This system prepares all assets of the corresponding RenderAsset::SourceAsset type which where extracted this frame for the GPU.