Trait bevy::prelude::IntoSystemSetConfigs

pub trait IntoSystemSetConfigs: Sized {
    // Provided methods
    fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn before<M>(
        self,
        set: impl IntoSystemSet<M>
    ) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn after<M>(
        self,
        set: impl IntoSystemSet<M>
    ) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn before_ignore_deferred<M>(
        self,
        set: impl IntoSystemSet<M>
    ) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn after_ignore_deferred<M>(
        self,
        set: impl IntoSystemSet<M>
    ) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn run_if<M>(
        self,
        condition: impl Condition<M>
    ) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn ambiguous_with<M>(
        self,
        set: impl IntoSystemSet<M>
    ) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>> { ... }
    fn chain_ignore_deferred(
        self
    ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>> { ... }
}
Expand description

Types that can convert into a SystemSetConfigs.

Provided Methods§

fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>

Add these system sets to the provided set.

fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Runs before all systems in set. If self has any systems that produce Commands or other Deferred operations, all systems in set will see their effect.

If automatically inserting apply_deferred like this isn’t desired, use before_ignore_deferred instead.

fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Runs before all systems in set. If set has any systems that produce Commands or other Deferred operations, all systems in self will see their effect.

If automatically inserting apply_deferred like this isn’t desired, use after_ignore_deferred instead.

fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run before all systems in set.

Unlike before, this will not cause the systems in set to wait for the deferred effects of self to be applied.

fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run after all systems in set.

Unlike after, this may not see the deferred effects of systems in set to be applied.

fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run the systems in this set(s) only if the Condition is true.

The Condition will be evaluated at most once (per schedule run), the first time a system in this set(s) prepares to run.

fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with systems in set.

fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with any other system.

fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>

Treat this collection as a sequence of system sets.

Ordering constraints will be applied between the successive elements.

Examples found in repository?
examples/ecs/ecs_guide.rs (line 291)
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fn main() {
    // Bevy apps are created using the builder pattern. We use the builder to add systems,
    // resources, and plugins to our app
    App::new()
        // Resources that implement the Default or FromWorld trait can be added like this:
        .init_resource::<GameState>()
        // Plugins are just a grouped set of app builder calls (just like we're doing here).
        // We could easily turn our game into a plugin, but you can check out the plugin example for
        // that :) The plugin below runs our app's "system schedule" once every 5 seconds.
        .add_plugins(ScheduleRunnerPlugin::run_loop(Duration::from_secs(5)))
        // `Startup` systems run exactly once BEFORE all other systems. These are generally used for
        // app initialization code (ex: adding entities and resources)
        .add_systems(Startup, startup_system)
        // `Update` systems run once every update. These are generally used for "real-time app logic"
        .add_systems(Update, print_message_system)
        // SYSTEM EXECUTION ORDER
        //
        // Each system belongs to a `Schedule`, which controls the execution strategy and broad order
        // of the systems within each tick. The `Startup` schedule holds
        // startup systems, which are run a single time before `Update` runs. `Update` runs once per app update,
        // which is generally one "frame" or one "tick".
        //
        // By default, all systems in a `Schedule` run in parallel, except when they require mutable access to a
        // piece of data. This is efficient, but sometimes order matters.
        // For example, we want our "game over" system to execute after all other systems to ensure
        // we don't accidentally run the game for an extra round.
        //
        // You can force an explicit ordering between systems using the `.before` or `.after` methods.
        // Systems will not be scheduled until all of the systems that they have an "ordering dependency" on have
        // completed.
        // There are other schedules, such as `Last` which runs at the very end of each run.
        .add_systems(Last, print_at_end_round)
        // We can also create new system sets, and order them relative to other system sets.
        // Here is what our games execution order will look like:
        // "before_round": new_player_system, new_round_system
        // "round": print_message_system, score_system
        // "after_round": score_check_system, game_over_system
        .configure_sets(
            Update,
            // chain() will ensure sets run in the order they are listed
            (MySet::BeforeRound, MySet::Round, MySet::AfterRound).chain(),
        )
        // The add_systems function is powerful. You can define complex system configurations with ease!
        .add_systems(
            Update,
            (
                // These `BeforeRound` systems will run before `Round` systems, thanks to the chained set configuration
                (
                    // You can also chain systems! new_round_system will run first, followed by new_player_system
                    (new_round_system, new_player_system).chain(),
                    exclusive_player_system,
                )
                    // All of the systems in the tuple above will be added to this set
                    .in_set(MySet::BeforeRound),
                // This `Round` system will run after the `BeforeRound` systems thanks to the chained set configuration
                score_system.in_set(MySet::Round),
                // These `AfterRound` systems will run after the `Round` systems thanks to the chained set configuration
                (
                    score_check_system,
                    // In addition to chain(), you can also use `before(system)` and `after(system)`. This also works
                    // with sets!
                    game_over_system.after(score_check_system),
                )
                    .in_set(MySet::AfterRound),
            ),
        )
        // This call to run() starts the app we just built!
        .run();
}

fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>

Treat this collection as a sequence of systems.

Ordering constraints will be applied between the successive elements.

Unlike chain this will not add apply_deferred on the edges.

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl<S0> IntoSystemSetConfigs for (S0,)

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impl<S0, S1> IntoSystemSetConfigs for (S0, S1)

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impl<S0, S1, S2> IntoSystemSetConfigs for (S0, S1, S2)

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impl<S0, S1, S2, S3> IntoSystemSetConfigs for (S0, S1, S2, S3)

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impl<S0, S1, S2, S3, S4> IntoSystemSetConfigs for (S0, S1, S2, S3, S4)

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impl<S0, S1, S2, S3, S4, S5> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5)

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impl<S0, S1, S2, S3, S4, S5, S6> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6)

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impl<S0, S1, S2, S3, S4, S5, S6, S7> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16, S17> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16, S17)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16, S17, S18> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16, S17, S18)

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impl<S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16, S17, S18, S19> IntoSystemSetConfigs for (S0, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S14, S15, S16, S17, S18, S19)

Implementors§