Struct bevy::render::mesh::morph::MorphWeights

pub struct MorphWeights { /* private fields */ }
Expand description

Controls the morph targets for all child Handle<Mesh> entities. In most cases, MorphWeights should be considered the “source of truth” when writing morph targets for meshes. However you can choose to write child MeshMorphWeights if your situation requires more granularity. Just note that if you set MorphWeights, it will overwrite child MeshMorphWeights values.

This exists because Bevy’s Mesh corresponds to a single surface / material, whereas morph targets as defined in the GLTF spec exist on “multi-primitive meshes” (where each primitive is its own surface with its own material). Therefore in Bevy MorphWeights an a parent entity are the “canonical weights” from a GLTF perspective, which then synchronized to child Handle<Mesh> / MeshMorphWeights (which correspond to “primitives” / “surfaces” from a GLTF perspective).

Add this to the parent of one or more Entities with a Handle<Mesh> with a MeshMorphWeights.

Implementations§

§

impl MorphWeights

pub fn new( weights: Vec<f32>, first_mesh: Option<Handle<Mesh>> ) -> Result<MorphWeights, MorphBuildError>

pub fn first_mesh(&self) -> Option<&Handle<Mesh>>

The first child Handle<Mesh> primitive controlled by these weights. This can be used to look up metadata information such as Mesh::morph_target_names.

Examples found in repository?
examples/tools/scene_viewer/morph_viewer_plugin.rs (line 250)
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
fn detect_morphs(
    mut commands: Commands,
    morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
    meshes: Res<Assets<Mesh>>,
    scene_handle: Res<SceneHandle>,
    mut setup: Local<bool>,
    asset_server: Res<AssetServer>,
) {
    let no_morphing = morphs.iter().len() == 0;
    if no_morphing {
        return;
    }
    if scene_handle.is_loaded && !*setup {
        *setup = true;
    } else {
        return;
    }
    let mut detected = Vec::new();

    for (entity, weights, name) in &morphs {
        let target_names = weights
            .first_mesh()
            .and_then(|h| meshes.get(h))
            .and_then(|m| m.morph_target_names());
        let targets = Target::new(name, weights.weights(), target_names, entity);
        detected.extend(targets);
    }
    detected.truncate(AVAILABLE_KEYS.len());
    let style = TextStyle {
        font: asset_server.load("assets/fonts/FiraMono-Medium.ttf"),
        font_size: 13.0,
        ..default()
    };
    let mut sections = vec![
        TextSection::new("Morph Target Controls\n", style.clone()),
        TextSection::new("---------------\n", style.clone()),
    ];
    let target_to_text =
        |(i, target): (usize, &Target)| target.text_section(AVAILABLE_KEYS[i].name, style.clone());
    sections.extend(detected.iter().enumerate().map(target_to_text));
    commands.insert_resource(WeightsControl { weights: detected });
    commands.spawn(TextBundle::from_sections(sections).with_style(Style {
        position_type: PositionType::Absolute,
        top: Val::Px(10.0),
        left: Val::Px(10.0),
        ..default()
    }));
}

pub fn weights(&self) -> &[f32]

Examples found in repository?
examples/tools/scene_viewer/morph_viewer_plugin.rs (line 191)
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
fn update_text(
    controls: Option<ResMut<WeightsControl>>,
    mut text: Query<&mut Text>,
    morphs: Query<&MorphWeights>,
) {
    let Some(mut controls) = controls else {
        return;
    };
    for (i, target) in controls.weights.iter_mut().enumerate() {
        let Ok(weights) = morphs.get(target.entity) else {
            continue;
        };
        let Some(&actual_weight) = weights.weights().get(target.index) else {
            continue;
        };
        if actual_weight != target.weight {
            target.weight = actual_weight;
        }
        let key_name = &AVAILABLE_KEYS[i].name;
        let mut text = text.single_mut();
        text.sections[i + 2].value = format!("[{key_name}] {target}\n");
    }
}
fn update_morphs(
    controls: Option<ResMut<WeightsControl>>,
    mut morphs: Query<&mut MorphWeights>,
    input: Res<ButtonInput<KeyCode>>,
    time: Res<Time>,
) {
    let Some(mut controls) = controls else {
        return;
    };
    for (i, target) in controls.weights.iter_mut().enumerate() {
        if !AVAILABLE_KEYS[i].active(&input) {
            continue;
        }
        let Ok(mut weights) = morphs.get_mut(target.entity) else {
            continue;
        };
        // To update individual morph target weights, get the `MorphWeights`
        // component and call `weights_mut` to get access to the weights.
        let weights_slice = weights.weights_mut();
        let i = target.index;
        let change = time.delta_seconds() * WEIGHT_PER_SECOND;
        let new_weight = target.change_dir.change_weight(weights_slice[i], change);
        weights_slice[i] = new_weight;
        target.weight = new_weight;
    }
}

fn detect_morphs(
    mut commands: Commands,
    morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
    meshes: Res<Assets<Mesh>>,
    scene_handle: Res<SceneHandle>,
    mut setup: Local<bool>,
    asset_server: Res<AssetServer>,
) {
    let no_morphing = morphs.iter().len() == 0;
    if no_morphing {
        return;
    }
    if scene_handle.is_loaded && !*setup {
        *setup = true;
    } else {
        return;
    }
    let mut detected = Vec::new();

