Struct bevy::render::mesh::primitives::CircleMeshBuilder
pub struct CircleMeshBuilder {
pub circle: Circle,
pub resolution: usize,
}
Fields§
§circle: Circle
The Circle
shape.
resolution: usize
The number of vertices used for the circle mesh.
The default is 32
.
Implementations§
§impl CircleMeshBuilder
impl CircleMeshBuilder
pub const fn new(radius: f32, resolution: usize) -> CircleMeshBuilder
pub const fn new(radius: f32, resolution: usize) -> CircleMeshBuilder
Creates a new CircleMeshBuilder
from a given radius and vertex count.
pub const fn resolution(self, resolution: usize) -> CircleMeshBuilder
pub const fn resolution(self, resolution: usize) -> CircleMeshBuilder
Sets the number of vertices used for the circle mesh.
pub fn build(&self) -> Mesh
pub fn build(&self) -> Mesh
Builds a Mesh
based on the configuration in self
.
Examples found in repository?
examples/math/render_primitives.rs (line 465)
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fn spawn_primitive_2d(
mut commands: Commands,
mut materials: ResMut<Assets<ColorMaterial>>,
mut meshes: ResMut<Assets<Mesh>>,
) {
const POSITION: Vec3 = Vec3::new(LEFT_RIGHT_OFFSET_2D, 0.0, 0.0);
let material: Handle<ColorMaterial> = materials.add(Color::WHITE);
let camera_mode = CameraActive::Dim2;
[
Some(RECTANGLE.mesh()),
Some(CIRCLE.mesh().build()),
Some(ELLIPSE.mesh().build()),
Some(TRIANGLE.mesh()),
None, // plane
None, // line
None, // segment
None, // polyline
None, // polygon
Some(REGULAR_POLYGON.mesh()),
Some(CAPSULE_2D.mesh().build()),
None, // cylinder
None, // cone
None, // conical frustum
Some(ANNULUS.mesh().build()),
]
.into_iter()
.zip(PrimitiveSelected::ALL)
.for_each(|(maybe_mesh, state)| {
if let Some(mesh) = maybe_mesh {
commands.spawn((
MeshDim2,
PrimitiveData {
camera_mode,
primitive_state: state,
},
MaterialMesh2dBundle {
mesh: meshes.add(mesh).into(),
material: material.clone(),
transform: Transform::from_translation(POSITION),
..Default::default()
},
));
}
});
}
Trait Implementations§
§impl Clone for CircleMeshBuilder
impl Clone for CircleMeshBuilder
§fn clone(&self) -> CircleMeshBuilder
fn clone(&self) -> CircleMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CircleMeshBuilder
impl Debug for CircleMeshBuilder
§impl Default for CircleMeshBuilder
impl Default for CircleMeshBuilder
§fn default() -> CircleMeshBuilder
fn default() -> CircleMeshBuilder
Returns the “default value” for a type. Read more
§impl From<CircleMeshBuilder> for Mesh
impl From<CircleMeshBuilder> for Mesh
§fn from(circle: CircleMeshBuilder) -> Mesh
fn from(circle: CircleMeshBuilder) -> Mesh
Converts to this type from the input type.
impl Copy for CircleMeshBuilder
Auto Trait Implementations§
impl Freeze for CircleMeshBuilder
impl RefUnwindSafe for CircleMeshBuilder
impl Send for CircleMeshBuilder
impl Sync for CircleMeshBuilder
impl Unpin for CircleMeshBuilder
impl UnwindSafe for CircleMeshBuilder
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