    for (entity, weights, name) in &morphs {
        let target_names = weights
            .first_mesh()
            .and_then(|h| meshes.get(h))
            .and_then(|m| m.morph_target_names());
        let targets = Target::new(name, weights.weights(), target_names, entity);
        detected.extend(targets);
    }
    detected.truncate(AVAILABLE_KEYS.len());
    let style = TextStyle {
        font: asset_server.load("assets/fonts/FiraMono-Medium.ttf"),
        font_size: 13.0,
        ..default()
    };
    let mut sections = vec![
        TextSection::new("Morph Target Controls\n", style.clone()),
        TextSection::new("---------------\n", style.clone()),
    ];
    let target_to_text =
        |(i, target): (usize, &Target)| target.text_section(AVAILABLE_KEYS[i].name, style.clone());
    sections.extend(detected.iter().enumerate().map(target_to_text));
    commands.insert_resource(WeightsControl { weights: detected });
    commands.spawn(TextBundle::from_sections(sections).with_style(Style {
        position_type: PositionType::Absolute,
        top: Val::Px(10.0),
        left: Val::Px(10.0),
        ..default()
    }));
}

pub fn weights_mut(&mut self) -> &mut [f32]

Examples found in repository?
examples/tools/scene_viewer/morph_viewer_plugin.rs (line 220)
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
fn update_morphs(
    controls: Option<ResMut<WeightsControl>>,
    mut morphs: Query<&mut MorphWeights>,
    input: Res<ButtonInput<KeyCode>>,
    time: Res<Time>,
) {
    let Some(mut controls) = controls else {
        return;
    };
    for (i, target) in controls.weights.iter_mut().enumerate() {
        if !AVAILABLE_KEYS[i].active(&input) {
            continue;
        }
        let Ok(mut weights) = morphs.get_mut(target.entity) else {
            continue;
        };
        // To update individual morph target weights, get the `MorphWeights`
        // component and call `weights_mut` to get access to the weights.
        let weights_slice = weights.weights_mut();
        let i = target.index;
        let change = time.delta_seconds() * WEIGHT_PER_SECOND;
        let new_weight = target.change_dir.change_weight(weights_slice[i], change);
        weights_slice[i] = new_weight;
        target.weight = new_weight;
    }
}

Trait Implementations§

§

impl Clone for MorphWeights

§

fn clone(&self) -> MorphWeights

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Component for MorphWeights
where MorphWeights: Send + Sync + 'static,

§

const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
§

fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
§

impl Debug for MorphWeights

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for MorphWeights

§

fn default() -> MorphWeights

Returns the “default value” for a type. Read more
§

impl FromReflect for MorphWeights
where MorphWeights: Any + Send + Sync, Vec<f32>: FromReflect + TypePath + RegisterForReflection, Option<Handle<Mesh>>: FromReflect + TypePath + RegisterForReflection,

§

fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<MorphWeights>

Constructs a concrete instance of Self from a reflected value.
§

fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
§

impl GetTypeRegistration for MorphWeights
where MorphWeights: Any + Send + Sync, Vec<f32>: FromReflect + TypePath + RegisterForReflection, Option<Handle<Mesh>>: FromReflect + TypePath + RegisterForReflection,

§

fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
§

fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
§

impl Reflect for MorphWeights
where MorphWeights: Any + Send + Sync, Vec<f32>: FromReflect + TypePath + RegisterForReflection, Option<Handle<Mesh>>: FromReflect + TypePath + RegisterForReflection,

§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
§

fn into_any(self: Box<MorphWeights>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
§

fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
§

fn into_reflect(self: Box<MorphWeights>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
§

fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
§

fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
§

fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
§

fn reflect_owned(self: Box<MorphWeights>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
§

fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
§

fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
§

impl Struct for MorphWeights
where MorphWeights: Any + Send + Sync, Vec<f32>: FromReflect + TypePath + RegisterForReflection, Option<Handle<Mesh>>: FromReflect + TypePath + RegisterForReflection,

§

fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
§

fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
§

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
§

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
§

fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
§

impl TypePath for MorphWeights

§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
§

impl Typed for MorphWeights
where MorphWeights: Any + Send + Sync, Vec<f32>: FromReflect + TypePath + RegisterForReflection, Option<Handle<Mesh>>: FromReflect + TypePath + RegisterForReflection,

§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<C> Bundle for C
where C: Component,

§

fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
§

impl<C> DynamicBundle for C
where C: Component,

§

fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

§

impl<T> DynamicTypePath for T
where T: TypePath,

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

§

impl<T> FromWorld for T
where T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
§

impl<S> GetField for S
where S: Struct,

§

fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
§

fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
§

impl<T> GetPath for T
where T: Reflect + ?Sized,

§

fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
§

fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
§

fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
§

fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> NoneValue for T
where T: Default,

§

type NoneType = T

§

fn null_value() -> T

The none-equivalent value.
§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,

§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

§

impl<T> Settings for T
where T: 'static + Send + Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,